/**** 
* Classes
****/ 
var Bell = Container.expand(function (score) {
	var self = Container.call(this);
	self.score = score;
	var bellBackground = self.attachAsset('bellBackground', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.addChild(bellBackground);
	var bellGraphics = self.attachAsset('bell', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	bellGraphics.blendMode = 1;
	self.addChild(bellGraphics);
	self._move_migrated = function () {
		self.y += self.parent.parent.bellSpeed;
	};
});
var ParallaxLayer = Container.expand(function (speed) {
	var self = Container.call(this);
	self.actualY = 0;
	self.speed = typeof speed !== 'undefined' ? speed : 1;
	self.setParallaxY = function (y) {
		self.actualY = y * self.speed;
		self.y = self.actualY;
	};
});
var Particle = Container.expand(function (x, y, index) {
	var self = Container.call(this, x, y);
	self.index = index;
	var particleGraphics = self.attachAsset('particle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = x;
	self.y = y;
	var angle = index % 20 * (Math.PI * 2 / 20);
	self.fixedSpeed = 30;
	self.angle = angle;
	self._move_migrated = function () {
		self.fixedSpeed *= 0.95;
		self.x += Math.cos(self.angle) * self.fixedSpeed;
		self.y += Math.sin(self.angle) * self.fixedSpeed;
		self.cachedAlpha = (self.cachedAlpha || 3) - 0.04;
		self.alpha = Math.max(0, self.cachedAlpha);
		if (self.cachedAlpha <= 0) {
			self.destroy();
		}
	};
});
var Player = Container.expand(function () {
	var self = Container.call(this);
	self.targetX = self.x;
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.hasJumped = false;
	self.jump = function () {
		if (!self.hasJumped) {
			self.speedy = -30;
			self.hasJumped = true;
			LK.getSound('swoosh').play();
		}
	};
	self.fall = function () {};
	self._update_migrated = function () {
		var distance = Math.abs(self.x - self.targetX);
		var speed = Math.max(1, distance / 25);
		if (self.x < self.targetX) {
			self.x += Math.min(speed, self.targetX - self.x);
			playerGraphics.scale.x = -1;
		} else if (self.x > self.targetX) {
			self.x -= Math.min(speed, self.x - self.targetX);
			playerGraphics.scale.x = 1;
		}
		self.y += self.speedy;
		self.speedy += 0.28;
	};
});
var ScoreText = Container.expand(function (score, x, y) {
	var self = Container.call(this);
	self.x = x;
	self.y = y;
	var scoreText = new Text2(score.toString(), {
		size: 120,
		fill: '#ffffff',
		weight: 400,
		stroke: '#000000',
		strokeThickness: 10
	});
	scoreText.anchor.set(.5, .5);
	scoreText.scale.set(0, 0);
	self.addChild(scoreText);
	var scaleIncrease = 0.05;
	LK.on('tick', function () {
		if (scoreText.scale.x < 1) {
			scoreText.scale.x += scaleIncrease;
			scoreText.scale.y += scaleIncrease;
		}
	});
	self._move_migrated = function () {
		self.alpha -= 0.02;
		if (self.alpha <= 0) {
			self.destroy();
		}
	};
});
var Snowflake = Container.expand(function () {
	var self = Container.call(this);
	var flakeGraphics = self.attachAsset('snowflake', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speedy = Math.random() * 2 + 1;
	self.speedx = Math.random() * 1 - 0.5;
	self.rotationSpeed = Math.random() * 0.05 - 0.025;
	self._move_migrated = function () {
		self.y += self.speedy;
		self.scale.set(self.speedy / 3, self.speedy / 3);
		self.x += self.speedx;
		self.rotation += self.rotationSpeed;
		if (self.y > 2732 - self.parent.actualY) {
			self.y = -50 - self.parent.actualY;
		}
		if (self.x > 2048) {
			self.x = -50;
		} else if (self.x < -50) {
			self.x = 2048;
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
game.bellSpeed = 5;
game.bellSpeedIncreaseFactor = 0.001;
game.totalTicks = 0;
game.layers = [];
var background = game.attachAsset('backgroundGraphics', {
	anchorX: 0.5,
	anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
background.alpha = 0.5;
game.addChildAt(background, 0);
var mountains = game.addChild(new ParallaxLayer(.3 / 4 / 4 / 4));
var mountainGraphics = mountains.attachAsset('mountainGraphics', {
	anchorX: 0.5,
	anchorY: 1
});
mountainGraphics.x = 2048 / 2;
mountainGraphics.y = 2732;
mountains.addChild(mountainGraphics);
game.layers.push(mountains);
var valley = game.addChild(new ParallaxLayer(.3 / 4 / 4));
var valleyGraphics = valley.attachAsset('valleyGraphics', {
	anchorX: 0.5,
	anchorY: 1
});
valleyGraphics.x = 2048 / 2;
valleyGraphics.y = 2732;
valley.addChild(valleyGraphics);
game.layers.push(valley);
var forest = new ParallaxLayer(.3 / 2);
var forestGraphics = forest.attachAsset('forestGraphics', {
	anchorX: 0.5,
	anchorY: 1
});
forestGraphics.x = 2048 / 2;
forestGraphics.y = 2732 - 150 + 50;
forest.addChild(forestGraphics);
game.layers.push(forest);
var foreground = new ParallaxLayer();
game.layers.push(foreground);
game.particles = [];
for (var i = 0; i < 100; i++) {
	var snowflake = new Snowflake();
	snowflake.x = Math.random() * 2048;
	snowflake.y = Math.random() * 2732;
	forest.addChild(snowflake);
	game.particles.push(snowflake);
}
var groundLayer = new ParallaxLayer(.3);
var groundGraphics = groundLayer.attachAsset('groundGraphics', {
	anchorX: 0.5,
	anchorY: 1
});
groundGraphics.x = 2048 / 2;
groundGraphics.y = 2732 + 195;
groundLayer.addChild(groundGraphics);
game.layers.push(groundLayer);
game.addChild(forest);
game.addChild(foreground);
game.addChild(groundLayer);
var player = foreground.addChild(new Player());
player.x = 2048 / 2;
player.targetX = player.x;
player.y = 2732 - player.height - 80;
game.score = 0;
scoreTxt = new Text2(LK.getScore().toString(), {
	size: 150,
	fill: 0xFFFFFF,
	weight: 800,
	dropShadow: true,
	dropShadowColor: '#000000',
	dropShadowAngle: Math.PI / 6,
	dropShadowDistance: 6
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
var bells = [];
game.addBell = function () {
	var lastBellY = bells.length > 0 ? bells[bells.length - 1].y : 2732;
	var nextScore = bells.length > 0 ? bells[bells.length - 1].score + 1 : 1;
	var bell = foreground.addChild(new Bell(nextScore));
	bell.x = Math.random() * (2048 - bell.width);
	bell.y = lastBellY - (Math.random() * (2732 / 4 - 2732 / 6) + 2732 / 6);
	bells.push(bell);
};
for (var i = 0; i < 8; i++) {
	game.addBell();
}
var player;
var scoreTxt;
var isGameOver = false;
LK.on('tick', function () {
	player._update_migrated();
	var targetParallaxValue = 1366 - player.y + 500;
	var currentParallaxValue = foreground.actualY;
	var parallaxDifference = targetParallaxValue - currentParallaxValue;
	var parallaxSpeed = Math.max(1, Math.abs(parallaxDifference) / 10);
	background.alpha = Math.min(1, (-2790 - player.y) / 500000 + 0.5);
	if (currentParallaxValue < targetParallaxValue) {
		game.layers.forEach(function (layer) {
			layer.setParallaxY(currentParallaxValue + Math.min(parallaxSpeed, targetParallaxValue - currentParallaxValue));
		});
	}
	for (var i = 0; i < bells.length; i++) {
		bells[i]._move_migrated();
		if (player.intersects(bells[i])) {
			player.speedy = -15;
			player.hasJumped = true;
			var newScore = LK.getScore() + bells[i].score;
			LK.setScore(newScore);
			scoreTxt.setText(newScore.toString());
			game.bellSpeed += game.bellSpeedIncreaseFactor;
			for (var p = 0; p < 20; p++) {
				var layerDeltaY = forest.actualY - foreground.actualY;
				var particle = new Particle(bells[i].x, bells[i].y - layerDeltaY, p);
				game.particles.push(particle);
				forest.addChild(particle);
				var scoreText = new ScoreText(bells[i].score, bells[i].x, bells[i].y - layerDeltaY);
				game.particles.push(scoreText);
				forest.addChild(scoreText);
			}
			// Play a bell chime sound
			LK.getSound('bellChime').play();
			bells[i].destroy();
			bells.splice(i, 1);
			game.addBell();
		} else if (bells[i].y + foreground.actualY > 2832) {
			bells[i].destroy();
			bells.splice(i, 1);
			game.addBell();
		}
	}
	if (player.y + foreground.y > 2732) {
		isGameOver = true;
	}
	game.particles.forEach(function (particle) {
		particle._move_migrated();
		if (particle.alpha <= 0) {
			var index = game.particles.indexOf(particle);
			if (index > -1) {
				game.particles.splice(index, 1);
			}
		}
	});
	game.totalTicks++;
	game.bellSpeed += game.bellSpeedIncreaseFactor;
	if (isGameOver) {
		LK.effects.flashScreen(0xffffff, 1000);
		LK.showGameOver();
	}
});
game.on('down', function (x, y, obj) {
	var event = obj;
	var pos = game.toLocal(event.global);
	player.targetX = pos.x;
	player.jump();
});
game.on('move', function (x, y, obj) {
	var event = obj;
	var pos = game.toLocal(event.global);
	player.targetX = pos.x;
});
// Play background music
LK.playMusic('prens'); ===================================================================
--- original.js
+++ change.js
@@ -211,9 +211,9 @@
 player.y = 2732 - player.height - 80;
 game.score = 0;
 scoreTxt = new Text2(LK.getScore().toString(), {
 	size: 150,
-	fill: "#ffffff",
+	fill: 0xFFFFFF,
 	weight: 800,
 	dropShadow: true,
 	dropShadowColor: '#000000',
 	dropShadowAngle: Math.PI / 6,
@@ -305,5 +305,7 @@
 game.on('move', function (x, y, obj) {
 	var event = obj;
 	var pos = game.toLocal(event.global);
 	player.targetX = pos.x;
-});
\ No newline at end of file
+});
+// Play background music
+LK.playMusic('prens');
\ No newline at end of file
:quality(85)/https://cdn.frvr.ai/683469278d9c4c56be49080c.png%3F3) 
 prens kıvırcık saçlı ayakta sakalsız. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/683469d98d9c4c56be490832.png%3F3) 
 altın sandıgı. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68346ae88d9c4c56be490868.png%3F3) 
 eski çag ormanlık. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68346b8f8d9c4c56be490880.png%3F3) 
 eskiç çag zemin. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68346c718d9c4c56be490896.png%3F3) 
 yeşil ormanlık alan. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68346d928d9c4c56be49089d.png%3F3) 
 altın. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat