User prompt
Add a 4px margin to bubbels
User prompt
Spawn bubbels when game start
User prompt
Use a 2D array for bubbels
User prompt
Create a 9x9 grid of bubbles
User prompt
Remove the code that spawns bubbles in tick
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Remove the hero class
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Remove the enemy class
User prompt
Fix Bug: 'TypeError: hero.update is not a function. (In 'hero.update()', 'hero.update' is undefined)' in this line: 'hero.update();' Line Number: 36
Initial prompt
Click remove
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.createAsset('bubble', 'Bubble Graphics', .5, .5);
self.move = function () {};
self.pop = function () {};
});
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero Graphics', .5, .5);
self.shoot = function () {};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5);
self.move = function () {};
self.attack = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var bubbles = [];
var enemies = [];
var hero = self.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - hero.height;
var spawnBubble = function () {
var newBubble = new Bubble();
bubbles.push(newBubble);
self.addChild(newBubble);
};
var spawnEnemy = function () {
var newEnemy = new Enemy();
enemies.push(newEnemy);
self.addChild(newEnemy);
};
LK.on('tick', function () {
hero.update();
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].move();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].move();
}
if (LK.ticks % 60 == 0) {
spawnBubble();
}
if (LK.ticks % 300 == 0) {
spawnEnemy();
}
});
});