User prompt
create asteroids which are spawn randomly on the game
User prompt
move the player only when mouse input is detected
User prompt
remove enemy class and its code
User prompt
restrict the enemy movement only on x axis and forward
User prompt
add enemy which spawns and move towards the player
User prompt
when i click the left mouse button the player character shoots a bullet
User prompt
spawn the player little above on the scree
User prompt
spawn the player on the bottom part of the screen
User prompt
restrict the mouse input only to x axis
User prompt
use mouse as a input
User prompt
create a player class
User prompt
remove everything
User prompt
change this game into space fighter
User prompt
make enemy class to move towards the player
User prompt
make the enemy to move towards player
User prompt
generate game like 1941: Counter Attack
User prompt
remove everything
User prompt
remove space fighter
User prompt
create a space fighter game
User prompt
add a xwing
User prompt
create a asset and replace that asset with the default backgroundColor
User prompt
delete space fighter
User prompt
var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); replace the background color with asset and make this asset into lively background
User prompt
remove enemy laser and its code
User prompt
fit the game background with screen size
/**** * Classes ****/ // Class for Asteroids var Asteroid = Container.expand(function () { var self = Container.call(this); var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Asteroid movement disabled }; }); // Class for Enemy Space Craft var EnemySpaceCraft = Container.expand(function () { var self = Container.call(this); var enemySpaceCraftGraphics = self.attachAsset('enemySpaceCraft', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize horizontal position } }; }); // Class for Game Background var GameBackground = Container.expand(function () { var self = Container.call(this); var gameBackgroundGraphics = self.attachAsset('gameBackground', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732 }); self.update = function () { // Infinite movement loop self.y += 1; if (self.y >= 2732) { self.y = 0; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the X-Wing spaceship var XWing = Container.expand(function () { var self = Container.call(this); var xWingGraphics = self.attachAsset('xWing', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for X-Wing can be added here if needed self.y -= self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize Game Background var gameBackground = game.addChild(new GameBackground()); gameBackground.x = 2048 / 2; gameBackground.y = 2732 / 2; // Initialize X-Wing var xWing = game.addChild(new XWing()); xWing.x = 2048 / 2; xWing.y = 2732 - 200; // Initialize Enemy Space Craft, Enemy Laser and Asteroids var enemySpaceCrafts = []; var enemyLasers = []; var asteroids = []; for (var i = 0; i < 10; i++) { var enemySpaceCraft = new EnemySpaceCraft(); enemySpaceCraft.x = Math.random() * 2048; enemySpaceCraft.y = Math.random() * 2732; enemySpaceCrafts.push(enemySpaceCraft); game.addChild(enemySpaceCraft); var asteroid = new Asteroid(); asteroid.x = Math.random() * 2048; asteroid.y = Math.random() * 1366; // Spawn asteroids only in the upper half of the screen asteroids.push(asteroid); game.addChild(asteroid); } // Handle mouse movement for X-Wing control game.move = function (x, y, obj) { xWing.x = x; }; // Update game state game.update = function () { // Update all enemy space crafts, enemy lasers and asteroids for (var i = 0; i < enemySpaceCrafts.length; i++) { enemySpaceCrafts[i].update(); asteroids[i].update(); } // Check for collisions between X-Wing and enemy space crafts for (var i = 0; i < enemySpaceCrafts.length; i++) { if (xWing.intersects(enemySpaceCrafts[i])) { // Handle collision (e.g., end game, reduce health, etc.) LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } // Check for collisions between X-Wing and asteroids for (var i = 0; i < asteroids.length; i++) { if (xWing.intersects(asteroids[i])) { // Handle collision (e.g., end game, reduce health, etc.) LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } };
/****
* Classes
****/
// Class for Asteroids
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Asteroid movement disabled
};
});
// Class for Enemy Space Craft
var EnemySpaceCraft = Container.expand(function () {
var self = Container.call(this);
var enemySpaceCraftGraphics = self.attachAsset('enemySpaceCraft', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100; // Reset position to top
self.x = Math.random() * 2048; // Randomize horizontal position
}
};
});
// Class for Game Background
var GameBackground = Container.expand(function () {
var self = Container.call(this);
var gameBackgroundGraphics = self.attachAsset('gameBackground', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048,
height: 2732
});
self.update = function () {
// Infinite movement loop
self.y += 1;
if (self.y >= 2732) {
self.y = 0;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the X-Wing spaceship
var XWing = Container.expand(function () {
var self = Container.call(this);
var xWingGraphics = self.attachAsset('xWing', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Update logic for X-Wing can be added here if needed
self.y -= self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize Game Background
var gameBackground = game.addChild(new GameBackground());
gameBackground.x = 2048 / 2;
gameBackground.y = 2732 / 2;
// Initialize X-Wing
var xWing = game.addChild(new XWing());
xWing.x = 2048 / 2;
xWing.y = 2732 - 200;
// Initialize Enemy Space Craft, Enemy Laser and Asteroids
var enemySpaceCrafts = [];
var enemyLasers = [];
var asteroids = [];
for (var i = 0; i < 10; i++) {
var enemySpaceCraft = new EnemySpaceCraft();
enemySpaceCraft.x = Math.random() * 2048;
enemySpaceCraft.y = Math.random() * 2732;
enemySpaceCrafts.push(enemySpaceCraft);
game.addChild(enemySpaceCraft);
var asteroid = new Asteroid();
asteroid.x = Math.random() * 2048;
asteroid.y = Math.random() * 1366; // Spawn asteroids only in the upper half of the screen
asteroids.push(asteroid);
game.addChild(asteroid);
}
// Handle mouse movement for X-Wing control
game.move = function (x, y, obj) {
xWing.x = x;
};
// Update game state
game.update = function () {
// Update all enemy space crafts, enemy lasers and asteroids
for (var i = 0; i < enemySpaceCrafts.length; i++) {
enemySpaceCrafts[i].update();
asteroids[i].update();
}
// Check for collisions between X-Wing and enemy space crafts
for (var i = 0; i < enemySpaceCrafts.length; i++) {
if (xWing.intersects(enemySpaceCrafts[i])) {
// Handle collision (e.g., end game, reduce health, etc.)
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
// Check for collisions between X-Wing and asteroids
for (var i = 0; i < asteroids.length; i++) {
if (xWing.intersects(asteroids[i])) {
// Handle collision (e.g., end game, reduce health, etc.)
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
};
Space craft in facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
spacecraft in 4k
fire blast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
asteroid. Single Game Texture. In-Game asset. 2d. No shadows
dark nebula galaxy 4k. Single Game Texture. In-Game asset. 2d. Blank background. No shadows