User prompt
loop the background when the previous one ends
User prompt
spawn loop the background when the previous one ends
User prompt
loop the background
User prompt
make player class movement corresponding to the mouse input
User prompt
automate the player movement only on y axis
User prompt
make player class movement corresponding to the mouse input
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(game, {' Line Number: 202 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the game movement downwards smoothly βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make this game to move downwards to the screen at certain time
Code edit (6 edits merged)
Please save this source code
User prompt
spawn the player liitle bit forward
User prompt
spawn the player liitle bit forward
User prompt
move the player little bit forward
User prompt
make the same background asset move down continuously replace the same background asset when previous one completes
User prompt
make the background asset scroll down infinitely
User prompt
replace backgroundColor with an new asset that can customize
User prompt
replace backgroundColor into an asset
Code edit (1 edits merged)
Please save this source code
User prompt
add same destroy effect when player class destroyed
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
when the asteroid class hits player game over
User prompt
when the new bullet class hits player game over
Code edit (3 edits merged)
Please save this source code
User prompt
make new bullet class destroy when they get out of screen
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
// Asteroid class
var Asteroid = Container.expand(function () {
	var self = Container.call(this);
	// Attach asteroid asset
	var asteroidGraphics = self.attachAsset('asteroid', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set asteroid speed
	self.speed = 3;
	// Update function called every game tick
	self.update = function () {
		// Move asteroid based on speed
		self.y += self.speed;
		// Destroy asteroid when it gets out of player screen
		if (self.y > 2732) {
			self.destroy();
		}
		// Check for collision with player
		if (self.intersects(player)) {
			// Trigger game over when asteroid hits player
			LK.showGameOver();
		}
	};
});
// Bullet class
var Bullet = Container.expand(function () {
	var self = Container.call(this);
	// Attach bullet asset
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set bullet speed
	self.speed = -14;
	// Update function called every game tick
	self.update = function () {
		self.y += self.speed;
		// Check for collision with enemy and asteroid
		var targets = game.children.filter(function (child) {
			return child instanceof Enemy || child instanceof Asteroid;
		});
		for (var i = 0; i < targets.length; i++) {
			var target = targets[i];
			if (self.intersects(target)) {
				// Destroy target and bullet on collision
				target.destroy();
				self.destroy();
				// Increase score by 100 points when target dies
				LK.setScore(LK.getScore() + 100);
				// Update the scoreboard
				scoreTxt.setText(LK.getScore());
				// Add a blasting effect
				var blast = self.attachAsset('blast', {
					anchorX: 0.5,
					anchorY: 0.5
				});
				blast.x = self.x;
				blast.y = self.y;
				game.addChild(blast);
				// Destroy the blast effect after a short delay
				LK.setTimeout(function () {
					blast.destroy();
				}, 500);
				break;
			}
		}
		// Destroy bullet when it gets out of player screen
		if (self.y < 0 || self.y > 2732) {
			self.destroy();
		}
	};
});
// Enemy class
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	// Attach enemy asset
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set enemy speed
	self.speed = 5;
	// Update function called every game tick
	self.update = function () {
		// Move enemy based on speed
		self.y += self.speed;
		// Destroy enemy when it gets out of player screen
		if (self.y > 2732) {
			self.destroy();
		}
		// Enemy fires a bullet every 60 ticks
		if (LK.ticks % 60 == 0) {
			var enemyBullet = game.addChild(new EnemyBullet());
			// Set bullet initial position to enemy's position
			enemyBullet.x = self.x;
			enemyBullet.y = self.y;
			// Set bullet speed to move downwards
			enemyBullet.speed = 6;
		}
	};
});
// EnemyBullet class
var EnemyBullet = Container.expand(function () {
	var self = Container.call(this);
	// Attach bullet asset
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set bullet speed
	self.speed = 5;
	// Update function called every game tick
	self.update = function () {
		self.y += self.speed;
		// Check for collision with player
		if (self.intersects(player)) {
			// Add a blasting effect
			var blast = self.attachAsset('blast', {
				anchorX: 0.5,
				anchorY: 0.5
			});
			blast.x = player.x;
			blast.y = player.y;
			game.addChild(blast);
			// Destroy the blast effect after a short delay
			LK.setTimeout(function () {
				blast.destroy();
			}, 500);
			// Trigger game over when bullet hits player
			LK.showGameOver();
		}
	};
});
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	// Attach player asset
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set player speed
	self.speed = 5;
	// Update function called every game tick
	self.update = function () {
		// Player movement is handled in game.move event
	};
});
/**** 
* Initialize Game
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var game = new LK.Game();
/**** 
* Game Code
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var background = game.attachAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 1366
});
// Create a scoreboard and display it on the screen
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.update = function () {
	// Spawn an enemy and an asteroid every 60 ticks
	if (LK.ticks % 60 == 0) {
		var enemy = game.addChild(new Enemy());
		// Set enemy initial position
		enemy.x = Math.random() * 2048;
		enemy.y = 0;
		var asteroid = game.addChild(new Asteroid());
		// Set asteroid initial position
		asteroid.x = Math.random() * 2048;
		asteroid.y = 0;
	}
	// Move the background downwards smoothly
	tween(background, {
		y: background.y + 2732
	}, {
		duration: 1000,
		onComplete: function onComplete() {
			// Loop the background
			background.y = 0;
		}
	});
};
var player = game.addChild(new Player());
// Set player initial position
player.x = 1024;
player.y = 2732 - player.height / 2 - 500;
// Add mouse move event to the game
game.move = function (x, y, obj) {
	// Move player on both x and y axis
	player.x = x;
	player.y = y;
};
game.down = function (x, y, obj) {
	// Create a bullet instance
	var bullet = game.addChild(new Bullet());
	// Set bullet initial position to player's position
	bullet.x = player.x;
	bullet.y = player.y;
};
// Update the scoreboard every game tick
scoreTxt.setText(LK.getScore()); ===================================================================
--- original.js
+++ change.js
@@ -165,12 +165,12 @@
 
 /**** 
 * Game Code
 ****/ 
-//<Write imports for supported plugins here>
 //<Assets used in the game will automatically appear here>
 //<Write imports for supported plugins here>
 //<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
 var background = game.attachAsset('background', {
 	anchorX: 0.5,
 	anchorY: 0.5,
 	x: 1024,
@@ -198,21 +198,14 @@
 	// Move the background downwards smoothly
 	tween(background, {
 		y: background.y + 2732
 	}, {
-		duration: 1000
+		duration: 1000,
+		onComplete: function onComplete() {
+			// Loop the background
+			background.y = 0;
+		}
 	});
-	// Spawn and loop the background when the previous one ends
-	if (background.y >= 2732) {
-		var newBackground = game.attachAsset('background', {
-			anchorX: 0.5,
-			anchorY: 0.5,
-			x: 1024,
-			y: 0
-		});
-		game.addChild(newBackground);
-		background = newBackground;
-	}
 };
 var player = game.addChild(new Player());
 // Set player initial position
 player.x = 1024;
:quality(85)/https://cdn.frvr.ai/67bd57e4efe262753dfd6dfb.png%3F3) 
 Space craft in facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67bd65e6b3c92d3f541dbe1d.png%3F3) 
 spacecraft in 4k
:quality(85)/https://cdn.frvr.ai/67bd6df50b7dc080adb82b08.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67bd6ef5b3c92d3f541dbebe.png%3F3) 
 fire blast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67bd755cb3c92d3f541dbf00.png%3F3) 
 asteroid. Single Game Texture. In-Game asset. 2d. No shadows
:quality(85)/https://cdn.frvr.ai/67bd7b3cb3c92d3f541dbf68.png%3F3) 
 dark nebula galaxy 4k. Single Game Texture. In-Game asset. 2d. Blank background. No shadows