Code edit (5 edits merged)
Please save this source code
User prompt
generate an infinite background
User prompt
generate an infinite background
User prompt
create another class for background
User prompt
disable scrolling
User prompt
make background dynamic
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(background.scale, {' Line Number: 218 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the background lively
Code edit (1 edits merged)
Please save this source code
User prompt
remove the scrolling of background
User prompt
make the background static
User prompt
make the background scroll seamlessly
User prompt
keep the same blastsound for player destroy also from enemy bulley
User prompt
keep the same blastsound for player destroy also
User prompt
upload our own backgroundmusic
User prompt
make the background dynamic
User prompt
make the gameplay more action
User prompt
create a blast sound effect
User prompt
make the game lively
User prompt
reduce asteroid spawning rate slightly
User prompt
increase the asteroid spawning
User prompt
increase the difficulty in this game
User prompt
fix the background quality issues
User prompt
duplicate and blend the same background after the ending
User prompt
make this background lively
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Asteroid class var Asteroid = Container.expand(function () { var self = Container.call(this); // Attach asteroid asset var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); // Set asteroid speed self.speed = 3; // Update function called every game tick self.update = function () { // Move asteroid based on speed self.y += self.speed; // Destroy asteroid when it gets out of player screen if (self.y > 2732) { self.destroy(); } // Check for collision with player if (self.intersects(player)) { // Add a blasting effect var blast = self.attachAsset('blast', { anchorX: 0.5, anchorY: 0.5 }); blast.x = player.x; blast.y = player.y; game.addChild(blast); // Destroy the blast effect after a short delay LK.setTimeout(function () { blast.destroy(); }, 500); // Play blast sound effect LK.getSound('blastSound').play(); // Play blast sound effect LK.getSound('blastSound').play(); // Trigger game over when asteroid hits player LK.showGameOver(); } }; }); // Background class var Background = Container.expand(function () { var self = Container.call(this); // Attach background asset var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: game.width / LK.getAsset('background', {}).width, scaleY: game.height / LK.getAsset('background', {}).height }); }); // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); // Attach bullet asset var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); // Set bullet speed self.speed = -14; // Update function called every game tick self.update = function () { self.y += self.speed; // Check for collision with enemy and asteroid var targets = game.children.filter(function (child) { return child instanceof Enemy || child instanceof Asteroid; }); for (var i = 0; i < targets.length; i++) { var target = targets[i]; if (self.intersects(target)) { // Destroy target and bullet on collision target.destroy(); self.destroy(); // Play blast sound effect LK.getSound('blastSound').play(); // Increase score by 50 points when target dies LK.setScore(LK.getScore() + 50); // Update the scoreboard scoreTxt.setText(LK.getScore()); // Add a blasting effect var blast = self.attachAsset('blast', { anchorX: 0.5, anchorY: 0.5 }); blast.x = self.x; blast.y = self.y; game.addChild(blast); // Destroy the blast effect after a short delay LK.setTimeout(function () { blast.destroy(); }, 500); break; } } // Destroy bullet when it gets out of player screen if (self.y < 0 || self.y > 2732) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); // Attach enemy asset var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); // Set enemy speed self.speed = 5; // Update function called every game tick self.update = function () { // Move enemy based on speed self.y += self.speed; // Destroy enemy when it gets out of player screen if (self.y > 2732) { self.destroy(); } // Enemy fires a bullet every 60 ticks if (LK.ticks % 60 == 0) { var enemyBullet = game.addChild(new EnemyBullet()); // Set bullet initial position to enemy's position enemyBullet.x = self.x; enemyBullet.y = self.y; // Set bullet speed to move downwards enemyBullet.speed = 15; } }; }); // EnemyBullet class var EnemyBullet = Container.expand(function () { var self = Container.call(this); // Attach bullet asset var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); // Set bullet speed self.speed = 5; // Update function called every game tick self.update = function () { self.y += self.speed; // Check for collision with player if (self.intersects(player)) { // Add a blasting effect var blast = self.attachAsset('blast', { anchorX: 0.5, anchorY: 0.5 }); blast.x = player.x; blast.y = player.y; game.addChild(blast); // Destroy the blast effect after a short delay LK.setTimeout(function () { blast.destroy(); }, 500); // Play blast sound effect LK.getSound('blastSound').play(); // Play blast sound effect when player is destroyed by enemy bullet LK.getSound('blastSound').play(); // Trigger game over when bullet hits player LK.showGameOver(); } }; }); // InfiniteBackground class var InfiniteBackground = Container.expand(function () { var self = Container.call(this); // Attach background asset var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: game.width / LK.getAsset('background', {}).width, scaleY: game.height / LK.getAsset('background', {}).height }); // Update function called every game tick self.update = function () { // Move background downwards backgroundGraphics.y += 2; // Reset background position to create an infinite scrolling effect }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach player asset var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 5; // Update function called every game tick self.update = function () { // Player movement is handled in game.move event }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game(); /**** * Game Code ****/ LK.playMusic('ourBackgroundMusic'); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var infiniteBackground = game.addChild(new InfiniteBackground()); // Create a scoreboard and display it on the screen var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.update = function () { // Spawn an enemy every 30 ticks and an asteroid every 40 ticks if (LK.ticks % 30 == 0) { var enemy = game.addChild(new Enemy()); // Set enemy initial position enemy.x = Math.random() * 2048; enemy.y = 0; } if (LK.ticks % 40 == 0) { var asteroid = game.addChild(new Asteroid()); // Set asteroid initial position asteroid.x = Math.random() * 2048; asteroid.y = 0; } // Move enemies and asteroids continuously downwards game.children.forEach(function (child) { if (child instanceof Enemy || child instanceof Asteroid) { child.y += 5; } }); }; var player = game.addChild(new Player()); // Set player initial position player.x = 1024; player.y = 2732 - player.height / 2 - 300; // Add mouse move event to the game game.move = function (x, y, obj) { // Move player only on x axis player.x = x; }; game.down = function (x, y, obj) { // Create a bullet instance var bullet = game.addChild(new Bullet()); LK.getSound('fireBullet').play(); // Set bullet initial position to player's position bullet.x = player.x; bullet.y = player.y; }; // Update the scoreboard every game tick scoreTxt.setText(LK.getScore());
===================================================================
--- original.js
+++ change.js
@@ -191,11 +191,8 @@
self.update = function () {
// Move background downwards
backgroundGraphics.y += 2;
// Reset background position to create an infinite scrolling effect
- if (backgroundGraphics.y >= 2732) {
- backgroundGraphics.y = 0;
- }
};
});
// Player class
var Player = Container.expand(function () {
Space craft in facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
spacecraft in 4k
fire blast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
asteroid. Single Game Texture. In-Game asset. 2d. No shadows
dark nebula galaxy 4k. Single Game Texture. In-Game asset. 2d. Blank background. No shadows