/**** * Classes ****/ // Blade class var Blade = Container.expand(function () { var self = Container.call(this); var bladeGraphics = self.attachAsset('blade', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Assets will be automatically created based on usage in the code. // Fish class var Fish = Container.expand(function (type) { var self = Container.call(this); var fishGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.direction = Math.random() < 0.5 ? 1 : -1; self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : 1; // High score fish require more hits self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score self.move = function () { self.x += self.speed * self.direction; if (self.x > 2048 || self.x < 0) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent water }); /**** * Game Code ****/ var fishes = []; var blade; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Create fishes for (var i = 0; i < 10; i++) { var type = 'fish' + (i % 3 + 1); var fish = new Fish(type); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fish.score = (i % 3 + 1) * 10; game.addChild(fish); fishes.push(fish); } // Create blade blade = new Blade(); game.addChild(blade); // Handle touch move game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); blade.updatePosition(pos.x, pos.y); // Check for collisions with fishes fishes.forEach(function (fish, index) { if (blade.intersects(fish)) { fish.hits--; if (fish.hits <= 0) { // Increase score score += fish.score; scoreTxt.setText('Score: ' + score); // Remove fish fish.destroy(); fishes.splice(index, 1); // Add a new fish var type = 'fish' + (Math.floor(Math.random() * 3) + 1); var newFish = new Fish(type); newFish.x = Math.random() * 2048; newFish.y = Math.random() * 2732; newFish.score = (type === 'fish1' ? 1 : type === 'fish2' ? 2 : 3) * 10; game.addChild(newFish); fishes.push(newFish); } } }); }); // Game tick LK.on('tick', function () { // Move fishes fishes.forEach(function (fish) { fish.move(); }); });
===================================================================
--- original.js
+++ change.js
@@ -23,8 +23,9 @@
});
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : 1; // High score fish require more hits
+ self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score
self.move = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
日本の包丁. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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