Hey everyone!
It's the boss update! I've added several different behaviours for mini-bosses and bosses that should help keep the game interesting. At the beginning of each round and after every boss, a new random boss type will be selected for the next. The boss types are as follows:
- Speed: starts a little slower and speeds up over time, so try to get rid of it fast!
- Snake: has a body of chip segments trailing behind it that you will also need to defeat.
- Scramble: will periodically scramble your cards, changing both suit and value.
- Lock: will lock your cards one at a time, not allowing them to shoot or be merged with until the boss is defeated or escapes.
- Immunity: will cycle through immunity to different suits.
There may be a few bugs hidden away in there, so please let me know. I've also:
- add some scaling feedback to the draw button
- squashed a couple of game reset bugs caused by JS exceptions
I will keep working away at this, thank you everyone!