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Make the initial speed 25% faster
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Use a different image for the flying enemy
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Add a new enemy type that flies across the air
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Reduce the maximum height that the air enemies can spawn
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Make the air enemies less frequent, but still start spawning after 5 points
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Spawn less enemies in the air
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Reduce the chances of an enemy spawning in the air
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Add some background music
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Add a sound effect when you successfully jump over an enemy
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Make the explosion sound effect volume lower
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Don't spawn multiple explosion images, just scale the 1 image over time
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Add a mechanic to track the time for touch begins and touch ends. Use this to determine the jump height
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(explosion, {' Line Number: 235 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the explosion image scale up from 0.1% to 100% over 0.5 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add a sound effect to the explosion
Code edit (1 edits merged)
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Make the explosion 3x larger
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 150 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -10) { self.destroy(); } }; }); // Define a class for the far background layer var FarBackground = Container.expand(function () { var self = Container.call(this); var farBackgroundGraphics = self.attachAsset('farBackground', { anchorX: 0, anchorY: 0, height: 2732 / 1.8 // Half of the screen height }); self.speed = 1; self.update = function () { self.x -= self.speed; if (self.x <= -2048) { if (self === farBackground1) { self.x = farBackground2.x + 2048; } else if (self === farBackground2) { self.x = farBackground1.x + 2048; } } }; }); // Define a class for the ground layer of the background var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0, height: 2732 / 1.9 // Half of the screen height }); self.speed = 5; self.update = function () { self.x -= self.speed; self.y = 2732 / 2.1; // Player's y position if (self.x <= -2040) { if (self === ground1) { self.x = ground2.x + 2040; } else if (self === ground2) { self.x = ground1.x + 2040; } } }; }); // Define a class for the near background layer var NearBackground = Container.expand(function () { var self = Container.call(this); var nearBackgroundGraphics = self.attachAsset('nearBackground', { anchorX: 0, anchorY: 0, height: 2732 / 1.8 // Half of the screen height }); self.speed = 3; self.update = function () { self.x -= self.speed; if (self.x <= -2048) { if (self === nearBackground1) { self.x = nearBackground2.x + 2048; } else if (self === nearBackground2) { self.x = nearBackground1.x + 2048; } } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize the ground layer var ground1 = new Ground(); ground1.x = 0; ground1.y = 2732; // Position at the bottom of the screen var ground2 = new Ground(); ground2.x = 2048; ground2.y = 2732; // Position at the bottom of the screen // Initialize the near background layer var nearBackground1 = game.addChild(new NearBackground()); nearBackground1.x = 0; nearBackground1.y = 0; var nearBackground2 = game.addChild(new NearBackground()); nearBackground2.x = 2048; nearBackground2.y = 0; // Initialize the far background layer var farBackground1 = game.addChild(new FarBackground()); farBackground1.x = 0; farBackground1.y = 0; var farBackground2 = game.addChild(new FarBackground()); farBackground2.x = 2048; farBackground2.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 4; // Position player closer to the left side of the screen player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top right of the screen LK.gui.topRight.addChild(scoreText); scoreText.x = -150; scoreText.y = 0; // Move score text to the top layer LK.gui.topRight.setChildIndex(scoreText, LK.gui.topRight.children.length - 1); // Handle game updates game.update = function () { // Increase speed as time progresses var speedIncrease = Math.floor(LK.ticks / 1000) * 2.5; // Increase the speed increase rate by 50% nearBackground1.speed = (1 + speedIncrease) * 0.5; // Decrease speed for nearBackground for parallax effect nearBackground2.speed = (1 + speedIncrease) * 0.5; // Decrease speed for nearBackground for parallax effect farBackground1.speed = (1 + speedIncrease) * 1.5; // Increase speed for farBackground for parallax effect farBackground2.speed = (1 + speedIncrease) * 1.5; // Increase speed for farBackground for parallax effect player.speed = 5 + speedIncrease; ground1.speed = 5 + speedIncrease; ground2.speed = 5 + speedIncrease; nearBackground1.update(); nearBackground2.update(); farBackground1.update(); farBackground2.update(); player.update(); ground1.update(); ground2.update(); game.addChild(ground1); game.addChild(ground2); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2100; // Ensure enemy spawns from off screen enemy.y = 2732 / 2; enemy.speed = 5 + speedIncrease; // Increase enemy speed enemies.push(enemy); game.addChild(enemy); // If score is 5 or more, spawn another row of enemies in the air if (LK.getScore() >= 5) { var airEnemy = new Enemy(); airEnemy.x = 2100 + Math.random() * 100; // Ensure air enemy spawns from off screen airEnemy.y = Math.random() * (2732 / 2 - 100) + 100; // Randomize air enemy position to avoid matching ground enemies airEnemy.speed = 5 + speedIncrease; // Increase enemy speed enemies.push(airEnemy); game.addChild(airEnemy); } // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { // Spawn explosion effect at the player's position var explosion = LK.getAsset('explosion', { // Assuming 'explosion' is a predefined asset x: player.x, y: player.y, anchorX: 0.5, anchorY: 0.5, scaleX: 0.001, // Start scale at 0.1% scaleY: 0.001 // Start scale at 0.1% }); game.addChild(explosion); // Use tween to scale explosion from 0.1% to 100% over 0.5 seconds tween(explosion, { scaleX: 5, scaleY: 5 }, { duration: 500, easing: tween.easeOut }); // Play explosion sound effect LK.getSound('explosionSound').play(); // Wait 1 second before showing the game over screen LK.setTimeout(function () { LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); }, 500); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); // Move player further to the right as they score more points player.x = Math.min(2048 * 3.0, 2048 / 4 + LK.getScore() * (2048 * 3.0 - 2048 / 4) / 100); // Move player all the way to the right of the screen once they have gotten 100 points } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); player.speed += 0.5; // Increase player speed for every successful jump };
===================================================================
--- original.js
+++ change.js
@@ -213,12 +213,21 @@
x: player.x,
y: player.y,
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 3,
- scaleY: 3
+ scaleX: 0.001,
+ // Start scale at 0.1%
+ scaleY: 0.001 // Start scale at 0.1%
});
game.addChild(explosion);
+ // Use tween to scale explosion from 0.1% to 100% over 0.5 seconds
+ tween(explosion, {
+ scaleX: 5,
+ scaleY: 5
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
// Play explosion sound effect
LK.getSound('explosionSound').play();
// Wait 1 second before showing the game over screen
LK.setTimeout(function () {
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