User prompt
Share start and skin buton
User prompt
Remove second start buton
User prompt
Remove All buton after game start
User prompt
Add skin buton
User prompt
Remove buton
User prompt
Remove All You can Do This text at the starting screen
User prompt
Remove All You can Do This text in game
User prompt
Remove You can Do This title on the skin buton
User prompt
Add skin buton
User prompt
Stay back of pipe You can Do This title
User prompt
Remove skin buton
User prompt
Hide skin selection panel after skin chosed
User prompt
Pipe stay back of building
User prompt
Remove All You can Do This title at the starting screen
User prompt
Remove All title of You can Do This
User prompt
Remove You can Do This title on the skin buton
User prompt
Make a skin buton
User prompt
Dont move bird at starting screen
User prompt
Remove floating animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add floating animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Keep bird floating at starting screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make keep bird Air at starting screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Keep bird Air before game start ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When game start bird stay Air 2 second ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dont show "You Can Do This" title at starting screen
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.6; self.flapStrength = -10; self.maxFallSpeed = 12; self.rotation = 0; self.animationTimer = 0; self.invincible = false; self.shieldActive = false; self.shieldTimer = 0; self.speedBoostActive = false; self.speedBoostTimer = 0; self.trail = []; self.flap = function () { self.velocity = self.flapStrength; LK.getSound('flap').play(); // Wing flapping animation tween(birdGraphics, { scaleY: 1.2 }, { duration: 100, easing: tween.easeOut }); tween(birdGraphics, { scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); // Slight upward rotation on flap tween(birdGraphics, { rotation: -0.4 }, { duration: 150, easing: tween.easeOut }); }; self.update = function () { // Apply gravity only when game has started if (gameStarted && gameActive) { // Apply gravity (reduced if speed boost active) var currentGravity = self.speedBoostActive ? self.gravity * 0.7 : self.gravity; self.velocity += currentGravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; } // Smooth rotation based on velocity var targetRotation = Math.min(self.velocity * 0.08, 1.2); if (self.velocity < 0) { targetRotation = Math.max(self.velocity * 0.08, -0.4); } // Smooth rotation transition tween.stop(birdGraphics, { rotation: true }); tween(birdGraphics, { rotation: targetRotation }, { duration: 200, easing: tween.easeOut }); // Subtle bob animation when idle if (Math.abs(self.velocity) < 2) { self.animationTimer += 0.1; var bob = Math.sin(self.animationTimer) * 2; birdGraphics.y = bob; } // Update power-up timers if (self.shieldActive) { self.shieldTimer--; if (self.shieldTimer <= 0) { self.shieldActive = false; } } if (self.speedBoostActive) { self.speedBoostTimer--; if (self.speedBoostTimer <= 0) { self.speedBoostActive = false; } } // Visual effects for active power-ups if (self.shieldActive) { var shieldPulse = Math.sin(LK.ticks * 0.2) * 0.3 + 0.7; birdGraphics.tint = 0x4488FF; birdGraphics.alpha = shieldPulse; } else if (self.speedBoostActive) { birdGraphics.tint = 0xFF4444; birdGraphics.alpha = 0.9; } else if (self.invincible) { birdGraphics.alpha = 0.5 + 0.5 * Math.sin(LK.ticks * 0.3); birdGraphics.tint = 0xFFFFFF; } else { birdGraphics.alpha = 1; birdGraphics.tint = 0xFFFFFF; } // Add trail effect self.trail.push({ x: self.x, y: self.y, life: 10 }); if (self.trail.length > 8) { self.trail.shift(); } }; return self; }); var Building = Container.expand(function () { var self = Container.call(this); var buildingGraphics = self.attachAsset('building', { anchorX: 0.5, anchorY: 1 }); self.speed = -2; self.update = function () { self.x += self.speed; // Reset position when off screen if (self.x < -200) { self.x = 2048 + 200; self.y = 2732 - 100; // Ground level } }; return self; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -1; self.update = function () { self.x += self.speed; // Reset position when off screen if (self.x < -200) { self.x = 2048 + 200; self.y = 100 + Math.random() * 300; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -4; self.collected = false; self.update = function () { self.x += self.speed; // Simple rotation animation coinGraphics.rotation += 0.1; }; self.checkCollection = function (bird) { var distance = Math.sqrt(Math.pow(bird.x - self.x, 2) + Math.pow(bird.y - self.y, 2)); return distance < 35; // Collection radius }; return self; }); var Monkey = Container.expand(function () { var self = Container.call(this); var monkeyGraphics = self.attachAsset('monkey', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -1.5; self.verticalSpeed = 0; self.bounceHeight = 50; self.animationTimer = 0; self.direction = 1; // 1 for right, -1 for left self.baseY = 0; self.update = function () { // Horizontal movement - only right self.x += Math.abs(self.speed); // Bouncing animation self.animationTimer += 0.08; self.y = self.baseY + Math.sin(self.animationTimer) * self.bounceHeight; // Swinging animation monkeyGraphics.rotation = Math.sin(self.animationTimer * 1.5) * 0.3; // Always face right - no scaling animation monkeyGraphics.scaleX = 1; monkeyGraphics.scaleY = 1; // Reset position when off screen if (self.x > 2048 + 100) { self.x = -100; self.baseY = 200 + Math.random() * 400; } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.life = 60; self.maxLife = 60; self.gravity = 0.2; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; self.life--; // Fade out over time var alpha = self.life / self.maxLife; particleGraphics.alpha = alpha; particleGraphics.scaleX = alpha * 0.5; particleGraphics.scaleY = alpha * 0.5; // Rotation particleGraphics.rotation += 0.1; }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.gapHeight = 320; self.speed = -3; self.scored = false; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); // Add pipe caps for authentic look self.topCap = LK.getAsset('pipe', { anchorX: 0.5, anchorY: 1, scaleX: 1.2, scaleY: 0.1 }); self.bottomCap = LK.getAsset('pipe', { anchorX: 0.5, anchorY: 0, scaleX: 1.2, scaleY: 0.1 }); self.addChild(self.topCap); self.addChild(self.bottomCap); self.setupPipes = function (gapCenterY) { self.topPipe.y = gapCenterY - self.gapHeight / 2; self.bottomPipe.y = gapCenterY + self.gapHeight / 2; self.topCap.y = self.topPipe.y; self.bottomCap.y = self.bottomPipe.y; }; self.update = function () { self.x += self.speed; }; self.checkCollision = function (bird) { var birdRadius = 25; var pipeWidth = 62; var birdBounds = { left: bird.x - birdRadius, right: bird.x + birdRadius, top: bird.y - birdRadius, bottom: bird.y + birdRadius }; var pipeBounds = { left: self.x - pipeWidth, right: self.x + pipeWidth, topBottom: self.topPipe.y, bottomTop: self.bottomPipe.y }; // Check if bird is within pipe horizontal bounds if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) { // Check collision with top or bottom pipe if (birdBounds.top < pipeBounds.topBottom || birdBounds.bottom > pipeBounds.bottomTop) { return true; } } return false; }; return self; }); var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); powerUpGraphics.tint = 0xFF4444; // Red tint for power-up self.speed = -4; self.collected = false; self.type = 'shield'; // shield, speed, score self.animationTimer = 0; self.update = function () { self.x += self.speed; self.animationTimer += 0.1; // Pulsing animation var pulse = Math.sin(self.animationTimer) * 0.3 + 1; powerUpGraphics.scaleX = pulse; powerUpGraphics.scaleY = pulse; // Rotation powerUpGraphics.rotation += 0.05; // Glowing effect var glow = Math.sin(self.animationTimer * 2) * 0.3 + 0.7; powerUpGraphics.alpha = glow; }; self.checkCollection = function (bird) { var distance = Math.sqrt(Math.pow(bird.x - self.x, 2) + Math.pow(bird.y - self.y, 2)); return distance < 40; }; return self; }); var SpawnPoint = Container.expand(function () { var self = Container.call(this); self.isActive = true; self.spawnType = 'pipe'; // 'pipe' or 'coin' self.cooldownTimer = 0; self.cooldownDuration = 60; // 1 second at 60fps // Create visual marker for spawn point var marker = LK.getAsset('coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); self.addChild(marker); self.marker = marker; self.update = function () { if (self.cooldownTimer > 0) { self.cooldownTimer--; self.marker.alpha = 0.3; // Dim when on cooldown } else { self.marker.alpha = 1.0; // Bright when ready } // Pulse animation self.marker.rotation += 0.05; var pulse = Math.sin(LK.ticks * 0.1) * 0.1 + 1; self.marker.scaleX = 0.5 * pulse; self.marker.scaleY = 0.5 * pulse; }; self.canSpawn = function () { return self.isActive && self.cooldownTimer <= 0; }; self.triggerSpawn = function () { if (self.canSpawn()) { self.cooldownTimer = self.cooldownDuration; return true; } return false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var pipes = []; var coins = []; var spawnPoints = []; var clouds = []; var buildings = []; var monkeys = []; var particles = []; var powerUps = []; var ground; var gameStarted = false; var gameActive = true; var pipeSpawnTimer = 0; var pipeSpawnInterval = 180; // 3 seconds at 60fps var playerHealth = 3; var bestScore = 0; var dayTime = true; var lastColorChangeScore = 0; var currentSkin = 0; var skinShowMode = false; var currentWeather = 0; var weatherChangeTimer = 0; var weatherChangeInterval = 1800; // 30 seconds at 60fps var comboMultiplier = 1; var comboTimer = 0; var difficultyLevel = 1; var weatherTypes = [{ name: 'Sunny', bgColor: 0x87CEEB, cloudAlpha: 0.8, cloudSpeed: 1 }, { name: 'Cloudy', bgColor: 0x708090, cloudAlpha: 1.0, cloudSpeed: 1.5 }, { name: 'Stormy', bgColor: 0x2F4F4F, cloudAlpha: 1.2, cloudSpeed: 2.0 }, { name: 'Sunset', bgColor: 0xFF6B35, cloudAlpha: 0.9, cloudSpeed: 0.8 }, { name: 'Night', bgColor: 0x191970, cloudAlpha: 0.6, cloudSpeed: 0.5 }]; var skins = [{ name: 'Classic', asset: 'bird' }, { name: 'Red Fire', asset: 'bird_red' }, { name: 'Blue Ice', asset: 'bird_blue' }, { name: 'Green Forest', asset: 'bird_green' }, { name: 'Golden King', asset: 'bird_golden' }]; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create health display var healthTxt = new Text2('♥ ♥ ♥', { size: 60, fill: 0xFF0000 }); healthTxt.anchor.set(1, 0); healthTxt.x = -20; // Position from right edge healthTxt.y = 20; LK.gui.topRight.addChild(healthTxt); // Create weather display var weatherTxt = new Text2('Weather: Sunny', { size: 40, fill: 0xFFFFFF }); weatherTxt.anchor.set(0, 0); weatherTxt.x = 20; weatherTxt.y = 20; LK.gui.topLeft.addChild(weatherTxt); // Create combo display var comboTxt = new Text2('', { size: 50, fill: 0xFFD700 }); comboTxt.anchor.set(0.5, 0); comboTxt.x = 0; comboTxt.y = 100; LK.gui.top.addChild(comboTxt); // Create game title var titleTxt = new Text2('FLAPPY BIRD', { size: 120, fill: 0xFFD700 }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = 2048 / 2; titleTxt.y = 2732 / 2 - 400; titleTxt.alpha = 0; game.addChild(titleTxt); // Create best score display var bestScoreTxt = new Text2('BEST: 0', { size: 45, fill: 0xFFD700 }); bestScoreTxt.anchor.set(0.5, 0.5); bestScoreTxt.x = 2048 / 2; bestScoreTxt.y = 2732 / 2 - 100; bestScoreTxt.alpha = 0; game.addChild(bestScoreTxt); // Create shared start/skin button var skinBtn = new Text2('START / SKINS', { size: 50, fill: 0xFFFFFF }); skinBtn.anchor.set(0.5, 0.5); skinBtn.x = 2048 / 2; skinBtn.y = 2732 / 2 + 50; skinBtn.alpha = 0; game.addChild(skinBtn); // Create skin button background var skinBtnBg = LK.getAsset('startButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.6 }); skinBtnBg.x = 2048 / 2; skinBtnBg.y = 2732 / 2 + 50; skinBtnBg.alpha = 0; game.addChild(skinBtnBg); var skinBtnBorder = LK.getAsset('startButtonBorder', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.6 }); skinBtnBorder.x = 2048 / 2; skinBtnBorder.y = 2732 / 2 + 50; skinBtnBorder.alpha = 0; game.addChild(skinBtnBorder); // Create skin selection UI var skinTitleTxt = new Text2('SELECT SKIN', { size: 80, fill: 0xFFD700 }); skinTitleTxt.anchor.set(0.5, 0.5); skinTitleTxt.x = 2048 / 2; skinTitleTxt.y = 400; skinTitleTxt.alpha = 0; skinTitleTxt.visible = false; game.addChild(skinTitleTxt); var skinNameTxt = new Text2('Classic', { size: 60, fill: 0xFFFFFF }); skinNameTxt.anchor.set(0.5, 0.5); skinNameTxt.x = 2048 / 2; skinNameTxt.y = 2732 / 2 - 100; skinNameTxt.alpha = 0; skinNameTxt.visible = false; game.addChild(skinNameTxt); var prevBtn = new Text2('< PREV', { size: 50, fill: 0xFFFFFF }); prevBtn.anchor.set(0.5, 0.5); prevBtn.x = 2048 / 2 - 200; prevBtn.y = 2732 / 2 + 100; prevBtn.alpha = 0; prevBtn.visible = false; game.addChild(prevBtn); var nextBtn = new Text2('NEXT >', { size: 50, fill: 0xFFFFFF }); nextBtn.anchor.set(0.5, 0.5); nextBtn.x = 2048 / 2 + 200; nextBtn.y = 2732 / 2 + 100; nextBtn.alpha = 0; nextBtn.visible = false; game.addChild(nextBtn); var backBtn = new Text2('BACK', { size: 50, fill: 0xFF4444 }); backBtn.anchor.set(0.5, 0.5); backBtn.x = 2048 / 2; backBtn.y = 2732 / 2 + 200; backBtn.alpha = 0; backBtn.visible = false; game.addChild(backBtn); var skinPreviewBird = new Bird(); skinPreviewBird.x = 2048 / 2; skinPreviewBird.y = 2732 / 2; skinPreviewBird.alpha = 0; skinPreviewBird.visible = false; game.addChild(skinPreviewBird); // Cascade entrance animations for starting screen tween(titleTxt, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.bounceOut }); LK.setTimeout(function () { // Animation slot reserved for future use }, 300); LK.setTimeout(function () { tween(bestScoreTxt, { alpha: 1 }, { duration: 800, easing: tween.easeOut }); }, 900); LK.setTimeout(function () { tween(skinBtnBorder, { alpha: 0.9, scaleX: 0.84, scaleY: 0.63 }, { duration: 800, easing: tween.bounceOut }); tween(skinBtnBg, { alpha: 1, scaleX: 0.8, scaleY: 0.6 }, { duration: 800, easing: tween.bounceOut }); tween(skinBtn, { alpha: 1 }, { duration: 1000, easing: tween.easeInOut }); }, 1200); // Title floating animation removed // Update best score display with stored value var storedBestScore = LK.getScore() || 0; bestScoreTxt.setText('BEST: ' + storedBestScore); // Create decorative sparkles for starting screen var sparkles = []; for (var i = 0; i < 8; i++) { var sparkle = LK.getAsset('coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3, alpha: 0 }); sparkle.x = 2048 / 2 + (Math.random() - 0.5) * 600; sparkle.y = 2732 / 2 - 350 + (Math.random() - 0.5) * 200; sparkles.push(sparkle); game.addChild(sparkle); } // Animate sparkles function animateSparkles() { for (var i = 0; i < sparkles.length; i++) { var sparkle = sparkles[i]; var delay = i * 200; LK.setTimeout(function (s) { return function () { tween(s, { alpha: 1, rotation: Math.PI * 2, scaleX: 0.5, scaleY: 0.5 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(s, { alpha: 0, scaleX: 0.3, scaleY: 0.3 }, { duration: 500, easing: tween.easeIn }); } }); }; }(sparkle), delay); } } LK.setTimeout(animateSparkles, 2000); // Initialize bird bird = new Bird(); bird.x = -100; // Start off screen bird.y = 2732 / 2; bird.invincible = false; game.addChild(bird); // Apply current skin bird.removeChildren(); var initialBirdGraphics = bird.attachAsset(skins[currentSkin].asset, { anchorX: 0.5, anchorY: 0.5 }); // Smooth entrance animation tween(bird, { x: 2048 / 4 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { // Floating animation removed // Rotation floating animation removed } }); // Initialize health display updateHealthDisplay(); // Initialize clouds for (var i = 0; i < 4; i++) { var cloud = new Cloud(); cloud.x = i * 500 + 200; cloud.y = 100 + Math.random() * 300; clouds.push(cloud); game.addChild(cloud); } // Initialize buildings for (var i = 0; i < 6; i++) { var building = new Building(); building.x = i * 350 + 100; building.y = 2732 - 100; var randomHeight = 200 + Math.random() * 400; building.scaleY = randomHeight / 300; buildings.push(building); game.addChild(building); } // Initialize monkeys var monkey = new Monkey(); monkey.x = 2048 + 300; monkey.baseY = 200 + Math.random() * 400; monkey.y = monkey.baseY; monkeys.push(monkey); game.addChild(monkey); // Initialize spawn points for (var i = 0; i < 3; i++) { var spawnPoint = new SpawnPoint(); spawnPoint.x = 2048 + 200 + i * 400; spawnPoint.y = 300 + i * 200; spawnPoints.push(spawnPoint); game.addChild(spawnPoint); } // Create ground ground = game.attachAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: 2732 - 100 }); // Add ground scrolling animation tween(ground, { x: -200 }, { duration: 4000, easing: tween.linear, onFinish: function onFinish() { ground.x = 0; tween(ground, { x: -200 }, { duration: 4000, easing: tween.linear, onFinish: arguments.callee }); } }); function spawnPipe() { var pipe = new Pipe(); pipe.x = 2048 + 200; // Start further right pipe.alpha = 0; // Start invisible // Vary gap center position based on difficulty var baseY = 2732 / 2; var variation = Math.min(200, difficultyLevel * 20); var gapCenterY = baseY + (Math.random() - 0.5) * variation; // Keep within reasonable bounds gapCenterY = Math.max(300, Math.min(2432, gapCenterY)); pipe.setupPipes(gapCenterY); pipes.push(pipe); // Add pipe at index 0 to ensure it stays behind buildings game.addChildAt(pipe, 0); // Smooth pipe entrance animation tween(pipe, { x: 2048 + 60, alpha: 1 }, { duration: 500, easing: tween.easeOut }); // Spawn coin in the gap center (70% chance) if (Math.random() < 0.7) { var coin = new Coin(); coin.x = pipe.x; coin.y = gapCenterY; coin.alpha = 0; coins.push(coin); game.addChild(coin); // Coin entrance animation with slight delay tween(coin, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(coin, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut }); } }); } // Spawn power-up occasionally (15% chance) if (Math.random() < 0.15) { var powerUp = new PowerUp(); powerUp.x = pipe.x + 100; powerUp.y = gapCenterY + (Math.random() - 0.5) * 100; powerUps.push(powerUp); game.addChild(powerUp); } } function checkScore() { for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; if (!pipe.scored && pipe.x < bird.x) { pipe.scored = true; var points = Math.floor(1 * comboMultiplier); LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore().toString()); LK.getSound('score').play(); // Update combo display if (comboMultiplier > 1) { comboTxt.setText('COMBO x' + comboMultiplier.toFixed(1)); tween(comboTxt, { scaleX: 1.3, scaleY: 1.3 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(comboTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150, easing: tween.easeOut }); } }); } else { comboTxt.setText(''); } // Score animation tween(scoreTxt, { scaleX: 1.3, scaleY: 1.3 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150, easing: tween.easeOut }); } }); } } } function updateHealthDisplay() { var hearts = ''; for (var i = 0; i < playerHealth; i++) { hearts += '♥ '; } for (var i = playerHealth; i < 3; i++) { hearts += '♡ '; } healthTxt.setText(hearts.trim()); } function spawnParticles(x, y, count, color) { for (var i = 0; i < count; i++) { var particle = new Particle(); particle.x = x + (Math.random() - 0.5) * 40; particle.y = y + (Math.random() - 0.5) * 40; particle.velocityX = (Math.random() - 0.5) * 8; particle.velocityY = (Math.random() - 0.5) * 8 - 2; if (color) { particle.children[0].tint = color; } particles.push(particle); game.addChild(particle); } } function checkCoinCollection() { for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!coin.collected && coin.checkCollection(bird)) { coin.collected = true; var points = 5 * comboMultiplier; LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore().toString()); LK.getSound('score').play(); // Spawn particle effects spawnParticles(coin.x, coin.y, 6, 0xFFD700); // Increase combo comboMultiplier = Math.min(5, comboMultiplier + 0.5); comboTimer = 180; // 3 seconds coin.destroy(); coins.splice(i, 1); } } } function checkPowerUpCollection() { for (var i = powerUps.length - 1; i >= 0; i--) { var powerUp = powerUps[i]; if (!powerUp.collected && powerUp.checkCollection(bird)) { powerUp.collected = true; // Apply power-up effect if (powerUp.type === 'shield') { bird.shieldActive = true; bird.shieldTimer = 300; // 5 seconds } else if (powerUp.type === 'speed') { bird.speedBoostActive = true; bird.speedBoostTimer = 180; // 3 seconds } LK.getSound('score').play(); spawnParticles(powerUp.x, powerUp.y, 8, 0xFF4444); powerUp.destroy(); powerUps.splice(i, 1); } } } function checkCollisions() { // Check pipe collisions for (var i = 0; i < pipes.length; i++) { if (pipes[i].checkCollision(bird)) { return true; } } // Check ground collision if (bird.y + 30 > ground.y) { return true; } // Check ceiling collision if (bird.y - 30 < 0) { return true; } return false; } function takeDamage() { if (playerHealth > 1) { playerHealth--; updateHealthDisplay(); LK.getSound('hit').play(); // Flash screen red briefly LK.effects.flashScreen(0xff0000, 500); // Reset bird position and velocity bird.y = 2732 / 2; bird.velocity = 0; // Health display shake animation tween(healthTxt, { x: healthTxt.x + 20 }, { duration: 50, easing: tween.easeOut, onFinish: function onFinish() { tween(healthTxt, { x: healthTxt.x - 40 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(healthTxt, { x: healthTxt.x + 20 }, { duration: 50, easing: tween.easeOut }); } }); } }); // Brief invincibility period bird.invincible = true; LK.setTimeout(function () { bird.invincible = false; }, 1000); } else { gameOver(); } } function gameOver() { gameActive = false; LK.getSound('hit').play(); // Stop bird movement bird.velocity = 0; // Flash screen red LK.effects.flashScreen(0xff0000, 1000); // Show game over after a brief delay LK.setTimeout(function () { LK.showGameOver(); }, 500); } function showSkinSelection() { skinShowMode = true; // Hide main menu elements titleTxt.visible = false; bestScoreTxt.visible = false; skinBtn.visible = false; skinBtnBg.visible = false; skinBtnBorder.visible = false; for (var i = 0; i < sparkles.length; i++) { sparkles[i].visible = false; } // Show skin selection elements skinTitleTxt.visible = true; skinNameTxt.visible = true; prevBtn.visible = true; nextBtn.visible = true; backBtn.visible = true; skinPreviewBird.visible = true; // Animate skin UI entrance tween(skinTitleTxt, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(skinNameTxt, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(prevBtn, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(nextBtn, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(backBtn, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(skinPreviewBird, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); updateSkinPreview(); } function hideSkinSelection() { skinShowMode = false; // Hide skin selection elements tween(skinTitleTxt, { alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { skinTitleTxt.visible = false; } }); tween(skinNameTxt, { alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { skinNameTxt.visible = false; } }); tween(prevBtn, { alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { prevBtn.visible = false; if (gameStarted) prevBtn.destroy(); } }); tween(nextBtn, { alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { nextBtn.visible = false; if (gameStarted) nextBtn.destroy(); } }); tween(backBtn, { alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { backBtn.visible = false; if (gameStarted) backBtn.destroy(); } }); tween(skinPreviewBird, { alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { skinPreviewBird.visible = false; } }); // Show main menu elements LK.setTimeout(function () { titleTxt.visible = true; bestScoreTxt.visible = true; skinBtn.visible = true; skinBtnBg.visible = true; skinBtnBorder.visible = true; for (var i = 0; i < sparkles.length; i++) { sparkles[i].visible = true; } tween(titleTxt, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(bestScoreTxt, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(skinBtnBorder, { alpha: 0.9 }, { duration: 500, easing: tween.easeOut }); tween(skinBtnBg, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); tween(skinBtn, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); }, 300); } function updateSkinPreview() { var skin = skins[currentSkin]; skinNameTxt.setText(skin.name); // Update preview bird skin skinPreviewBird.removeChildren(); var newBirdGraphics = skinPreviewBird.attachAsset(skin.asset, { anchorX: 0.5, anchorY: 0.5 }); // Floating animation removed from preview bird } function changeSkin(direction) { currentSkin += direction; if (currentSkin < 0) { currentSkin = skins.length - 1; } else if (currentSkin >= skins.length) { currentSkin = 0; } updateSkinPreview(); // Update actual bird skin bird.removeChildren(); var newBirdGraphics = bird.attachAsset(skins[currentSkin].asset, { anchorX: 0.5, anchorY: 0.5 }); } function changeWeather() { currentWeather = (currentWeather + 1) % weatherTypes.length; var weather = weatherTypes[currentWeather]; // Smooth background color transition var currentColor = game.backgroundColor; var newColor = weather.bgColor; var steps = 120; // 2 second transition var stepCount = 0; var transitionColor = function transitionColor() { if (stepCount < steps) { var t = stepCount / steps; var r1 = currentColor >> 16 & 0xFF; var g1 = currentColor >> 8 & 0xFF; var b1 = currentColor & 0xFF; var r2 = newColor >> 16 & 0xFF; var g2 = newColor >> 8 & 0xFF; var b2 = newColor & 0xFF; var r = Math.floor(r1 + (r2 - r1) * t); var g = Math.floor(g1 + (g2 - g1) * t); var b = Math.floor(b1 + (b2 - b1) * t); game.setBackgroundColor(r << 16 | g << 8 | b); stepCount++; } }; var colorTransitionInterval = LK.setInterval(transitionColor, 16); LK.setTimeout(function () { LK.clearInterval(colorTransitionInterval); }, 2000); // Update cloud properties for weather effect for (var i = 0; i < clouds.length; i++) { var cloud = clouds[i]; cloud.speed = -weather.cloudSpeed; tween(cloud, { alpha: weather.cloudAlpha }, { duration: 2000, easing: tween.easeInOut }); } // Update weather display weatherTxt.setText('Weather: ' + weather.name); // Add weather-specific visual effects if (weather.name === 'Stormy') { // Screen flash effect for lightning LK.setTimeout(function () { LK.effects.flashScreen(0xFFFFFF, 200); }, 1000); } } // Touch/tap handler game.down = function (x, y, obj) { if (!gameStarted) { // Floating animations removed if (skinShowMode) { // Check skin selection UI clicks var prevBounds = { left: prevBtn.x - 75, right: prevBtn.x + 75, top: prevBtn.y - 30, bottom: prevBtn.y + 30 }; var nextBounds = { left: nextBtn.x - 75, right: nextBtn.x + 75, top: nextBtn.y - 30, bottom: nextBtn.y + 30 }; var backBounds = { left: backBtn.x - 50, right: backBtn.x + 50, top: backBtn.y - 30, bottom: backBtn.y + 30 }; if (x >= prevBounds.left && x <= prevBounds.right && y >= prevBounds.top && y <= prevBounds.bottom) { // Previous skin button tween(prevBtn, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(prevBtn, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); } }); changeSkin(-1); // Hide skin selection panel after skin is chosen hideSkinSelection(); return; } else if (x >= nextBounds.left && x <= nextBounds.right && y >= nextBounds.top && y <= nextBounds.bottom) { // Next skin button tween(nextBtn, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(nextBtn, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); } }); changeSkin(1); // Hide skin selection panel after skin is chosen hideSkinSelection(); return; } else if (x >= backBounds.left && x <= backBounds.right && y >= backBounds.top && y <= backBounds.bottom) { // Back button - return to main menu only tween(backBtn, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(backBtn, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); } }); // Hide skin selection and return to main menu hideSkinSelection(); return; } } else { // Check if skin button was clicked var skinBounds = { left: skinBtn.x - 120, right: skinBtn.x + 120, top: skinBtn.y - 30, bottom: skinBtn.y + 30 }; if (x >= skinBounds.left && x <= skinBounds.right && y >= skinBounds.top && y <= skinBounds.bottom) { // Check if this is a long press for skin selection or quick tap for start var pressStartTime = Date.now(); var longPressThreshold = 500; // 500ms for long press var longPressTimer = LK.setTimeout(function () { // Long press - show skin selection tween(skinBtn, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(skinBtn, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeOut }); } }); tween(skinBtnBorder, { scaleX: 0.76, scaleY: 0.57, tint: 0x1B5E20 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(skinBtnBorder, { scaleX: 0.84, scaleY: 0.63, tint: 0x2E7D32 }, { duration: 100, easing: tween.easeOut }); } }); tween(skinBtnBg, { scaleX: 0.76, scaleY: 0.57, tint: 0x45A049 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(skinBtnBg, { scaleX: 0.8, scaleY: 0.6, tint: 0x4CAF50 }, { duration: 100, easing: tween.easeOut }); } }); showSkinSelection(); }, longPressThreshold); // Store the timer for potential cancellation game.longPressTimer = longPressTimer; return; } } // Note: Game start logic moved to up handler for shared button functionality } if (gameActive) { bird.flap(); } }; // Touch/tap up handler for shared button functionality game.up = function (x, y, obj) { if (!gameStarted && !skinShowMode && game.longPressTimer) { // Cancel long press timer LK.clearTimeout(game.longPressTimer); game.longPressTimer = null; // Check if this was a quick tap on the shared button var skinBounds = { left: skinBtn.x - 120, right: skinBtn.x + 120, top: skinBtn.y - 30, bottom: skinBtn.y + 30 }; if (x >= skinBounds.left && x <= skinBounds.right && y >= skinBounds.top && y <= skinBounds.bottom) { // Quick tap - start game gameStarted = true; gameActive = true; // Hide all starting screen elements with staggered animations tween(titleTxt, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 400, easing: tween.easeIn, onFinish: function onFinish() { titleTxt.visible = false; } }); // Additional entrance animations can be added here if needed tween(bestScoreTxt, { alpha: 0, y: bestScoreTxt.y + 50 }, { duration: 250, easing: tween.easeIn, onFinish: function onFinish() { bestScoreTxt.visible = false; } }); // Hide skin button when game starts tween(skinBtn, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { skinBtn.visible = false; skinBtn.destroy(); } }); tween(skinBtnBg, { alpha: 0, scaleX: 0.64, scaleY: 0.48 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { skinBtnBg.visible = false; skinBtnBg.destroy(); } }); tween(skinBtnBorder, { alpha: 0, scaleX: 0.64, scaleY: 0.48 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { skinBtnBorder.visible = false; skinBtnBorder.destroy(); } }); // Hide sparkles when game starts for (var i = 0; i < sparkles.length; i++) { tween(sparkles[i], { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 400, easing: tween.easeIn, onFinish: function (sparkle) { return function () { sparkle.visible = false; }; }(sparkles[i]) }); } // Spawn first pipe with delay LK.setTimeout(function () { spawnPipe(); }, 800); // Bird will start flying when user first touches screen // Removed hover mode - bird stays stationary } } }; // Main game loop game.update = function () { // Weather change system if (gameStarted && gameActive) { weatherChangeTimer++; if (weatherChangeTimer >= weatherChangeInterval) { changeWeather(); weatherChangeTimer = 0; } } // Always update background elements for ambiance for (var i = 0; i < clouds.length; i++) { clouds[i].update(); } for (var i = 0; i < buildings.length; i++) { buildings[i].update(); } for (var i = 0; i < monkeys.length; i++) { monkeys[i].update(); } if (!gameStarted || !gameActive) { return; } // Update difficulty level difficultyLevel = Math.floor(LK.getScore() / 15) + 1; // Update combo system if (comboTimer > 0) { comboTimer--; } else { comboMultiplier = Math.max(1, comboMultiplier - 0.1); } // Update bird bird.update(); // Update particles for (var i = particles.length - 1; i >= 0; i--) { particles[i].update(); if (particles[i].life <= 0) { particles[i].destroy(); particles.splice(i, 1); } } // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); // Remove pipes that have moved off screen if (pipes[i].x < -120) { pipes[i].destroy(); pipes.splice(i, 1); } } // Update coins for (var i = coins.length - 1; i >= 0; i--) { coins[i].update(); // Remove coins that have moved off screen if (coins[i].x < -120) { coins[i].destroy(); coins.splice(i, 1); } } // Update power-ups for (var i = powerUps.length - 1; i >= 0; i--) { powerUps[i].update(); if (powerUps[i].x < -120) { powerUps[i].destroy(); powerUps.splice(i, 1); } } // Update spawn points for (var i = 0; i < spawnPoints.length; i++) { spawnPoints[i].update(); // Move spawn points left spawnPoints[i].x -= 2; // Reset spawn point position when it goes off screen if (spawnPoints[i].x < -100) { spawnPoints[i].x = 2048 + 200; spawnPoints[i].y = 300 + Math.random() * 400; } } // Spawn new pipes with dynamic difficulty pipeSpawnTimer++; var adjustedInterval = Math.max(90, pipeSpawnInterval - Math.floor(difficultyLevel / 2) * 10); if (pipeSpawnTimer >= adjustedInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Check for score checkScore(); // Check for coin collection checkCoinCollection(); // Check for power-up collection checkPowerUpCollection(); // Check for collisions (shield protects from damage) if (checkCollisions() && !bird.invincible && !bird.shieldActive) { takeDamage(); } // Screen shake effect when bird is close to pipes for (var i = 0; i < pipes.length; i++) { var distance = Math.abs(bird.x - pipes[i].x); if (distance < 100) { var intensity = (100 - distance) / 100 * 2; game.x = (Math.random() - 0.5) * intensity; game.y = (Math.random() - 0.5) * intensity; break; } else { game.x = 0; game.y = 0; } } };
===================================================================
--- original.js
+++ change.js
@@ -499,10 +499,10 @@
bestScoreTxt.x = 2048 / 2;
bestScoreTxt.y = 2732 / 2 - 100;
bestScoreTxt.alpha = 0;
game.addChild(bestScoreTxt);
-// Create skin button
-var skinBtn = new Text2('SKINS', {
+// Create shared start/skin button
+var skinBtn = new Text2('START / SKINS', {
size: 50,
fill: 0xFFFFFF
});
skinBtn.anchor.set(0.5, 0.5);
@@ -1339,153 +1339,179 @@
top: skinBtn.y - 30,
bottom: skinBtn.y + 30
};
if (x >= skinBounds.left && x <= skinBounds.right && y >= skinBounds.top && y <= skinBounds.bottom) {
- // Skin button clicked - add button press animation
- tween(skinBtn, {
- scaleX: 0.95,
- scaleY: 0.95
- }, {
- duration: 100,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(skinBtn, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 100,
- easing: tween.easeOut
- });
- }
- });
- tween(skinBtnBorder, {
- scaleX: 0.76,
- scaleY: 0.57,
- tint: 0x1B5E20
- }, {
- duration: 100,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(skinBtnBorder, {
- scaleX: 0.84,
- scaleY: 0.63,
- tint: 0x2E7D32
- }, {
- duration: 100,
- easing: tween.easeOut
- });
- }
- });
- tween(skinBtnBg, {
- scaleX: 0.76,
- scaleY: 0.57,
- tint: 0x45A049
- }, {
- duration: 100,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(skinBtnBg, {
- scaleX: 0.8,
- scaleY: 0.6,
- tint: 0x4CAF50
- }, {
- duration: 100,
- easing: tween.easeOut
- });
- }
- });
- showSkinSelection();
+ // Check if this is a long press for skin selection or quick tap for start
+ var pressStartTime = Date.now();
+ var longPressThreshold = 500; // 500ms for long press
+ var longPressTimer = LK.setTimeout(function () {
+ // Long press - show skin selection
+ tween(skinBtn, {
+ scaleX: 0.95,
+ scaleY: 0.95
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(skinBtn, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
+ tween(skinBtnBorder, {
+ scaleX: 0.76,
+ scaleY: 0.57,
+ tint: 0x1B5E20
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(skinBtnBorder, {
+ scaleX: 0.84,
+ scaleY: 0.63,
+ tint: 0x2E7D32
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
+ tween(skinBtnBg, {
+ scaleX: 0.76,
+ scaleY: 0.57,
+ tint: 0x45A049
+ }, {
+ duration: 100,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(skinBtnBg, {
+ scaleX: 0.8,
+ scaleY: 0.6,
+ tint: 0x4CAF50
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ }
+ });
+ showSkinSelection();
+ }, longPressThreshold);
+ // Store the timer for potential cancellation
+ game.longPressTimer = longPressTimer;
return;
}
}
- gameStarted = true;
- gameActive = true;
- // Hide all starting screen elements with staggered animations
- tween(titleTxt, {
- alpha: 0,
- scaleX: 0.8,
- scaleY: 0.8
- }, {
- duration: 400,
- easing: tween.easeIn,
- onFinish: function onFinish() {
- titleTxt.visible = false;
- }
- });
- // Additional entrance animations can be added here if needed
- tween(bestScoreTxt, {
- alpha: 0,
- y: bestScoreTxt.y + 50
- }, {
- duration: 250,
- easing: tween.easeIn,
- onFinish: function onFinish() {
- bestScoreTxt.visible = false;
- }
- });
- // Hide skin button when game starts
- tween(skinBtn, {
- alpha: 0,
- scaleX: 0.8,
- scaleY: 0.8
- }, {
- duration: 300,
- easing: tween.easeIn,
- onFinish: function onFinish() {
- skinBtn.visible = false;
- skinBtn.destroy();
- }
- });
- tween(skinBtnBg, {
- alpha: 0,
- scaleX: 0.64,
- scaleY: 0.48
- }, {
- duration: 300,
- easing: tween.easeIn,
- onFinish: function onFinish() {
- skinBtnBg.visible = false;
- skinBtnBg.destroy();
- }
- });
- tween(skinBtnBorder, {
- alpha: 0,
- scaleX: 0.64,
- scaleY: 0.48
- }, {
- duration: 300,
- easing: tween.easeIn,
- onFinish: function onFinish() {
- skinBtnBorder.visible = false;
- skinBtnBorder.destroy();
- }
- });
- // Hide sparkles when game starts
- for (var i = 0; i < sparkles.length; i++) {
- tween(sparkles[i], {
+ // Note: Game start logic moved to up handler for shared button functionality
+ }
+ if (gameActive) {
+ bird.flap();
+ }
+};
+// Touch/tap up handler for shared button functionality
+game.up = function (x, y, obj) {
+ if (!gameStarted && !skinShowMode && game.longPressTimer) {
+ // Cancel long press timer
+ LK.clearTimeout(game.longPressTimer);
+ game.longPressTimer = null;
+ // Check if this was a quick tap on the shared button
+ var skinBounds = {
+ left: skinBtn.x - 120,
+ right: skinBtn.x + 120,
+ top: skinBtn.y - 30,
+ bottom: skinBtn.y + 30
+ };
+ if (x >= skinBounds.left && x <= skinBounds.right && y >= skinBounds.top && y <= skinBounds.bottom) {
+ // Quick tap - start game
+ gameStarted = true;
+ gameActive = true;
+ // Hide all starting screen elements with staggered animations
+ tween(titleTxt, {
alpha: 0,
- scaleX: 0.1,
- scaleY: 0.1
+ scaleX: 0.8,
+ scaleY: 0.8
}, {
duration: 400,
easing: tween.easeIn,
- onFinish: function (sparkle) {
- return function () {
- sparkle.visible = false;
- };
- }(sparkles[i])
+ onFinish: function onFinish() {
+ titleTxt.visible = false;
+ }
});
+ // Additional entrance animations can be added here if needed
+ tween(bestScoreTxt, {
+ alpha: 0,
+ y: bestScoreTxt.y + 50
+ }, {
+ duration: 250,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ bestScoreTxt.visible = false;
+ }
+ });
+ // Hide skin button when game starts
+ tween(skinBtn, {
+ alpha: 0,
+ scaleX: 0.8,
+ scaleY: 0.8
+ }, {
+ duration: 300,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ skinBtn.visible = false;
+ skinBtn.destroy();
+ }
+ });
+ tween(skinBtnBg, {
+ alpha: 0,
+ scaleX: 0.64,
+ scaleY: 0.48
+ }, {
+ duration: 300,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ skinBtnBg.visible = false;
+ skinBtnBg.destroy();
+ }
+ });
+ tween(skinBtnBorder, {
+ alpha: 0,
+ scaleX: 0.64,
+ scaleY: 0.48
+ }, {
+ duration: 300,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ skinBtnBorder.visible = false;
+ skinBtnBorder.destroy();
+ }
+ });
+ // Hide sparkles when game starts
+ for (var i = 0; i < sparkles.length; i++) {
+ tween(sparkles[i], {
+ alpha: 0,
+ scaleX: 0.1,
+ scaleY: 0.1
+ }, {
+ duration: 400,
+ easing: tween.easeIn,
+ onFinish: function (sparkle) {
+ return function () {
+ sparkle.visible = false;
+ };
+ }(sparkles[i])
+ });
+ }
+ // Spawn first pipe with delay
+ LK.setTimeout(function () {
+ spawnPipe();
+ }, 800);
+ // Bird will start flying when user first touches screen
+ // Removed hover mode - bird stays stationary
}
- // Spawn first pipe with delay
- LK.setTimeout(function () {
- spawnPipe();
- }, 800);
- // Bird will start flying when user first touches screen
- // Removed hover mode - bird stays stationary
}
- if (gameActive) {
- bird.flap();
- }
};
// Main game loop
game.update = function () {
// Weather change system
Make bird same like flappy bird. In-Game asset. 2d. No shadows
Make background forest. In-Game asset. 2d. No shadows
Flapy bird coin. In-Game asset. 2d. No shadows
Make it flapy bird cloud. In-Game asset. 2d. High contrast. No shadows
Add a monkey flying with plane. In-Game asset. 2d. No shadows
Make a zombi flapy bird. In-Game asset. 2d. High contrast. No shadows
Make a sigma flapy bird. In-Game asset. 2d. No shadows
Make a star War flapy bird. In-Game asset. 2d. No shadows
Make a gost flapy bird. In-Game asset. 2d. High contrast. No shadows
Make a starting buton. In-Game asset. 2d. High contrast. No shadows
Make a skin buton. In-Game asset. 2d. No shadows
Make it flapy bird building. 2d. No shadows
Make it flapy bird shape. 2d. High contrast. No shadows
Make it flapy bird building. In-Game asset. 2d. No shadows