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Remove the code the redefines bells above score text, rewrite the score text variable as well
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Add 5 bells on startup
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Add bell should just use the y position of the last entry from the bell array to determine y position
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On foreground set speed to 1
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Set weight:800 on score text
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Move code out of setup method into game constructor
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Fix Bug: 'TypeError: self.addBell is not a function. (In 'self.addBell(2732)', 'self.addBell' is undefined)' in this line: 'self.addBell(2732);' Line Number: 34
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Move code out of setup method into game constructor
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Define add bell outside the setup methid
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Add a new method that dynamically inserts one more bell in the game, this bell should have a random x position but a y that is 1/2 to 2/3 times the screen height smaller than the previous bell
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Only add one bell when game starts
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Update x movement code on player to move faster or slower depending on the distance to target
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Add a foreground parallax layer to game, attach player and bells to this layer
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Make the parallax impact a property of the parallax class such that speed can be set individually per player
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Add a parallax layer class to the game. The class should calculate the actual y based on a y given to the game to control how fast it scrolls. The parallax effect is on the y axis
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'this.backgroundLayer.move')' in this line: 'this.backgroundLayer.move();' Line Number: 66
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Fix Bug: 'ReferenceError: Can't find variable: backgroundLayer' in this line: 'backgroundLayer.move();' Line Number: 65
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Fix Bug: 'ReferenceError: Can't find variable: backgroundLayer' in this line: 'backgroundLayer.move();' Line Number: 65
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We want to have layers in the game that scrolls at different speed with a parallax effect. Set this up
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Also set target x when tapping the screen
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When setting up the player initialize target x as the same as x
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When moving my mouse on the screen, set target x on player. Then in tick move player towards target z
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Player has two update methods, delete one of them
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Fix Bug: 'TypeError: player.update is not a function. (In 'player.update()', 'player.update' is undefined)' in this line: 'player.update();' Line Number: 37
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Fix Bug: 'TypeError: player.update is not a function. (In 'player.update()', 'player.update' is undefined)' in this line: 'player.update();' Line Number: 37
var ParallaxLayer = Container.expand(function () {
	var self = Container.call(this);
	self.actualY = 0;
	self.speed = 1;
	self.setParallaxY = function (y) {
		self.actualY = y * self.speed;
		self.y = self.actualY;
	};
});
var Bell = Container.expand(function () {
	var self = Container.call(this);
	var bellGraphics = self.createAsset('bell', 'Christmas Bell', .5, .5);
	self.move = function () {};
	self.hit = function () {};
});
var Player = Container.expand(function () {
	var self = Container.call(this);
	self.targetX = self.x;
	var playerGraphics = self.createAsset('player', 'Player Character', .5, .5);
	self.jump = function () {};
	self.fall = function () {};
	self.update = function () {
		var distance = Math.abs(self.x - self.targetX);
		var speed = Math.max(1, distance / 10);
		if (self.x < self.targetX) {
			self.x += Math.min(speed, self.targetX - self.x);
		} else if (self.x > self.targetX) {
			self.x -= Math.min(speed, self.x - self.targetX);
		}
	};
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	var foreground = self.addChild(new ParallaxLayer());
	var player = foreground.addChild(new Player());
	player.x = 2048 / 2;
	player.targetX = player.x;
	player.y = 2732 - player.height;
	scoreTxt = new Text2('0', {
		size: 150,
		fill: "#ffffff",
		weight: 800
	});
	scoreTxt.anchor.set(.5, 0);
	LK.gui.topCenter.addChild(scoreTxt);
	self.addBell = function () {
		var lastBellY = bells.length > 0 ? bells[bells.length - 1].y : 2732;
		var bell = foreground.addChild(new Bell());
		bell.x = Math.random() * (2048 - bell.width);
		bell.y = lastBellY - (Math.random() * (2732 / 2 - 2732 / 3) + 2732 / 3);
		bells.push(bell);
	};
	self.addBell(2732);
	var player;
	var bells = [];
	var scoreTxt;
	var isGameOver = false;
	function setup() {
		self.addBell(2732);
	}
	LK.on('tick', function () {
		player.update();
		for (var i = 0; i < bells.length; i++) {
			bells[i].move();
		}
		if (player.y > 2732) {
			isGameOver = true;
		}
		if (isGameOver) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	});
	stage.on('down', function (obj) {
		var event = obj.event;
		var pos = event.getLocalPosition(self);
		player.targetX = pos.x;
	});
	stage.on('move', function (obj) {
		var event = obj.event;
		var pos = event.getLocalPosition(self);
		player.targetX = pos.x;
	});
});
 ===================================================================
--- original.js
+++ change.js
@@ -35,28 +35,29 @@
 	var player = foreground.addChild(new Player());
 	player.x = 2048 / 2;
 	player.targetX = player.x;
 	player.y = 2732 - player.height;
-	var scoreTxt = new Text2('0', {
+	scoreTxt = new Text2('0', {
 		size: 150,
 		fill: "#ffffff",
 		weight: 800
 	});
 	scoreTxt.anchor.set(.5, 0);
 	LK.gui.topCenter.addChild(scoreTxt);
-	var bells = [];
 	self.addBell = function () {
 		var lastBellY = bells.length > 0 ? bells[bells.length - 1].y : 2732;
 		var bell = foreground.addChild(new Bell());
 		bell.x = Math.random() * (2048 - bell.width);
 		bell.y = lastBellY - (Math.random() * (2732 / 2 - 2732 / 3) + 2732 / 3);
 		bells.push(bell);
 	};
+	self.addBell(2732);
+	var player;
+	var bells = [];
+	var scoreTxt;
 	var isGameOver = false;
 	function setup() {
-		for (var i = 0; i < 5; i++) {
-			self.addBell();
-		}
+		self.addBell(2732);
 	}
 	LK.on('tick', function () {
 		player.update();
 		for (var i = 0; i < bells.length; i++) {
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