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dont reset the position of the bike
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dont reset the position of the background
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add a left movement for the background in a loop
Code edit (1 edits merged)
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create a bike racing game with these assets
Code edit (5 edits merged)
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scale the bike asset little bit bigger
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create a road rash game with the background asset
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remove everything
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create a road rash game with the background asset
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 50
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create a road rash game
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convert this game into side scroller movement without changing anything other than movement
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change the background looping to down to the screen
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repeat this background looping behaviour full game time
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Code edit (7 edits merged)
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dont reset the background from start
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dont reset the background to 0
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add continous background looping to the bottom of screen
Code edit (3 edits merged)
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dont reset the background to 0
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add continous background looping to the top of screen
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/**** * Classes ****/ // Create a class for the bike var Bike = Container.expand(function () { var self = Container.call(this); // Attach the bike asset to the bike object var bikeGraphics = self.attachAsset('bike', { anchorX: 3, anchorY: 3, scaleX: 3, scaleY: 3 }); // Add update function to move the bike self.update = function () { // Move the bike to the right self.x += 5; }; }); // Initialize the bike asset // Create a class for the road var Road = Container.expand(function () { var self = Container.call(this); // Attach the road asset to the road object var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); // Add update function to move the road self.update = function () { // Move the road to the left self.x -= 5; }; }); /**** * Initialize Game ****/ // Initialize the road asset var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create an instance of the road and add it to the game // Initialize the road asset var road = game.addChild(new Road()); // Position the road at the center of the screen road.x = 2048 / 2; road.y = 2732 / 2; // Initialize the bike asset // Create an instance of the bike and add it to the game var bike = game.addChild(new Bike()); // Position the bike at the bottom center of the screen bike.x = 2048 / 2; bike.y = 2732 - bike.height / 2;
===================================================================
--- original.js
+++ change.js
@@ -14,12 +14,8 @@
// Add update function to move the bike
self.update = function () {
// Move the bike to the right
self.x += 5;
- // If the bike reaches the right edge of the screen, move it back to the left
- if (self.x > 2048) {
- self.x = 0;
- }
};
});
// Initialize the bike asset
// Create a class for the road
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background