User prompt
joker nadir çıksın
User prompt
joker coinlerle beraber çıksın
User prompt
başlangıç ekranının arkasında oyun ekranı gözükmesin, bir kere tıklandığında oyun başlasın
User prompt
ekrana bir kere tıklamadan oyun başlamasın
User prompt
en başta oyun kurallarının yazdığı bir başlangıç ekranı ver
User prompt
oyunun başında bir başlangıç ekranı ver
User prompt
Joker cikma sikligi artsin
User prompt
5 canavara gecildikten sonra coin surekli cikmasin veya guvenli platformun yakinindaki bir platformda canavarin biraz onunde ciksin
User prompt
Oyuncu en asagidayken tek tek yukari cikarak devam edebilsin
User prompt
Oyuncu en asagiya geldikten sonra tek tek yukari ciksin,en yukariya geldikten sonra tek tek asagi insin
User prompt
Oyuncu en asagi indiginde tek tek yukari cikarak devam edebilsin ve En yukari ciktiginda tek tek asagi inerek devam etsin
User prompt
En yukari ciktiginda tek tek asagi inerek devam etsin
User prompt
Oyuncu en asagi indiginde tek tek yukari cikarak devam edebilsin
User prompt
Ilk 15 saniye platformlarin 3unden sonraki 30saniye 4unden kalan vakitte 5tanesinden canavar ciksin
User prompt
30saniye sonra platformlarin 5tanesinden canavar cikmaya baslasin
User prompt
1dkdan sonra canavar sayisi 5e ciksin
User prompt
Joker daha sik araliklarla ciksin
User prompt
music ve music2 ayni anda surekli calsin
User prompt
music2 surekli calsin
User prompt
Joker canavar ve coinlerden farkli bir platformda gelsin
User prompt
Joker alindiginda bir kereligine canavara dokunulunca oyuncu olmesin
User prompt
Düsuk bir ihtimalde canavar ve coinin gelmedigi platformdan joker gelsin ve onu aldigimizda bir seferligine canavara dokundugumuzda olmeyelim
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 191
User prompt
Canavar sesi ciktiktan sonra oyun bitsin
/**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; return self; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; return self; }); var Joker = Container.expand(function () { var self = Container.call(this); var jokerGraphics = self.attachAsset('joker', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; return self; }); var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); platformGraphics.alpha = 0.5; // Set transparency to 50% return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.coinCount = 0; // Initialize coin count self.hasJokerImmunity = false; // Initialize joker immunity flag self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= 2732 / 2) { self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ function spawnCoinOnPlatform(platform) { var coin = new Coin(); coin.x = 2048; coin.y = platform.y - 150; game.addChild(coin); coins.push(coin); } function updatePlayer() { player.speed += 2; player.jumpHeight += 10; } var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; var platforms = []; for (var i = 1; i < 7; i++) { var platform = new Platform(); platform.x = 2048 / 2; platform.y = 2732 / 7 * i; platforms.push(platform); game.addChild(platform); } var player = game.addChild(new Player()); player.currentPlatform = platforms[5]; player.y = player.currentPlatform.y - player.height + 100; // Move player a bit lower player.x = 250; var enemies = []; var enemySpawnCounter = 0; var enemySpawnInterval = 100; var coins = []; var jokers = []; var coinCount = 0; var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; var coinText = new Text2('Coins: 0', { size: 80, fill: 0xFFFF00 }); LK.gui.bottom.addChild(coinText); coinText.x = 2048 / 2; coinText.y = 2732 - coinText.height; coinText.setText('Coins: ' + LK.getScore()); LK.playMusic('music'); // Play 'music' continuously LK.playMusic('music2'); // Play 'music2' continuously game.update = function () { player.update(); if (LK.ticks % 600 === 0) { // Every 10 seconds at 60 FPS coins.forEach(function (coin) { coin.speed += 0.6; // Increase coin speed slightly }); enemies.forEach(function (enemy) { enemy.speed += 0.6; // Increase enemy speed slightly }); } enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval && enemies.length === 0) { var usedPlatforms = []; for (var i = 0; i < 4; i++) { var enemy = new Enemy(); enemy.x = 2048; var randomIndex; do { randomIndex = Math.floor(Math.random() * platforms.length); } while (usedPlatforms.includes(randomIndex)); usedPlatforms.push(randomIndex); var randomPlatform = platforms[randomIndex]; enemy.y = randomPlatform.y - enemy.height + 50; enemies.push(enemy); game.addChild(enemy); } enemySpawnInterval = Math.floor(Math.random() * 200) + 50; enemySpawnCounter = 0; var allIndexes = [0, 1, 2, 3, 4, 5]; var coinPlatforms = allIndexes.filter(function (i) { return !usedPlatforms.includes(i); }); if (coinPlatforms.length > 0) { var coinIndex = coinPlatforms[Math.floor(Math.random() * coinPlatforms.length)]; spawnCoinOnPlatform(platforms[coinIndex]); } // Low probability to spawn a Joker on a different platform var jokerPlatforms = allIndexes.filter(function (i) { return !usedPlatforms.includes(i) && !coinPlatforms.includes(i); }); if (jokerPlatforms.length > 0 && Math.random() < 0.3) { // 30% chance // 10% chance var jokerIndex = jokerPlatforms[Math.floor(Math.random() * jokerPlatforms.length)]; var joker = new Joker(); joker.x = 2048; joker.y = platforms[jokerIndex].y - 150; game.addChild(joker); jokers.push(joker); } } for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { if (player.hasJokerImmunity) { player.hasJokerImmunity = false; // Use up immunity } else { // Play a sound when the player intersects with an enemy LK.getSound('enemySound').play(); // End the game after playing the sound LK.setTimeout(function () { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); }, 500); // Delay to allow the sound to play } } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } if (enemies[j].x < -50) { game.removeChild(enemies[j]); enemies.splice(j, 1); } } for (var j = jokers.length - 1; j >= 0; j--) { if (player.intersects(jokers[j])) { game.removeChild(jokers[j]); jokers.splice(j, 1); player.hasJokerImmunity = true; // Grant immunity console.log("Joker collected! Player is now immune to one enemy collision."); } } for (var k = coins.length - 1; k >= 0; k--) { if (player.intersects(coins[k])) { game.removeChild(coins[k]); coins.splice(k, 1); coinCount += 5; coinText.setText('Coins: ' + coinCount); LK.setScore(LK.getScore() + 5); scoreText.setText('Best Score: ' + LK.getScore()); // Play a sound when a coin is collected LK.getSound('coinSound').play(); if (coinCount >= 10) { updatePlayer(); } } } }; game.down = function (x, y, obj) { var currentPlatformIndex = platforms.indexOf(player.currentPlatform); if (currentPlatformIndex === 5) { player.currentPlatform = platforms[0]; } else { player.currentPlatform = platforms[currentPlatformIndex + 1]; } if (player.currentPlatform) { player.y = player.currentPlatform.y - player.height + 100; } };
===================================================================
--- original.js
+++ change.js
@@ -190,9 +190,10 @@
// Low probability to spawn a Joker on a different platform
var jokerPlatforms = allIndexes.filter(function (i) {
return !usedPlatforms.includes(i) && !coinPlatforms.includes(i);
});
- if (jokerPlatforms.length > 0 && Math.random() < 0.1) {
+ if (jokerPlatforms.length > 0 && Math.random() < 0.3) {
+ // 30% chance
// 10% chance
var jokerIndex = jokerPlatforms[Math.floor(Math.random() * jokerPlatforms.length)];
var joker = new Joker();
joker.x = 2048;
korkunç kuş canavarı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gökyüzü kahramanı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sade gökyüzü
düz kırmızı kalp. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows