User prompt
can't see 'gascan' and 'tire', place them OVER the track
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initialize game with 'track' as background, place all assets over track
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add 'track' as background, placing it behind everything else
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Please fix the bug: 'Uncaught TypeError: game.setBackground is not a function' in or related to this line: 'game.setBackground(track);' Line Number: 257
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make track the background
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still can't see 'gascan' or 'tire'
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can't see 'gascan' or 'tire'
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flash the fuel text green for 1 second if a 'gascan' collides with dunebuggy
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if a colission makes the tires decrease in
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flash the fuel text red for 1 second if it when it decreases by 1
Code edit (2 edits merged)
Please save this source code
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when fuel drops 1, flash the text red for 1 second
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make text for distance, fuel, and tires black
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at beginning of game, load track as background
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rotate dunebuggy by 45 degrees towards the direction it is moving
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 83
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make dunebuggy invincible after collision for 0.5 seconds
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when distance=10, increase speed of all assets to 18
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Increase speed of all drops to 20 when distance reaches 15
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Increase speed of all drops to 23 when distance reaches 20
Code edit (1 edits merged)
Please save this source code
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at distance=15, increase speed for all drops to 20
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now when it reaches distance=10, nothing collides with dunebuggy
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at distance=25, increase speed of all drops to 23
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at distance=20, increase speed of all drops to 20
/**** * Classes ****/ // Bighorn class to represent the randomly spawned Bighorn var Bighorn = Container.expand(function () { var self = Container.call(this); var bighornGraphics = self.attachAsset('Bighorn', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Cactus class to represent the randomly spawned Cactus var Cactus = Container.expand(function () { var self = Container.call(this); var cactusGraphics = self.attachAsset('Cactus', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Coyote class to represent the randomly spawned Coyote var Coyote = Container.expand(function () { var self = Container.call(this); var coyoteGraphics = self.attachAsset('Coyote', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> // DuneBuggy class to represent the player's vehicle var DuneBuggy = Container.expand(function () { var self = Container.call(this); var buggyGraphics = self.attachAsset('duneBuggy', { anchorX: 0.5, anchorY: 0.5 }); // Initialize previous position for rotation calculation self.previousX = self.x; self.previousY = self.y; self.speed = 5; self.update = function () { // Keep the duneBuggy straight without rotation buggyGraphics.rotation = 0; // Set rotation to 0 to keep it straight // Store the current position for the next update self.previousX = self.x; self.previousY = self.y; }; }); // GasCan class to represent the randomly spawned GasCan var GasCan = Container.expand(function () { var self = Container.call(this); var gascanGraphics = self.attachAsset('gascan', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Joshua class to represent the randomly spawned Joshua var Joshua = Container.expand(function () { var self = Container.call(this); var joshuaGraphics = self.attachAsset('Joshua', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Mojave class to represent the randomly spawned Mojave var Mojave = Container.expand(function () { var self = Container.call(this); var mojaveGraphics = self.attachAsset('Mojave', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Rabbit class to represent the randomly spawned Rabbit var Rabbit = Container.expand(function () { var self = Container.call(this); var rabbitGraphics = self.attachAsset('Rabbit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Roadrunner class to represent the randomly spawned Roadrunner var Roadrunner = Container.expand(function () { var self = Container.call(this); var roadrunnerGraphics = self.attachAsset('Roadrunner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Scorpion class to represent the randomly spawned Scorpion var Scorpion = Container.expand(function () { var self = Container.call(this); var scorpionGraphics = self.attachAsset('Scorpion', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Snake class to represent the randomly spawned Snake var Snake = Container.expand(function () { var self = Container.call(this); var snakeGraphics = self.attachAsset('Snake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Spider class to represent the randomly spawned Spider var Spider = Container.expand(function () { var self = Container.call(this); var spiderGraphics = self.attachAsset('Spider', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Tire class to represent the randomly spawned Tire var Tire = Container.expand(function () { var self = Container.call(this); var tireGraphics = self.attachAsset('tire', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Tumble class to represent the randomly spawned Tumble var Tumble = Container.expand(function () { var self = Container.call(this); var tumbleGraphics = self.attachAsset('Tumble', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Turtle class to represent the randomly spawned Turtle var Turtle = Container.expand(function () { var self = Container.call(this); var turtleGraphics = self.attachAsset('Turtle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); // Yucca class to represent the randomly spawned Yucca var Yucca = Container.expand(function () { var self = Container.call(this); var yuccaGraphics = self.attachAsset('Yucca', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add track as background var track = LK.getAsset('track', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(track); // Ensure 'gascan' and 'tire' are placed over the track var gascan = new GasCan(); gascan.x = 512; // Drop GasCan in its own line gascan.y = 0; if (!isOverlapping(gascan)) { game.addChild(gascan); } var tire = new Tire(); tire.x = 1536; // Drop Tire in its own line tire.y = 0; if (!isOverlapping(tire)) { game.addChild(tire); } function isOverlapping(newObject) { for (var i = 0; i < game.children.length; i++) { if (game.children[i] !== newObject && game.children[i].intersects(newObject)) { return true; } } return false; } var duneBuggy = game.addChild(new DuneBuggy()); duneBuggy.x = 2048 / 2; duneBuggy.y = 2732 - 200; var obstacles = []; var supplies = []; var score = 0; var scoreTxt = new Text2('Distance: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var fuelTxt = new Text2('Fuel:', { size: 100, fill: "#ffffff" }); fuelTxt.anchor.set(0.5, 0); fuelTxt.y = scoreTxt.height; LK.gui.top.addChild(fuelTxt); var tiresTxt = new Text2('Tires: 100%', { size: 100, fill: "#ffffff" }); tiresTxt.anchor.set(0.5, 0); tiresTxt.y = scoreTxt.height + fuelTxt.height; LK.gui.top.addChild(tiresTxt); var distance = 0; var fuel = 15; var tires = 100; fuelTxt.setText('Fuel: ' + fuel + ' Gallons'); game.update = function () { if (LK.ticks % 60 == 0) { distance += 0.1; scoreTxt.setText('Distance: ' + distance.toFixed(1)); if (distance % 2 < 0.1) { fuel -= 1; fuelTxt.setText('Fuel: ' + fuel + ' Gallons'); if (fuel <= 0) { LK.showGameOver(); } } // Separate GasCan spawning logic if (distance % 4 < 0.1) { var gascan = new GasCan(); gascan.x = 512; // Drop GasCan in its own line gascan.y = 0; if (!isOverlapping(gascan)) { game.addChild(gascan); } } // Separate Tire spawning logic if (distance % 2.5 < 0.1) { var tire = new Tire(); tire.x = 1536; // Drop Tire in its own line tire.y = 0; if (!isOverlapping(tire)) { game.addChild(tire); } } // Spawn Bighorn, Cactus and Coyote at different intervals if (LK.ticks % 40 == 0 && LK.ticks > 300) { var bighorn = new Bighorn(); bighorn.x = Math.random() * 2048; bighorn.y = 0; game.addChild(bighorn); } if (LK.ticks % 60 == 0 && LK.ticks > 350) { var cactus = new Cactus(); cactus.x = Math.random() * 2048; cactus.y = 0; game.addChild(cactus); } if (LK.ticks % 80 == 0 && LK.ticks > 400) { var coyote = new Coyote(); coyote.x = Math.random() * 2048; coyote.y = 0; game.addChild(coyote); } if (LK.ticks % 100 == 0 && LK.ticks > 450) { var joshua = new Joshua(); joshua.x = Math.random() * 2048; joshua.y = 0; game.addChild(joshua); } if (LK.ticks % 120 == 0 && LK.ticks > 500) { var mojave = new Mojave(); mojave.x = Math.random() * 2048; mojave.y = 0; game.addChild(mojave); } if (LK.ticks % 140 == 0 && LK.ticks > 550) { var rabbit = new Rabbit(); rabbit.x = Math.random() * 2048; rabbit.y = 0; game.addChild(rabbit); } if (LK.ticks % 160 == 0 && LK.ticks > 600) { var roadrunner = new Roadrunner(); roadrunner.x = Math.random() * 2048; roadrunner.y = 0; game.addChild(roadrunner); } if (LK.ticks % 180 == 0 && LK.ticks > 650) { var scorpion = new Scorpion(); scorpion.x = Math.random() * 2048; scorpion.y = 0; game.addChild(scorpion); } if (LK.ticks % 200 == 0 && LK.ticks > 700) { var snake = new Snake(); snake.x = Math.random() * 2048; snake.y = 0; game.addChild(snake); } if (LK.ticks % 220 == 0 && LK.ticks > 750) { var spider = new Spider(); spider.x = Math.random() * 2048; spider.y = 0; game.addChild(spider); } if (LK.ticks % 240 == 0 && LK.ticks > 800) { var tumble = new Tumble(); tumble.x = Math.random() * 2048; tumble.y = 0; game.addChild(tumble); } if (LK.ticks % 260 == 0 && LK.ticks > 850) { var turtle = new Turtle(); turtle.x = Math.random() * 2048; turtle.y = 0; game.addChild(turtle); } if (LK.ticks % 280 == 0 && LK.ticks > 900) { var yucca = new Yucca(); yucca.x = Math.random() * 2048; yucca.y = 0; game.addChild(yucca); } // Check for collision between duneBuggy and Bighorn, Cactus, Coyote, Joshua, Mojave, Rabbit, Roadrunner, Scorpion, Snake, Spider, Tumble, Turtle, or Yucca for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i] instanceof Bighorn || game.children[i] instanceof Cactus || game.children[i] instanceof Coyote || game.children[i] instanceof Joshua || game.children[i] instanceof Mojave || game.children[i] instanceof Rabbit || game.children[i] instanceof Roadrunner || game.children[i] instanceof Scorpion || game.children[i] instanceof Snake || game.children[i] instanceof Spider || game.children[i] instanceof Tumble || game.children[i] instanceof Turtle || game.children[i] instanceof Yucca) { if (duneBuggy.intersects(game.children[i])) { tires -= 3; // decrease tires by 3% tiresTxt.setText('Tires: ' + tires + '%'); // update tires text if (tires <= 0) { LK.showGameOver(); // game over if tires reach 0 } game.children[i].destroy(); // destroy Bighorn, Cactus, Coyote, Joshua, Mojave, Rabbit, Roadrunner, Scorpion, Snake, or Spider on collision return; // return after destroying to prevent accessing it after destruction } } else if (game.children[i] instanceof GasCan && duneBuggy.intersects(game.children[i])) { fuel += 2; // increase fuel by 2 gallons fuelTxt.setText('Fuel: ' + fuel + ' Gallons'); // update fuel text game.children[i].destroy(); // destroy GasCan on collision return; // return after destroying to prevent accessing it after destruction } else if (game.children[i] instanceof Tire && duneBuggy.intersects(game.children[i])) { tires = Math.min(tires + 2, 100); // increase tires by 2%, max 100% tiresTxt.setText('Tires: ' + tires + '%'); // update tires text game.children[i].destroy(); // destroy Tire on collision return; // return after destroying to prevent accessing it after destruction } // Destroy any asset that leaves the screen if (game.children[i].y > 2732 || game.children[i].y < 0 || game.children[i].x > 2048 || game.children[i].x < 0) { game.children[i].destroy(); // destroy if it leaves the screen } } } }; game.down = function (x, y, obj) { duneBuggy.x = 2048 / 2; }; game.move = function (x, y, obj) { duneBuggy.x = Math.max(175, Math.min(1900, x)); }; game.up = function (x, y, obj) { // No action needed on up event };
===================================================================
--- original.js
+++ change.js
@@ -219,8 +219,21 @@
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(track);
+// Ensure 'gascan' and 'tire' are placed over the track
+var gascan = new GasCan();
+gascan.x = 512; // Drop GasCan in its own line
+gascan.y = 0;
+if (!isOverlapping(gascan)) {
+ game.addChild(gascan);
+}
+var tire = new Tire();
+tire.x = 1536; // Drop Tire in its own line
+tire.y = 0;
+if (!isOverlapping(tire)) {
+ game.addChild(tire);
+}
function isOverlapping(newObject) {
for (var i = 0; i < game.children.length; i++) {
if (game.children[i] !== newObject && game.children[i].intersects(newObject)) {
return true;
sheep
Sound effect
crash
Sound effect
yelp
Sound effect
rabbit
Sound effect
runner
Sound effect
runner
Sound effect
roar
Sound effect
airwrench
Sound effect
liquid
Sound effect
music
Music
crash2
Sound effect
yehaw
Sound effect
woohoo
Sound effect
bird
Sound effect
splat
Sound effect
splat
Sound effect
gascanbonus
Sound effect
tirebonus
Sound effect