User prompt
generate a milky way galaxy background for whole game and add a infinite movement loop
User prompt
spawn the asteroids little bit far from the x wing
User prompt
generate a infinite game background
User prompt
move the game forward with the x wing movement
Code edit (1 edits merged)
Please save this source code
User prompt
add enemyspace craft after 2 seconds of game starting
User prompt
remove enemy laser and related code
User prompt
spawn enemy space craft only from the forward of the xwing
User prompt
make the enemylaser comes from the enemy spacecraft
User prompt
the background also moves with the x wing
User prompt
add default forward for xwing to move infinitely
User prompt
disable the asteroid movement
User prompt
include asteroids also
User prompt
add more enemy space craft with shooting laser ablity
User prompt
only give the mouse input in x axis
User prompt
give input in mouse movement for controlling the xwing
Initial prompt
Space Fighter
/**** * Classes ****/ // Class for Asteroids var Asteroid = Container.expand(function () { var self = Container.call(this); var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize horizontal position } }; }); // Class for Enemy Laser var EnemyLaser = Container.expand(function () { var self = Container.call(this); var enemyLaserGraphics = self.attachAsset('enemyLaser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; }; }); // Class for Enemy Space Craft var EnemySpaceCraft = Container.expand(function () { var self = Container.call(this); var enemySpaceCraftGraphics = self.attachAsset('enemySpaceCraft', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize horizontal position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the X-Wing spaceship var XWing = Container.expand(function () { var self = Container.call(this); var xWingGraphics = self.attachAsset('xWing', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for X-Wing can be added here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize X-Wing var xWing = game.addChild(new XWing()); xWing.x = 2048 / 2; xWing.y = 2732 - 200; // Initialize Enemy Space Craft, Enemy Laser and Asteroids var enemySpaceCrafts = []; var enemyLasers = []; var asteroids = []; for (var i = 0; i < 10; i++) { var enemySpaceCraft = new EnemySpaceCraft(); enemySpaceCraft.x = Math.random() * 2048; enemySpaceCraft.y = Math.random() * 2732; enemySpaceCrafts.push(enemySpaceCraft); game.addChild(enemySpaceCraft); var enemyLaser = new EnemyLaser(); enemyLaser.x = enemySpaceCraft.x; enemyLaser.y = enemySpaceCraft.y; enemyLasers.push(enemyLaser); game.addChild(enemyLaser); var asteroid = new Asteroid(); asteroid.x = Math.random() * 2048; asteroid.y = Math.random() * 2732; asteroids.push(asteroid); game.addChild(asteroid); } // Handle mouse movement for X-Wing control game.move = function (x, y, obj) { xWing.x = x; }; // Update game state game.update = function () { // Update all enemy space crafts, enemy lasers and asteroids for (var i = 0; i < enemySpaceCrafts.length; i++) { enemySpaceCrafts[i].update(); enemyLasers[i].update(); asteroids[i].update(); } // Check for collisions between X-Wing and enemy space crafts for (var i = 0; i < enemySpaceCrafts.length; i++) { if (xWing.intersects(enemySpaceCrafts[i])) { // Handle collision (e.g., end game, reduce health, etc.) LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } // Check for collisions between X-Wing and enemy lasers for (var i = 0; i < enemyLasers.length; i++) { if (xWing.intersects(enemyLasers[i])) { // Handle collision (e.g., end game, reduce health, etc.) LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } // Check for collisions between X-Wing and asteroids for (var i = 0; i < asteroids.length; i++) { if (xWing.intersects(asteroids[i])) { // Handle collision (e.g., end game, reduce health, etc.) LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } } };
===================================================================
--- original.js
+++ change.js
@@ -73,11 +73,12 @@
// Initialize X-Wing
var xWing = game.addChild(new XWing());
xWing.x = 2048 / 2;
xWing.y = 2732 - 200;
-// Initialize Enemy Space Craft and Enemy Laser
+// Initialize Enemy Space Craft, Enemy Laser and Asteroids
var enemySpaceCrafts = [];
var enemyLasers = [];
+var asteroids = [];
for (var i = 0; i < 10; i++) {
var enemySpaceCraft = new EnemySpaceCraft();
enemySpaceCraft.x = Math.random() * 2048;
enemySpaceCraft.y = Math.random() * 2732;
@@ -87,19 +88,25 @@
enemyLaser.x = enemySpaceCraft.x;
enemyLaser.y = enemySpaceCraft.y;
enemyLasers.push(enemyLaser);
game.addChild(enemyLaser);
+ var asteroid = new Asteroid();
+ asteroid.x = Math.random() * 2048;
+ asteroid.y = Math.random() * 2732;
+ asteroids.push(asteroid);
+ game.addChild(asteroid);
}
// Handle mouse movement for X-Wing control
game.move = function (x, y, obj) {
xWing.x = x;
};
// Update game state
game.update = function () {
- // Update all enemy space crafts and enemy lasers
+ // Update all enemy space crafts, enemy lasers and asteroids
for (var i = 0; i < enemySpaceCrafts.length; i++) {
enemySpaceCrafts[i].update();
enemyLasers[i].update();
+ asteroids[i].update();
}
// Check for collisions between X-Wing and enemy space crafts
for (var i = 0; i < enemySpaceCrafts.length; i++) {
if (xWing.intersects(enemySpaceCrafts[i])) {
@@ -117,5 +124,14 @@
LK.showGameOver();
break;
}
}
+ // Check for collisions between X-Wing and asteroids
+ for (var i = 0; i < asteroids.length; i++) {
+ if (xWing.intersects(asteroids[i])) {
+ // Handle collision (e.g., end game, reduce health, etc.)
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ break;
+ }
+ }
};
\ No newline at end of file
Space craft in facing forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
spacecraft in 4k
fire blast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
asteroid. Single Game Texture. In-Game asset. 2d. No shadows
dark nebula galaxy 4k. Single Game Texture. In-Game asset. 2d. Blank background. No shadows