User prompt
marionun başlangıç noktası orta platformun üstü olsun
User prompt
bir platformda canavar gitmeden başka canavar gelmesin
User prompt
mario daha solda olsun
User prompt
canavarlar 4 tane rastgele platform içinden gelsin
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'player.y = platforms[2].y - player.height; // Set Mario to start on the third platform' Line Number: 88
User prompt
mario oyuna 3.platformun üstünde başlasın
User prompt
mario oyuna biraz daha aşağıdan başlasın
User prompt
mario oyuna biraz daha aşağıdan başlasın
User prompt
mario oyuna biraz daha aşağıdan başlasın
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'player.y = platforms[0].y - player.height;' Line Number: 88
User prompt
mario oyuna ilk platformun üstünde başlasın
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'player.y = platforms[0].y - player.height;' Line Number: 88
User prompt
oyuna ilk platformda başlasın
User prompt
mario platformun içinde değil üst kısmında dursun
User prompt
en aşağıya platform ekle
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'player.y = player.currentPlatform.y;' Line Number: 147
User prompt
1.platformu kaldır
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'player.y = player.currentPlatform.y;' Line Number: 147
User prompt
en üstteki platformu kaldır
User prompt
en üstteki platformu kaldır onun yerine en aşağıya bir tane platform ekle
User prompt
en üstteki platform en altta olsun
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var j = enemies.length - 1; j >= 0; j--) {' Line Number: 125
User prompt
Please fix the bug: 'ReferenceError: enemySpawnCounter is not defined' in or related to this line: 'enemySpawnCounter++;' Line Number: 110
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'player.currentPlatform = platforms[0];' Line Number: 87
User prompt
5platform olsun her tıklamada mario bir üst kata geçsin en üst kata geldiğinde en alta kata ışınlansın
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for platforms var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize platforms var platforms = []; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; player.currentPlatform = platforms[0]; // Initialize enemy spawn counter and interval var enemySpawnCounter = 0; var enemySpawnInterval = 100; // Initialize enemies array var enemies = []; for (var i = 0; i < 5; i++) { var platform = new Platform(); platform.x = 2048 / 2; platform.y = 2732 / 5 * i; platforms.push(platform); game.addChild(platform); } // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Increase the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 300) + 100; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { var currentPlatformIndex = platforms.indexOf(player.currentPlatform); if (currentPlatformIndex === 4) { player.currentPlatform = platforms[0]; } else { player.currentPlatform = platforms[currentPlatformIndex + 1]; } player.y = player.currentPlatform.y; };
===================================================================
--- original.js
+++ change.js
@@ -81,8 +81,10 @@
player.currentPlatform = platforms[0];
// Initialize enemy spawn counter and interval
var enemySpawnCounter = 0;
var enemySpawnInterval = 100;
+// Initialize enemies array
+var enemies = [];
for (var i = 0; i < 5; i++) {
var platform = new Platform();
platform.x = 2048 / 2;
platform.y = 2732 / 5 * i;
korkunç kuş canavarı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gökyüzü kahramanı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sade gökyüzü
düz kırmızı kalp. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows