User prompt
Add a 1 minute timer under the score counter.
User prompt
Add a random speed to each of the falling balls.
User prompt
Don't end the game when the score of 10 is reached. Instead, create a 1 minute timer and end the game when the timer ends.
User prompt
Fix Bug: 'TypeError: cup.intersectsTop is not a function' in this line: 'if (cup.intersectsTop(balls[i])) {' Line Number: 86
User prompt
Remove the top of cup feature. Just allow the balls to interact with any part of the cup.
User prompt
Bug: Balls are not colliding with the cup. Maybe track the position of the cup?
User prompt
Redo the collision logic so it will only collide with the cup and increase score when it collides with the cup.
User prompt
The balls are not colliding with the cup.
User prompt
Bug: Ball collision is not working correctly.
User prompt
Bug: The balls are not increase the score when interacting with the cup. The balls are also going away randomly without the cup touching it.
User prompt
The score calculation is incorrect
User prompt
Add a feature where if a falling fall touches the top of the cup, the ball disappears and a point is added.
Initial prompt
Cup Filler
===================================================================
--- original.js
+++ change.js
@@ -1,122 +1,127 @@
-/****
+/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.createAsset('ball', 'Falling ball', 0.5, 0.5);
- self.speed = 3;
- self.move = function () {
- self.y += self.speed;
- };
- self.resetPosition = function () {
- self.x = Math.random() * (2048 - ballGraphics.width) + ballGraphics.width / 2;
- self.y = -ballGraphics.height;
- };
- self.resetPosition();
+ var self = Container.call(this);
+ var ballGraphics = self.createAsset('ball', 'Falling ball', 0.5, 0.5);
+ self.speed = 3;
+ self.move = function () {
+ self.y += self.speed;
+ };
+ self.resetPosition = function () {
+ self.x = Math.random() * (2048 - ballGraphics.width) + ballGraphics.width / 2;
+ self.y = -ballGraphics.height;
+ };
+ self.resetPosition();
});
// Cup class
var Cup = Container.expand(function () {
- var self = Container.call(this);
- var cupGraphics = self.createAsset('cup', 'Cup to catch balls', 0.5, 1);
- self.x = 2048 / 2;
- self.y = 2732 - cupGraphics.height / 2;
- self.intersects = function (ball) {
- var bounds = self.getBounds();
- return ball.x > bounds.x && ball.x < bounds.x + bounds.width && ball.y > bounds.y && ball.y < bounds.y + bounds.height;
- };
+ var self = Container.call(this);
+ var cupGraphics = self.createAsset('cup', 'Cup to catch balls', 0.5, 1);
+ self.x = 2048 / 2;
+ self.y = 2732 - cupGraphics.height / 2;
+ self.intersectsTop = function (ball) {
+ var bounds = self.getBounds();
+ var topOfCup = bounds.y;
+ return ball.x > bounds.x && ball.x < bounds.x + bounds.width && Math.abs(ball.y - topOfCup) <= ball.height / 2;
+ };
});
-/****
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+
+/****
* Game Code
****/
// Initialize game elements
var balls = [];
var cup = game.addChild(new Cup());
var score = 0;
var requiredScore = 10; // The score needed to win
var scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a function to update the score display
function updateScoreDisplay() {
- scoreTxt.setText(score.toString());
+ scoreTxt.setText(score.toString());
}
// Create a function to add a new ball
function addBall() {
- var ball = new Ball();
- balls.push(ball);
- game.addChild(ball);
+ var ball = new Ball();
+ balls.push(ball);
+ game.addChild(ball);
}
// Create a function to end the game
function endGame() {
- if (score >= requiredScore) {
- LK.effects.flashScreen(0x00ff00, 1000); // Flash green for success
- } else {
- LK.effects.flashScreen(0xff0000, 1000); // Flash red for failure
- }
- LK.showGameOver();
+ if (score >= requiredScore) {
+ LK.effects.flashScreen(0x00ff00, 1000); // Flash green for success
+ } else {
+ LK.effects.flashScreen(0xff0000, 1000); // Flash red for failure
+ }
+ LK.showGameOver();
}
// Create a function to handle ball and cup collisions
function handleCollisions() {
- for (var i = balls.length - 1; i >= 0; i--) {
- if (cup.intersects(balls[i])) {
- score++;
- updateScoreDisplay();
- balls[i].destroy();
- balls.splice(i, 1);
- } else if (balls[i].y > 2732 + balls[i].height) {
- balls[i].destroy();
- balls.splice(i, 1);
- }
- }
+ for (var i = balls.length - 1; i >= 0; i--) {
+ if (cup.intersectsTop(balls[i])) {
+ score++;
+ updateScoreDisplay();
+ balls[i].destroy();
+ balls.splice(i, 1);
+ } else if (cup.intersects(balls[i])) {
+ balls[i].resetPosition();
+ } else if (balls[i].y > 2732 + balls[i].height) {
+ balls[i].destroy();
+ balls.splice(i, 1);
+ }
+ }
}
// Create a function to handle dragging the cup
function handleDrag(obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- cup.x = pos.x;
+ var event = obj.event;
+ var pos = event.getLocalPosition(game);
+ cup.x = pos.x;
}
// Add event listeners for dragging the cup
game.on('down', function (obj) {
- handleDrag(obj);
+ handleDrag(obj);
});
game.on('move', function (obj) {
- handleDrag(obj);
+ handleDrag(obj);
});
// Main game loop
LK.on('tick', function () {
- // Move balls
- for (var i = 0; i < balls.length; i++) {
- balls[i].move();
- }
+ // Move balls
+ for (var i = 0; i < balls.length; i++) {
+ balls[i].move();
+ }
- // Handle collisions
- handleCollisions();
+ // Handle collisions
+ handleCollisions();
- // Add new balls
- if (LK.ticks % 60 == 0) {
- // Every second
- addBall();
- }
+ // Add new balls
+ if (LK.ticks % 60 == 0) {
+ // Every second
+ addBall();
+ }
- // Check for game over condition
- if (score >= requiredScore) {
- endGame();
- }
+ // Check for game over condition
+ if (score >= requiredScore) {
+ endGame();
+ }
});
\ No newline at end of file
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Have the coffee cup open at the top
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Coffee trail going vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. Shadows at the bottom.
Coffee splashing effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No Shadows.
Black circle with a bit of transparency.
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A white particle trail, vertical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove the plus from this image
Red X. Nothing else.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White rectangle, curved corners. Small black border. Simple, modern. Aspect ratio 1550 * 2500.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Remove the bottom part that is not coming from the center explosion
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Remove the random stuff below the question mark
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