Code edit (5 edits merged)
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If the road has moved off the screen, don't reset its position loop the same road continously
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If the road has moved off the screen, don't reset its position
Code edit (8 edits merged)
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loop the background movement for the game time
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loop the background for for the full game time
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loop the road for the game time
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dont reset the background position to 0
Code edit (1 edits merged)
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change this into sidescroller movement
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loop the background movement with the same background picture
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dont reset the position of the bike
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dont reset the position of the background
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add a left movement for the background in a loop
Code edit (1 edits merged)
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create a bike racing game with these assets
Code edit (5 edits merged)
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scale the bike asset little bit bigger
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create a road rash game with the background asset
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remove everything
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create a road rash game with the background asset
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Please fix the bug: 'Cannot read properties of undefined (reading 'push')' in or related to this line: 'enemyBikes.push(enemyBike);' Line Number: 50
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create a road rash game
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convert this game into side scroller movement without changing anything other than movement
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change the background looping to down to the screen
/**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); self.speed = 2; self.update = function () { self.x += self.speed; if (self.x >= 2048) { self.x = -2048; } }; }); var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background1 = game.addChild(new Background()); var background2 = game.addChild(new Background()); background2.y = 2732; var bike = game.addChild(new Bike()); bike.x = bike.width / 2; bike.y = 2732 / 2; game.update = function () { // Loop the background if (background1.x >= 2048) { background1.x = -2048; } if (background2.x >= 2048) { background2.x = -2048; } };
===================================================================
--- original.js
+++ change.js
@@ -8,11 +8,11 @@
anchorY: 0
});
self.speed = 2;
self.update = function () {
- self.y += self.speed;
- if (self.y >= 2732) {
- self.y = -2732;
+ self.x += self.speed;
+ if (self.x >= 2048) {
+ self.x = -2048;
}
};
});
var Bike = Container.expand(function () {
@@ -38,15 +38,15 @@
var background1 = game.addChild(new Background());
var background2 = game.addChild(new Background());
background2.y = 2732;
var bike = game.addChild(new Bike());
-bike.x = 2048 / 2;
-bike.y = 2732 - bike.height / 2;
+bike.x = bike.width / 2;
+bike.y = 2732 / 2;
game.update = function () {
// Loop the background
- if (background1.y >= 2732) {
- background1.y = -2732;
+ if (background1.x >= 2048) {
+ background1.x = -2048;
}
- if (background2.y >= 2732) {
- background2.y = -2732;
+ if (background2.x >= 2048) {
+ background2.x = -2048;
}
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background