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Improve in game performance that does not break anything
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That does not work
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Improve in game performance
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Improve performance
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'fontSize')' in this line: 'var originalSize = timerTxt.style.fontSize;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'size')' in this line: 'var originalSize = timerTxt.style.size;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'fontSize')' in this line: 'var originalSize = timerTxt.style.fontSize;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'size')' in this line: 'var originalSize = timerTxt.style.size;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'fontSize')' in this line: 'var originalSize = timerTxt.style.fontSize;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'size')' in this line: 'var originalSize = timerTxt.style.size;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'fontSize')' in this line: 'var originalSize = timerTxt.style.fontSize;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'size')' in this line: 'var originalSize = timerTxt.style.size;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'fontSize')' in this line: 'var originalSize = timerTxt.style.fontSize;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'size')' in this line: 'var originalSize = timerTxt.style.size;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'fontSize')' in this line: 'var originalSize = timerTxt.style.fontSize;' Line Number: 234
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'size')' in this line: 'var originalSize = timerTxt.style.size;' Line Number: 234
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Add an animation to the timer when a ball is collected
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Progress the development of the shadows in the game.
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Remove the new assets that were just created and reuse the old assets
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Progress the development of the games graphics.
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Make it so the animation can only be triggered once every 1/2 a second
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Make the cup animation 2 times faster
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Make it so the cup animation can only be triggered once per second
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Add an animation to the cup when a ball is collected
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improve in game performance
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,8 @@
if (self.alpha <= 0) {
self.destroy();
} // Destroy splash when faded out
};
- // Removed individual tick event listener for splash updates
});
// SplashGraphics class for enhanced splash visuals
var SplashGraphics = Container.expand(function () {
var self = Container.call(this);
@@ -59,10 +58,14 @@
particle.y = self.y;
if (!self.isDestroyed && game.children.includes(self)) {
game.addChildAt(particle, game.getChildIndex(self));
}
- // Removed individual tick event listener for particle updates
};
+ LK.on('tick', function () {
+ if (!self.isDestroyed) {
+ self.createParticle();
+ }
+ });
// Replace basic ball graphics with enhanced BallGraphics and add shadow
var ballGraphics = new BallGraphics();
var shadowGraphics = new ShadowGraphics();
shadowGraphics.y = ballGraphics.height * 0.1;
@@ -101,8 +104,9 @@
var bounds = self.getBounds();
var ballBounds = ball.getBounds();
if (bounds.x < ballBounds.x + ballBounds.width && bounds.x + bounds.width > ballBounds.x && bounds.y < ballBounds.y + ballBounds.height && bounds.y + bounds.height > ballBounds.y) {
LK.setScore(LK.getScore() + ball.scoreValue);
+ timerSeconds += 1; // Add 1 second to the timer
updateScoreDisplay();
timerTxt.setText(timerSeconds.toString()); // Update the timer display
LK.effects.flashObject(ball, 0xffff00, 300); // Add a yellow glow effect to the ball for 300ms when caught
self.animate(); // Trigger cup animation when a ball is collected
@@ -206,8 +210,18 @@
balls.push(ball);
game.addChild(ball);
}
+// Create a function to update all Splash instances
+function updateSplashes() {
+ for (var i = game.children.length - 1; i >= 0; i--) {
+ var child = game.children[i];
+ if (child instanceof Splash) {
+ child.update();
+ }
+ }
+}
+
// Create a function to end the game
function endGame() {
// Game over logic will be handled in the tick function when timer hits 0
}
@@ -261,9 +275,10 @@
LK.showGameOver();
}
}
- // Handle collisions
+ // Update splash lifespans and handle collisions
+ updateSplashes();
handleCollisions();
// Add new balls
if (LK.ticks % 60 == 0) {
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.