User prompt
Add a 4px margin to bubbels
User prompt
Spawn bubbels when game start
User prompt
Use a 2D array for bubbels
User prompt
Create a 9x9 grid of bubbles
User prompt
Remove the code that spawns bubbles in tick
User prompt
Remove the hero class
User prompt
Remove the enemy class
User prompt
Fix Bug: 'TypeError: hero.update is not a function. (In 'hero.update()', 'hero.update' is undefined)' in this line: 'hero.update();' Line Number: 36
Initial prompt
Click remove
var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.createAsset('bubble', 'Bubble Graphics', .5, .5); self.move = function () {}; self.pop = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var bubbles = []; var spawnBubble = function () { for (var i = 0; i < 9; i++) { for (var j = 0; j < 9; j++) { var newBubble = new Bubble(); newBubble.x = i * newBubble.width; newBubble.y = j * newBubble.height; bubbles.push(newBubble); self.addChild(newBubble); } } }; LK.on('tick', function () { for (var i = 0; i < bubbles.length; i++) { bubbles[i].move(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -7,11 +7,17 @@
var Game = Container.expand(function () {
var self = Container.call(this);
var bubbles = [];
var spawnBubble = function () {
- var newBubble = new Bubble();
- bubbles.push(newBubble);
- self.addChild(newBubble);
+ for (var i = 0; i < 9; i++) {
+ for (var j = 0; j < 9; j++) {
+ var newBubble = new Bubble();
+ newBubble.x = i * newBubble.width;
+ newBubble.y = j * newBubble.height;
+ bubbles.push(newBubble);
+ self.addChild(newBubble);
+ }
+ }
};
LK.on('tick', function () {
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].move();