User prompt
Change the spawn rate of the coffee bean to 5%
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Make the spawn rate of the coffee bean 50% for testing
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Fix Bug: 'ReferenceError: BallGraphics is not defined' in this line: 'var ballGraphics = new BallGraphics();' Line Number: 95
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Fix Bug: 'ReferenceError: BallGraphics is not defined' in this line: 'var ballGraphics = new BallGraphics();' Line Number: 95
User prompt
Create a new falling item in the game that is called coffee bean. Make it have the same properties as the ball. Make sure it has a new asset so it can be edited. Make the chance of it spawning 1%. If it is collected, the score increases by 10.
User prompt
Increase the speed of the balls by 2 times
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Add new features to the game.
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Fix Bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in this line: 'self.text.style.fill = '#00ff00'; // Ensure the text is green' Line Number: 199
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Fix green text feature
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The green text does not pop up.
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Add a green text +1 for 1/2 of a second next to the score when a ball is collected
User prompt
Use the old ball asset instead of the new coffee asset
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Progress the development of the video game.
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Make it so a gui pops up after clicking the settings button
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Fix Bug: 'TypeError: game.pause is not a function' in this line: 'game.pause();' Line Number: 248
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in this line: 'LK.pauseGame();' Line Number: 248
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Fix Bug: 'TypeError: game.pause is not a function' in this line: 'game.pause();' Line Number: 248
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Fix Bug: 'TypeError: LK.pauseGame is not a function' in this line: 'LK.pauseGame();' Line Number: 248
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Fix Bug: 'TypeError: LK.showPause is not a function' in this line: 'LK.showPause();' Line Number: 248
User prompt
Add a settings button at the top left of the screen. Clicking the button pauses the game
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'getParticle')' in this line: 'var particle = this.particlePool.getParticle();' Line Number: 83
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Fix Bug: 'ReferenceError: particlePool is not defined' in this line: 'var particle = particlePool.getParticle();' Line Number: 85
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Fix Bug: 'ReferenceError: particlePool is not defined' in this line: 'var particle = particlePool.getParticle();' Line Number: 85
User prompt
Improve performance of particles without make them all centralized
User prompt
The ball particle is broken
/**** * Classes ****/ // ShadowGraphics class for shadow visuals var ShadowGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('shadow', 'Shadow effect', 0.5, 0.5); // Additional visual enhancements for shadow can be added here }); // Splash effect class var Splash = Container.expand(function () { var self = Container.call(this); // Replace basic splash graphics with enhanced SplashGraphics var splashGraphics = new SplashGraphics(); self.addChild(splashGraphics); self.lifeSpan = 30; // Frames until splash fades out self.update = function () { self.alpha -= 1 / self.lifeSpan; if (self.alpha <= 0) { self.destroy(); } // Destroy splash when faded out }; LK.on('tick', self.update); }); // SplashGraphics class for enhanced splash visuals var SplashGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('splash', 'Splash effect', 0.5, 0.5); // Additional visual enhancements can be added here }); // Replace basic splash graphics with enhanced SplashGraphics // Function to create a splash effect var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = new ParticleGraphics(); self.addChild(particleGraphics); self.lifeSpan = 60; // Frames until particle fades out self.update = function () { self.alpha -= 1 / self.lifeSpan; if (self.alpha <= 0) { self.destroy(); } // Destroy particle when faded out }; }); var ParticlePool = Container.expand(function () { var self = Container.call(this); self.pool = []; self.maxParticles = 100; self.getParticle = function () { for (var i = 0; i < self.pool.length; i++) { if (self.pool[i].alpha <= 0) { return self.pool[i]; } } if (self.pool.length < self.maxParticles) { var newParticle = new Particle(); self.pool.push(newParticle); return newParticle; } return null; }; self.update = function () { self.pool.forEach(function (particle) { if (particle.alpha > 0) { particle.update(); } }); }; LK.on('tick', self.update); }); // Initialize the particle pool // ParticleGraphics class for enhanced particle visuals var ParticleGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('particle', 'Ball trail particle', 0.5, 0.5); // Additional visual enhancements can be added here }); // Replace basic particle graphics with enhanced ParticleGraphics // Ball class var Ball = Container.expand(function () { var self = Container.call(this); self.particlePool = new ParticlePool(); self.createParticle = function () { var particle = this.particlePool.getParticle(); if (particle) { particle.x = self.x; particle.y = self.y; particle.alpha = 1; // Reset particle alpha if (!self.isDestroyed && game.children.includes(self)) { game.addChildAt(particle, game.getChildIndex(self)); } } }; // Use BallGraphics for ball visuals var ballGraphics = new BallGraphics(); var shadowGraphics = new ShadowGraphics(); shadowGraphics.y = ballGraphics.height * 0.1; shadowGraphics.alpha = 0.5; self.addChild(shadowGraphics); self.addChild(ballGraphics); self.speed = (Math.random() * 3 + 2) * 2; // Balls will have speeds between 4 and 10 self.scoreValue = 1; // Default score value for each ball self.move = function () { self.y += self.speed; self.createParticle(); }; self.resetPosition = function () { self.x = Math.random() * (2048 - ballGraphics.width) + ballGraphics.width / 2; self.y = -ballGraphics.height; }; self.isDestroyed = false; self.resetPosition(); }); // CoffeeBean class var CoffeeBean = Container.expand(function () { var self = Container.call(this); self.particlePool = new ParticlePool(); self.createParticle = function () { var particle = this.particlePool.getParticle(); if (particle) { particle.x = self.x; particle.y = self.y; particle.alpha = 1; // Reset particle alpha if (!self.isDestroyed && game.children.includes(self)) { game.addChildAt(particle, game.getChildIndex(self)); } } }; var coffeeBeanGraphics = self.createAsset('coffeeBean', 'Falling coffee bean', 0.5, 0.5); var shadowGraphics = new ShadowGraphics(); shadowGraphics.y = coffeeBeanGraphics.height * 0.1; shadowGraphics.alpha = 0.5; self.addChild(shadowGraphics); self.addChild(coffeeBeanGraphics); self.speed = (Math.random() * 3 + 2) * 2; // Coffee beans will have speeds between 4 and 10 self.scoreValue = 10; // Score value for each coffee bean self.move = function () { self.y += self.speed; self.createParticle(); }; self.resetPosition = function () { self.x = Math.random() * (2048 - coffeeBeanGraphics.width) + coffeeBeanGraphics.width / 2; self.y = -coffeeBeanGraphics.height; }; self.isDestroyed = false; self.resetPosition(); }); // BallGraphics class for enhanced ball visuals var BallGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('ball', 'Ball graphics', 0.5, 0.5); // Additional visual enhancements can be added here }); // Cup class var Cup = Container.expand(function () { var self = Container.call(this); // Replace basic cup graphics with enhanced CupGraphics var cupGraphics = new CupGraphics(); self.addChild(cupGraphics); self.x = 2048 / 2; self.y = 2732 - cupGraphics.height / 2; self.intersects = function (ball) { var bounds = self.getBounds(); var ballBounds = ball.getBounds(); if (bounds.x < ballBounds.x + ballBounds.width && bounds.x + bounds.width > ballBounds.x && bounds.y < ballBounds.y + ballBounds.height && bounds.y + bounds.height > ballBounds.y) { LK.setScore(LK.getScore() + ball.scoreValue); timerSeconds += 1; // Add 1 second to the timer updateScoreDisplay(); timerTxt.setText(timerSeconds.toString()); // Update the timer display LK.effects.flashObject(ball, 0xffff00, 300); // Add a yellow glow effect to the ball for 300ms when caught self.animate(); // Trigger cup animation when a ball is collected return true; } return false; }; self.animate = function () { var originalScaleX = self.scale.x; var originalScaleY = self.scale.y; var scaleFactor = 1.1; var animationFrames = 7.5; var currentFrame = 0; var grow = true; function updateAnimation() { if (currentFrame < animationFrames) { if (grow) { self.scale.x = originalScaleX * (1 + (scaleFactor - 1) * (currentFrame / animationFrames)); self.scale.y = originalScaleY * (1 + (scaleFactor - 1) * (currentFrame / animationFrames)); } else { self.scale.x = originalScaleX * (1 + (scaleFactor - 1) * (1 - currentFrame / animationFrames)); self.scale.y = originalScaleY * (1 + (scaleFactor - 1) * (1 - currentFrame / animationFrames)); } currentFrame++; } else if (grow) { grow = false; currentFrame = 0; } else { self.scale.x = originalScaleX; self.scale.y = originalScaleY; LK.off('tick', updateAnimation); } } if (!self.animationCooldown) { self.animationCooldown = true; LK.setTimeout(function () { self.animationCooldown = false; }, 500); LK.on('tick', updateAnimation); } }; }); // CupGraphics class for enhanced cup visuals var CupGraphics = Container.expand(function () { var self = Container.call(this); var graphics = self.createAsset('cup', 'Cup to catch balls', 0.5, 1); // Additional visual enhancements can be added here }); /**** * Initialize Game ****/ // Replace basic cup graphics with enhanced CupGraphics var game = new LK.Game({ backgroundColor: 0x00000000 //Set game background to invisible }); /**** * Game Code ****/ // Create and set the new background // Function to create a splash effect // Replace basic splash graphics with enhanced SplashGraphics // Function to create a splash effect var particlePool = new ParticlePool(); function createSplash(x, y) { var splash = new Splash(); splash.x = x; splash.y = y; game.addChild(splash); } var background = game.createAsset('background', 'Game background', 0, 0); background.x = 0; // Set to top left on the x-axis background.y = 0; // Set to top left on the y-axis game.addChild(background); // Initialize game elements var balls = []; var cup = game.addChild(new Cup()); var score = 0; var requiredScore = 10; // The score needed to win var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); var timerTxt = new Text2('60', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); timerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); LK.gui.top.addChild(timerTxt); timerTxt.y = scoreTxt.height + 20; // Create a function to update the score display function updateScoreDisplay() { scoreTxt.setText(score.toString()); } // Create a function to add a new ball or coffee bean function addBall() { if (Math.random() < 0.01) { var coffeeBean = new CoffeeBean(); balls.push(coffeeBean); game.addChild(coffeeBean); } else { var ball = new Ball(); balls.push(ball); game.addChild(ball); } } // Create a function to end the game function endGame() { // Game over logic will be handled in the tick function when timer hits 0 } // Create a function to handle ball and cup collisions function handleCollisions() { for (var i = balls.length - 1; i >= 0; i--) { if (cup.intersects(balls[i])) { score += balls[i].scoreValue; updateScoreDisplay(); createSplash(balls[i].x, balls[i].y); balls[i].destroy(); balls.splice(i, 1); } else if (balls[i].y > 2732) { balls[i].destroy(); balls.splice(i, 1); } } } // Create a function to handle dragging the cup function handleDrag(obj) { var event = obj.event; var pos = event.getLocalPosition(game); cup.x = pos.x; } // Add event listeners for dragging the cup game.on('down', function (obj) { handleDrag(obj); }); game.on('move', function (obj) { handleDrag(obj); }); // Main game loop // Removed the gameTimer as the game over logic will be handled in the tick function var timerSeconds = 60; LK.on('tick', function () { // Update ball positions balls.forEach(function (ball) { ball.move(); }); // Update timer display and check for game over if (LK.ticks % 60 == 0) { if (timerSeconds > 0) { timerSeconds--; timerTxt.setText(timerSeconds.toString()); } else { LK.effects.flashScreen(score >= requiredScore ? 0x00ff00 : 0xff0000, 1000); LK.showGameOver(); } } // Handle collisions handleCollisions(); // Add new ball if (LK.ticks % 60 == 0) { // Every second addBall(); } });
===================================================================
--- original.js
+++ change.js
Coffee droplet.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Have the coffee cup open at the top
High end Coffee Shop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
Coffee Bean With Nothing Else. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Clock, Nothing else in the image.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Include only the spike.
Remove the bottom part that is not coming from the center explosion
Rectangular coffee themed start button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the random stuff below the question mark
Coffee themed button which has the text "gamemode". Make the aspect ratio of this button 5:1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.