User prompt
Add a new settings button on the top left of the screen.
User prompt
Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in this line: 'cup.x = pos.x;' Line Number: 418
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'cup.x = pos.x;' Line Number: 418
User prompt
You added no assets for the background and the start button. The cup, timer, and score also show without the game being started.
User prompt
Add a new complex start screen gui. Use an asset for a start button gui. Make sure there is a new asset for the start screen background. The game can only be played once the start button is clicked. Make sure you use all original assets.
User prompt
Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.setText(score.toString());' Line Number: 355
User prompt
Fix Bug: 'ReferenceError: timerTxt is not defined' in this line: 'timerTxt.setText(timerSeconds.toString());' Line Number: 429
User prompt
Fix Bug: 'ReferenceError: cup is not defined' in this line: 'if (cup.intersects(balls[i])) {' Line Number: 385
User prompt
Fix Bug: 'ReferenceError: timerTxt is not defined' in this line: 'timerTxt.setText(timerSeconds.toString());' Line Number: 429
User prompt
Fix Bug: 'ReferenceError: balls is not defined' in this line: 'balls.forEach(function (ball) {' Line Number: 421
User prompt
Add a complex start screen
User prompt
Add a start screen with a start screen button
User prompt
Make the spawn rate of the timer to 1%
User prompt
Make it so the update of the timer countdown increase is instant
User prompt
The countdown timer is not counting by seconds.
User prompt
Increase the speed of the coffee bean by 4 times
User prompt
increase the speed of the timer by 2 times
User prompt
Make the timer particle work just like the coffee bean particle
User prompt
Fix Bug: 'TypeError: particle.update is not a function' in this line: 'particle.update();' Line Number: 99
User prompt
Fix Bug: 'TypeError: particle.update is not a function' in this line: 'particle.update();' Line Number: 99
User prompt
Fix Bug: 'TypeError: particle.update is not a function' in this line: 'particle.update();' Line Number: 98
User prompt
The Timer item requires a new particle asset. It cannot use the already made particle asset.
User prompt
Fix Bug: 'ReferenceError: CoffeeBean is not defined' in this line: 'var coffeeBean = new CoffeeBean();' Line Number: 274
User prompt
I want you to add a new item that falls. The item is called a timer. It will have the same properties as the coffee bean. It will require a new asset and a new particle asset. This item will not give you any score. This item will add 10 seconds to your timer.
User prompt
Increase the speed of the coffee bean by 3 times
/**** * Classes ****/ // ShadowGraphics class for shadow visuals var ShadowGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('shadow', 'Shadow effect', 0.5, 0.5); // Additional visual enhancements for shadow can be added here }); // Splash effect class var Splash = Container.expand(function () { var self = Container.call(this); // Replace basic splash graphics with enhanced SplashGraphics var splashGraphics = new SplashGraphics(); self.addChild(splashGraphics); self.lifeSpan = 30; // Frames until splash fades out self.update = function () { self.alpha -= 1 / self.lifeSpan; if (self.alpha <= 0) { self.destroy(); } // Destroy splash when faded out }; LK.on('tick', self.update); }); // SplashGraphics class for enhanced splash visuals var SplashGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('splash', 'Splash effect', 0.5, 0.5); // Additional visual enhancements can be added here }); // Replace basic splash graphics with enhanced SplashGraphics // Function to create a splash effect var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = new ParticleGraphics(); self.addChild(particleGraphics); self.lifeSpan = 60; // Frames until particle fades out self.update = function () { self.alpha -= 1 / self.lifeSpan; if (self.alpha <= 0) { self.destroy(); } // Destroy particle when faded out }; }); var ParticlePool = Container.expand(function () { var self = Container.call(this); self.pool = []; self.maxParticles = 100; self.getParticle = function () { for (var i = 0; i < self.pool.length; i++) { if (self.pool[i].alpha <= 0) { return self.pool[i]; } } if (self.pool.length < self.maxParticles) { var newParticle = new Particle(); self.pool.push(newParticle); return newParticle; } return null; }; self.update = function () { self.pool.forEach(function (particle) { if (particle.alpha > 0) { particle.update(); } }); }; LK.on('tick', self.update); }); // TimerParticle class for unique TimerItem particle visuals var TimerParticle = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('timerParticle', 'Timer item particle', 0.5, 0.5); self.lifeSpan = 60; // Frames until particle fades out self.update = function () { self.alpha -= 1 / self.lifeSpan; if (self.alpha <= 0) { self.destroy(); } // Destroy particle when faded out }; LK.on('tick', self.update); }); // TimerParticlePool class for pooling TimerItem's unique particles var TimerParticlePool = Container.expand(function () { var self = Container.call(this); self.pool = []; self.maxParticles = 100; self.getParticle = function () { for (var i = 0; i < self.pool.length; i++) { if (self.pool[i].alpha <= 0) { return self.pool[i]; } } if (self.pool.length < self.maxParticles) { var newParticle = new TimerParticle(); self.pool.push(newParticle); return newParticle; } return null; }; self.update = function () { self.pool.forEach(function (particle) { if (particle.alpha > 0) { particle.update(); } }); }; LK.on('tick', self.update); }); // Initialize the particle pool // ParticleGraphics class for enhanced particle visuals var ParticleGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('particle', 'Ball trail particle', 0.5, 0.5); // Additional visual enhancements can be added here }); // CoffeeBean class var CoffeeBean = Container.expand(function () { var self = Container.call(this); self.particlePool = new ParticlePool(); self.createParticle = function () { var particle = this.particlePool.getParticle(); if (particle) { particle.x = self.x; particle.y = self.y; particle.alpha = 1; // Reset particle alpha if (!self.isDestroyed && game.children.includes(self)) { game.addChildAt(particle, game.getChildIndex(self)); } } }; // Use CoffeeBeanGraphics for coffee bean visuals var coffeeBeanGraphics = new CoffeeBeanGraphics(); var shadowGraphics = new ShadowGraphics(); shadowGraphics.y = coffeeBeanGraphics.height * 0.1; shadowGraphics.alpha = 0.5; self.addChild(shadowGraphics); self.addChild(coffeeBeanGraphics); self.speed = (Math.random() * 3 + 2) * 8; // Coffee beans will have speeds between 16 and 40 self.scoreValue = 5; // Default score value for each coffee bean self.move = function () { self.y += self.speed; self.createParticle(); }; self.resetPosition = function () { self.x = Math.random() * (2048 - coffeeBeanGraphics.width) + coffeeBeanGraphics.width / 2; self.y = -coffeeBeanGraphics.height; }; self.isDestroyed = false; self.resetPosition(); }); // CoffeeBeanGraphics class for enhanced coffee bean visuals var CoffeeBeanGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('coffeeBean', 'Coffee bean graphics', 0.5, 0.5); // Additional visual enhancements can be added here }); // Replace basic particle graphics with enhanced ParticleGraphics // Ball class var Ball = Container.expand(function () { var self = Container.call(this); self.particlePool = new ParticlePool(); self.createParticle = function () { var particle = this.particlePool.getParticle(); if (particle) { particle.x = self.x; particle.y = self.y; particle.alpha = 1; // Reset particle alpha if (!self.isDestroyed && game.children.includes(self)) { game.addChildAt(particle, game.getChildIndex(self)); } } }; // Use BallGraphics for ball visuals var ballGraphics = new BallGraphics(); var shadowGraphics = new ShadowGraphics(); shadowGraphics.y = ballGraphics.height * 0.1; shadowGraphics.alpha = 0.5; self.addChild(shadowGraphics); self.addChild(ballGraphics); self.speed = (Math.random() * 3 + 2) * 2; // Balls will have speeds between 4 and 10 self.scoreValue = 1; // Default score value for each ball self.move = function () { self.y += self.speed; self.createParticle(); }; self.resetPosition = function () { self.x = Math.random() * (2048 - ballGraphics.width) + ballGraphics.width / 2; self.y = -ballGraphics.height; }; self.isDestroyed = false; self.resetPosition(); }); // TimerItem class var TimerItem = Container.expand(function () { var self = Container.call(this); self.particlePool = new TimerParticlePool(); self.createParticle = function () { var particle = this.particlePool.getParticle(); if (particle) { particle.x = self.x; particle.y = self.y; particle.alpha = 1; // Reset particle alpha if (!self.isDestroyed && game.children.includes(self)) { game.addChildAt(particle, game.getChildIndex(self)); } } }; var timerItemGraphics = self.createAsset('timerItem', 'Falling timer item', 0.5, 0.5); var shadowGraphics = new ShadowGraphics(); shadowGraphics.y = timerItemGraphics.height * 0.1; shadowGraphics.alpha = 0.5; self.addChild(shadowGraphics); self.addChild(timerItemGraphics); self.speed = (Math.random() * 3 + 2) * 6; // Timer items will have speeds similar to coffee beans self.move = function () { self.y += self.speed; self.createParticle(); }; self.resetPosition = function () { self.x = Math.random() * (2048 - timerItemGraphics.width) + timerItemGraphics.width / 2; self.y = -timerItemGraphics.height; }; self.isDestroyed = false; self.resetPosition(); }); // BallGraphics class for enhanced ball visuals var BallGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('ball', 'Ball graphics', 0.5, 0.5); // Additional visual enhancements can be added here }); // Cup class var Cup = Container.expand(function () { var self = Container.call(this); // Replace basic cup graphics with enhanced CupGraphics var cupGraphics = new CupGraphics(); self.addChild(cupGraphics); self.x = 2048 / 2; self.y = 2732 - cupGraphics.height / 2; self.intersects = function (ball) { var bounds = self.getBounds(); var ballBounds = ball.getBounds(); if (bounds.x < ballBounds.x + ballBounds.width && bounds.x + bounds.width > ballBounds.x && bounds.y < ballBounds.y + ballBounds.height && bounds.y + bounds.height > ballBounds.y) { LK.setScore(LK.getScore() + ball.scoreValue); timerSeconds += 1; // Add 1 second to the timer updateScoreDisplay(); timerTxt.setText(timerSeconds.toString()); // Update the timer display instantly LK.effects.flashObject(ball, 0xffff00, 300); // Add a yellow glow effect to the ball for 300ms when caught self.animate(); // Trigger cup animation when a ball is collected LK.effects.flashObject(ball, 0xffff00, 300); // Add a yellow glow effect to the ball for 300ms when caught self.animate(); // Trigger cup animation when a ball is collected return true; } return false; }; self.animate = function () { var originalScaleX = self.scale.x; var originalScaleY = self.scale.y; var scaleFactor = 1.1; var animationFrames = 7.5; var currentFrame = 0; var grow = true; function updateAnimation() { if (currentFrame < animationFrames) { if (grow) { self.scale.x = originalScaleX * (1 + (scaleFactor - 1) * (currentFrame / animationFrames)); self.scale.y = originalScaleY * (1 + (scaleFactor - 1) * (currentFrame / animationFrames)); } else { self.scale.x = originalScaleX * (1 + (scaleFactor - 1) * (1 - currentFrame / animationFrames)); self.scale.y = originalScaleY * (1 + (scaleFactor - 1) * (1 - currentFrame / animationFrames)); } currentFrame++; } else if (grow) { grow = false; currentFrame = 0; } else { self.scale.x = originalScaleX; self.scale.y = originalScaleY; LK.off('tick', updateAnimation); } } if (!self.animationCooldown) { self.animationCooldown = true; LK.setTimeout(function () { self.animationCooldown = false; }, 500); LK.on('tick', updateAnimation); } }; }); // CupGraphics class for enhanced cup visuals var CupGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('cup', 'Cup to catch balls', 0.5, 1); // Additional visual enhancements can be added here }); // StartScreen class for the start screen visuals and logic var StartScreen = Container.expand(function () { var self = Container.call(this); var startBackground = self.createAsset('startBackground', 'Start screen background', 0.5, 0.5); startBackground.x = 2048 / 2; startBackground.y = 2732 / 2; var startButton = self.createAsset('startButton', 'Start game button', 0.5, 0.5); startButton.x = 2048 / 2; startButton.y = 2732 / 2 + 300; self.addChild(startBackground); self.addChild(startButton); // Event listener for the start button startButton.on('down', function () { self.visible = false; // Hide the start screen startGame(); // Call the startGame function to initialize the game }); }); /**** * Initialize Game ****/ // Function to start the game // Replace basic cup graphics with enhanced CupGraphics var game = new LK.Game({ backgroundColor: 0x00000000 //Set game background to invisible }); /**** * Game Code ****/ // Function to start the game // Initialize the start screen function startGame() { // Initialize game elements here // This function will be called when the start button is pressed } var startScreen = game.addChild(new StartScreen()); // Function to create a splash effect // Replace basic splash graphics with enhanced SplashGraphics // Function to create a splash effect // Create and set the new background var particlePool = new ParticlePool(); function createSplash(x, y) { var splash = new Splash(); splash.x = x; splash.y = y; game.addChild(splash); } // The game initialization code has been moved to the startGame function inside the StartScreen class // Create a function to update the score display function updateScoreDisplay() { scoreTxt.setText(score.toString()); } // Create a function to add a new ball or coffee bean function addBall() { var randomChance = Math.random(); if (randomChance < 0.05) { var coffeeBean = new CoffeeBean(); balls.push(coffeeBean); game.addChild(coffeeBean); } else if (randomChance >= 0.05 && randomChance < 0.06) { var timerItem = new TimerItem(); balls.push(timerItem); game.addChild(timerItem); } else { var ball = new Ball(); balls.push(ball); game.addChild(ball); } } var balls = []; // Create a function to end the game function endGame() { // Game over logic will be handled in the tick function when timer hits 0 } // Create a function to handle ball and cup collisions function handleCollisions() { for (var i = balls.length - 1; i >= 0; i--) { if (cup.intersects(balls[i])) { if (balls[i] instanceof TimerItem) { timerSeconds += 10; // Add 10 seconds to the timer } else { score += balls[i].scoreValue; updateScoreDisplay(); } createSplash(balls[i].x, balls[i].y); balls[i].destroy(); balls.splice(i, 1); } else if (balls[i].y > 2732) { balls[i].destroy(); balls.splice(i, 1); } } } // Create a function to handle dragging the cup function handleDrag(obj) { var event = obj.event; var pos = event.getLocalPosition(game); cup.x = pos.x; } // Add event listeners for dragging the cup game.on('down', function (obj) { handleDrag(obj); }); game.on('move', function (obj) { handleDrag(obj); }); // Main game loop // Removed the gameTimer as the game over logic will be handled in the tick function var timerSeconds = 60; var timerTxt = new Text2(timerSeconds.toString(), { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(timerTxt); LK.on('tick', function () { // Update ball positions balls.forEach(function (ball) { ball.move(); }); // Update timer display and check for game over if (LK.ticks % 60 == 0) { if (timerSeconds > 0) { timerSeconds--; timerTxt.setText(timerSeconds.toString()); } else { LK.effects.flashScreen(score >= requiredScore ? 0x00ff00 : 0xff0000, 1000); LK.showGameOver(); } } // Handle collisions handleCollisions(); // Add new ball if (LK.ticks % 60 == 0) { // Every second addBall(); } });
===================================================================
--- original.js
+++ change.js
@@ -414,8 +414,13 @@
// Main game loop
// Removed the gameTimer as the game over logic will be handled in the tick function
var timerSeconds = 60;
+var timerTxt = new Text2(timerSeconds.toString(), {
+ size: 150,
+ fill: "#ffffff"
+});
+LK.gui.top.addChild(timerTxt);
LK.on('tick', function () {
// Update ball positions
balls.forEach(function (ball) {
ball.move();
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.