User prompt
Add a new settings button on the top left of the screen.
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in this line: 'cup.x = pos.x;' Line Number: 418
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'cup.x = pos.x;' Line Number: 418
User prompt
You added no assets for the background and the start button. The cup, timer, and score also show without the game being started.
User prompt
Add a new complex start screen gui. Use an asset for a start button gui. Make sure there is a new asset for the start screen background. The game can only be played once the start button is clicked. Make sure you use all original assets.
User prompt
Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(score.toString());' Line Number: 355
User prompt
Fix Bug: 'ReferenceError: timerTxt is not defined' in this line: 'timerTxt.setText(timerSeconds.toString());' Line Number: 429
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 385
User prompt
Fix Bug: 'ReferenceError: timerTxt is not defined' in this line: 'timerTxt.setText(timerSeconds.toString());' Line Number: 429
User prompt
Fix Bug: 'ReferenceError: balls is not defined' in this line: 'balls.forEach(function (ball) {' Line Number: 421
User prompt
Add a complex start screen
User prompt
Add a start screen with a start screen button
User prompt
Make the spawn rate of the timer to 1%
User prompt
Make it so the update of the timer countdown increase is instant
User prompt
The countdown timer is not counting by seconds.
User prompt
Increase the speed of the coffee bean by 4 times
User prompt
increase the speed of the timer by 2 times
User prompt
Make the timer particle work just like the coffee bean particle
User prompt
Fix Bug: 'TypeError: particle.update is not a function' in this line: 'particle.update();' Line Number: 99
User prompt
Fix Bug: 'TypeError: particle.update is not a function' in this line: 'particle.update();' Line Number: 99
User prompt
Fix Bug: 'TypeError: particle.update is not a function' in this line: 'particle.update();' Line Number: 98
User prompt
The Timer item requires a new particle asset. It cannot use the already made particle asset.
User prompt
Fix Bug: 'ReferenceError: CoffeeBean is not defined' in this line: 'var coffeeBean = new CoffeeBean();' Line Number: 274
User prompt
I want you to add a new item that falls. The item is called a timer. It will have the same properties as the coffee bean. It will require a new asset and a new particle asset. This item will not give you any score. This item will add 10 seconds to your timer.
User prompt
Increase the speed of the coffee bean by 3 times
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,17 @@
/****
* Classes
****/
+var SettingsButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.createAsset('settingsButton', 'Settings button', 0.5, 0.5);
+ self.addChild(buttonGraphics);
+ self.x = 100; // Position from the left edge
+ self.y = 100; // Position from the top edge
+ self.on('down', function () {
+ // Settings button logic goes here
+ });
+});
// ShadowGraphics class for shadow visuals
var ShadowGraphics = Container.expand(function () {
var self = Container.call(this);
var graphics = self.createAsset('shadow', 'Shadow effect', 0.5, 0.5);
@@ -295,58 +305,20 @@
var self = Container.call(this);
var graphics = self.createAsset('cup', 'Cup to catch balls', 0.5, 1);
// Additional visual enhancements can be added here
});
-// StartScreen class to handle the start screen display and interaction
-var StartScreen = Container.expand(function () {
- var self = Container.call(this);
- var startScreenBackground = self.createAsset('startScreenBackground', 'Start screen background', 0, 0);
- startScreenBackground.x = 0;
- startScreenBackground.y = 0;
- self.addChild(startScreenBackground);
- var startButton = self.createAsset('startButton', 'Start game button', 0.5, 0.5);
- startButton.x = 2048 / 2;
- startButton.y = 2732 / 2;
- self.addChild(startButton);
- startButton.on('down', function () {
- self.destroy();
- initializeGame();
- });
-});
/****
* Initialize Game
****/
-// Function to initialize the game elements
// Replace basic cup graphics with enhanced CupGraphics
var game = new LK.Game({
backgroundColor: 0x00000000 //Set game background to invisible
});
/****
* Game Code
****/
-// Function to initialize the game elements
-function initializeGame() {
- gameStarted = true;
- cup = game.addChild(new Cup());
- score = 0;
- requiredScore = 10; // The score needed to win
- scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
- });
- timerTxt = new Text2('60', {
- size: 100,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- timerTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
- LK.gui.top.addChild(timerTxt);
- timerTxt.y = scoreTxt.height + 20;
-}
-
// Function to create a splash effect
// Replace basic splash graphics with enhanced SplashGraphics
// Function to create a splash effect
// Create and set the new background
@@ -356,11 +328,34 @@
splash.x = x;
splash.y = y;
game.addChild(splash);
}
+var background = game.createAsset('background', 'Game background', 0, 0);
+background.x = 0; // Set to top left on the x-axis
+background.y = 0; // Set to top left on the y-axis
+game.addChild(background);
// Initialize game elements
var balls = [];
+var cup = game.addChild(new Cup());
+var score = 0;
+var requiredScore = 10; // The score needed to win
+var scoreTxt = new Text2(score.toString(), {
+ size: 150,
+ fill: "#ffffff"
+});
+var timerTxt = new Text2('60', {
+ size: 100,
+ fill: "#ffffff"
+});
+scoreTxt.anchor.set(0.5, 0);
+timerTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+LK.gui.top.addChild(timerTxt);
+timerTxt.y = scoreTxt.height + 20;
+// Add settings button to the top left of the screen
+var settingsButton = new SettingsButton();
+LK.gui.topLeft.addChild(settingsButton);
// Create a function to update the score display
function updateScoreDisplay() {
scoreTxt.setText(score.toString());
@@ -412,11 +407,9 @@
// Create a function to handle dragging the cup
function handleDrag(obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
- if (cup) {
- cup.x = pos.x;
- }
+ cup.x = pos.x;
}
// Add event listeners for dragging the cup
game.on('down', function (obj) {
@@ -428,15 +421,9 @@
// Main game loop
// Removed the gameTimer as the game over logic will be handled in the tick function
var timerSeconds = 60;
-var gameStarted = false;
-var cup;
LK.on('tick', function () {
- if (!gameStarted) {
- return;
- }
-
// Update ball positions
balls.forEach(function (ball) {
ball.move();
});
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.