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reduce the asteroid spawn and enemy spawn rate for performance
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: bullet.reset is not a function' in or related to this line: 'bullet.reset(); // Reset bullet properties' Line Number: 332
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Please fix the bug: 'ReferenceError: grid is not defined' in or related to this line: 'grid.clear(); // Clear the grid before inserting new objects' Line Number: 270
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Please fix the bug: 'TypeError: LK.SpatialGrid is not a constructor' in or related to this line: 'var grid = new LK.SpatialGrid(2048, 2732, 100); // Create a grid with cell size 100x100' Line Number: 246
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Please fix the bug: 'TypeError: LK.Quadtree is not a constructor' in or related to this line: 'var quadtree = new LK.Quadtree(0, 0, 2048, 2732, 4); // Create a quadtree with max 4 objects per node' Line Number: 246
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optimize the game performance
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fix the lag
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Destroy Player bullets when it goes past to the screen
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optimize the game
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optimize the game
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optimize the game
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make the game background like subway surfers
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movement loop the background image towards upside
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Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'background.y -= 2; // Adjust the speed of scrolling here' Line Number: 220
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scroll the background image in upwards and loop it
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scroll the background image in the x axis
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scroll same background image in a loop
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destroy every thing that passes behind the player
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destroy the previous background if it gone below to the screen
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make infinitebackground without any gaps between them
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dont reset the background to 0 if it ends create another asset with same background and blend them
Code edit (1 edits merged)
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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Asteroid class var Asteroid = Container.expand(function () { var self = Container.call(this); // Attach asteroid asset var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); // Set asteroid speed self.speed = 3; // Update function called every game tick self.update = function () { // Move asteroid based on speed self.y += self.speed; // Destroy asteroid when it gets out of player screen if (self.y > 2732) { self.destroy(); } // Check for collision with player if (self.intersects(player)) { // Add a blasting effect var blast = self.attachAsset('blast', { anchorX: 0.5, anchorY: 0.5 }); blast.x = player.x; blast.y = player.y; game.addChild(blast); // Destroy the blast effect after a short delay LK.setTimeout(function () { blast.destroy(); }, 500); // Play blast sound effect LK.getSound('blastSound').play(); // Play blast sound effect LK.getSound('blastSound').play(); // Trigger game over when asteroid hits player LK.showGameOver(); } }; }); // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); // Attach bullet asset var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); // Set bullet speed self.speed = -14; // Update function called every game tick self.update = function () { self.y += self.speed; // Check for collision with enemy and asteroid var targets = game.children.filter(function (child) { return child instanceof Enemy || child instanceof Asteroid; }); for (var i = 0; i < targets.length; i++) { var target = targets[i]; if (self.intersects(target)) { // Destroy target and bullet on collision target.destroy(); self.destroy(); // Play blast sound effect LK.getSound('blastSound').play(); // Increase score by 50 points when target dies LK.setScore(LK.getScore() + 50); // Update the scoreboard scoreTxt.setText(LK.getScore()); // Add a blasting effect var blast = self.attachAsset('blast', { anchorX: 0.5, anchorY: 0.5 }); blast.x = self.x; blast.y = self.y; game.addChild(blast); // Destroy the blast effect after a short delay LK.setTimeout(function () { blast.destroy(); }, 500); break; } } // Destroy bullet when it gets out of player screen if (self.y < 0 || self.y > 2732) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); // Attach enemy asset var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); // Set enemy speed self.speed = 5; // Update function called every game tick self.update = function () { // Move enemy based on speed self.y += self.speed; // Destroy enemy when it gets out of player screen if (self.y > 2732) { self.destroy(); } // Enemy fires a bullet every 60 ticks if (LK.ticks % 60 == 0) { var enemyBullet = game.addChild(new EnemyBullet()); // Set bullet initial position to enemy's position enemyBullet.x = self.x; enemyBullet.y = self.y; // Set bullet speed to move downwards enemyBullet.speed = 15; } }; }); // EnemyBullet class var EnemyBullet = Container.expand(function () { var self = Container.call(this); // Attach bullet asset var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); // Set bullet speed self.speed = 5; // Update function called every game tick self.update = function () { self.y += self.speed; // Check for collision with player if (self.intersects(player)) { // Add a blasting effect var blast = self.attachAsset('blast', { anchorX: 0.5, anchorY: 0.5 }); blast.x = player.x; blast.y = player.y; game.addChild(blast); // Destroy the blast effect after a short delay LK.setTimeout(function () { blast.destroy(); }, 500); // Play blast sound effect LK.getSound('blastSound').play(); // Play blast sound effect when player is destroyed by enemy bullet LK.getSound('blastSound').play(); // Trigger game over when bullet hits player LK.showGameOver(); } }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach player asset var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 5; // Update function called every game tick self.update = function () { // Player movement is handled in game.move event }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game(); /**** * Game Code ****/ LK.playMusic('ourBackgroundMusic'); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: game.width / LK.getAsset('background', {}).width, scaleY: game.height / LK.getAsset('background', {}).height }); // Function to scroll the background function scrollBackground() { background.y = (background.y + 5) % 2732; // Seamless looping using modulo operation } // Create a scoreboard and display it on the screen var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.update = function () { scrollBackground(); // Call the function to scroll the background // Spawn an enemy every 30 ticks and an asteroid every 40 ticks if (LK.ticks % 30 == 0 || LK.ticks % 40 == 0) { var entity = LK.ticks % 30 == 0 ? new Enemy() : new Asteroid(); entity.x = Math.random() * 2048; entity.y = 0; game.addChild(entity); } // Move enemies and asteroids continuously downwards game.children.forEach(function (child) { if ((child instanceof Enemy || child instanceof Asteroid) && (child.y += 5) > player.y + player.height / 2) { child.destroy(); } }); }; var player = game.addChild(new Player()); // Set player initial position player.x = 1024; player.y = 2732 - player.height / 2 - 300; // Add mouse move event to the game game.move = function (x, y, obj) { // Move player only on x axis player.x = x; }; game.down = function (x, y, obj) { // Create a bullet instance var bullet = game.children.find(function (child) { return child instanceof Bullet && !child.visible; }); if (!bullet) { bullet = game.addChild(new Bullet()); } bullet.x = player.x; bullet.y = player.y; bullet.visible = true; LK.getSound('fireBullet').play(); }; // Update the scoreboard every game tick scoreTxt.setText(LK.getScore());
===================================================================
--- original.js
+++ change.js
@@ -202,12 +202,9 @@
scaleY: game.height / LK.getAsset('background', {}).height
});
// Function to scroll the background
function scrollBackground() {
- background.y += 5; // Adjust the speed of scrolling as needed
- if (background.y >= 2732) {
- background.y = 0; // Reset position to create a continuous loop
- }
+ background.y = (background.y + 5) % 2732; // Seamless looping using modulo operation
}
// Create a scoreboard and display it on the screen
var scoreTxt = new Text2('0', {
size: 150,
@@ -217,28 +214,18 @@
LK.gui.top.addChild(scoreTxt);
game.update = function () {
scrollBackground(); // Call the function to scroll the background
// Spawn an enemy every 30 ticks and an asteroid every 40 ticks
- if (LK.ticks % 30 == 0) {
- var enemy = game.addChild(new Enemy());
- // Set enemy initial position
- enemy.x = Math.random() * 2048;
- enemy.y = 0;
+ if (LK.ticks % 30 == 0 || LK.ticks % 40 == 0) {
+ var entity = LK.ticks % 30 == 0 ? new Enemy() : new Asteroid();
+ entity.x = Math.random() * 2048;
+ entity.y = 0;
+ game.addChild(entity);
}
- if (LK.ticks % 40 == 0) {
- var asteroid = game.addChild(new Asteroid());
- // Set asteroid initial position
- asteroid.x = Math.random() * 2048;
- asteroid.y = 0;
- }
// Move enemies and asteroids continuously downwards
game.children.forEach(function (child) {
- if (child instanceof Enemy || child instanceof Asteroid) {
- child.y += 5;
- // Destroy any object that passes behind the player
- if (child.y > player.y + player.height / 2) {
- child.destroy();
- }
+ if ((child instanceof Enemy || child instanceof Asteroid) && (child.y += 5) > player.y + player.height / 2) {
+ child.destroy();
}
});
};
var player = game.addChild(new Player());
@@ -251,12 +238,17 @@
player.x = x;
};
game.down = function (x, y, obj) {
// Create a bullet instance
- var bullet = game.addChild(new Bullet());
- LK.getSound('fireBullet').play();
- // Set bullet initial position to player's position
+ var bullet = game.children.find(function (child) {
+ return child instanceof Bullet && !child.visible;
+ });
+ if (!bullet) {
+ bullet = game.addChild(new Bullet());
+ }
bullet.x = player.x;
bullet.y = player.y;
+ bullet.visible = true;
+ LK.getSound('fireBullet').play();
};
// Update the scoreboard every game tick
scoreTxt.setText(LK.getScore());
\ No newline at end of file
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