/****
* Classes
****/
// Blade class
var Blade = Container.expand(function () {
var self = Container.call(this);
var bladeGraphics = self.attachAsset('blade', {
anchorX: 0.5,
anchorY: 0.5
});
self.updatePosition = function (x, y) {
self.x = x;
self.y = y;
};
});
// Assets will be automatically created based on usage in the code.
// Fish class
var Fish = Container.expand(function (type) {
var self = Container.call(this);
var fishGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : 1; // High score fish require more hits
self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score
self.move = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent water
});
/****
* Game Code
****/
var fishes = [];
var blade;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Create fishes
for (var i = 0; i < 10; i++) {
var type = 'fish' + (i % 3 + 1);
var fish = new Fish(type);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
fish.score = (i % 3 + 1) * 10;
game.addChild(fish);
fishes.push(fish);
}
// Create blade
blade = new Blade();
game.addChild(blade);
// Handle touch move
game.on('move', function (obj) {
var pos = obj.event.getLocalPosition(game);
blade.updatePosition(pos.x, pos.y);
// Check for collisions with fishes
fishes.forEach(function (fish, index) {
if (blade.intersects(fish)) {
fish.hits--;
if (fish.hits <= 0) {
// Increase score
score += fish.score;
scoreTxt.setText('Score: ' + score);
// Remove fish
fish.destroy();
fishes.splice(index, 1);
// Add a new fish
var type = 'fish' + (Math.floor(Math.random() * 3) + 1);
var newFish = new Fish(type);
newFish.x = Math.random() * 2048;
newFish.y = Math.random() * 2732;
newFish.score = (type === 'fish1' ? 1 : type === 'fish2' ? 2 : 3) * 10;
game.addChild(newFish);
fishes.push(newFish);
}
}
});
});
// Game tick
LK.on('tick', function () {
// Move fishes
fishes.forEach(function (fish) {
fish.move();
});
}); ===================================================================
--- original.js
+++ change.js
@@ -23,8 +23,9 @@
});
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : 1; // High score fish require more hits
+ self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score
self.move = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
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