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Please fix the bug: 'TypeError: self.minesweeper.isGameOver is not a function' in or related to this line: 'if (self.minesweeper.isGameOver()) {' Line Number: 42
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出現率が低すぎるバグがあります
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出現率が0なのであげて
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さらに0になるので出現するようにしてくださし
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魚が0になるので修正してください
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Please fix the bug: 'TypeError: LK.Container is not a constructor' in or related to this line: 'var powerUpScreen = new LK.Container({' Line Number: 201
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上記のロジックを実装してください
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上記のように修正してください
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Please fix the bug: 'TypeError: LK.Screen is not a constructor' in or related to this line: 'var powerUpScreen = new LK.Screen({' Line Number: 141
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ボスが出現しないので修正して
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Please fix the bug: 'Uncaught ReferenceError: Minesweeper is not defined' in or related to this line: 'self.minesweeper = new Minesweeper(10, 10, 10); // 10x10 grid with 10 mines' Line Number: 32
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ボスはマインスイーパーのゲームをクリアでクリアとして
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1000スコア毎にボスを出現させて
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スコアをもっとリッチなデザインにして
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背景画像を深海にして
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触るだけでスコアアップしているのでヒット後に消滅させて
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うまく表示されていないので修正してください パワーアップの項目はさまざまな種類をランダムに提案してください
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 96
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パワーアップする項目をプレイヤーに選択させてください
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消えない魚がいるのでなくしてください
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スコアが100達成する事にプレイヤーがパワーアップするようにしてください
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スコアが一定に達する事にランダムパワーアップをする選択肢を表示してください
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黄色のヒットしても消滅しない魚がでているバグがあるので修正してください
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ヒット時にヒットエフェクトを大きく出してください
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わかりやすく5ヒットで消滅するようにしてください
/****
* Classes
****/
// Blade class
var Blade = Container.expand(function () {
var self = Container.call(this);
var bladeGraphics = self.attachAsset('blade', {
anchorX: 0.5,
anchorY: 0.5
});
self.updatePosition = function (x, y) {
self.x = x;
self.y = y;
};
});
// Boss class
var Boss = Container.expand(function () {
var self = Container.call(this);
var bossGraphics = self.attachAsset('boss', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the Minesweeper game with interaction
self.minesweeper = new Minesweeper(10, 10, 10, function (x, y) {
// Callback function to handle cell opening
// This can be expanded to include more interactive gameplay features
console.log("Cell at (" + x + ", " + y + ") was opened.");
});
self.isGameOver = false;
self.update = function () {
if (!self.isGameOver) {
// Check if game is over
if (self.minesweeper.isGameOver()) {
self.isGameOver = true;
// If player won, destroy boss
if (self.minesweeper.isWin()) {
self.destroy();
}
}
}
};
});
// Assets will be automatically created based on usage in the code.
// Fish class
var Fish = Container.expand(function (type) {
var self = Container.call(this);
var fishGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : type === 'fish3' ? 1 : 1; // High score fish require more hits
self.initialHits = self.hits; // Store the initial hits for each fish
self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score
self.move = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
}
// Add a hit effect when a fish is hit
if (self.hits < self.initialHits) {
LK.effects.flashObject(self, 0xff0000, 1000);
self.initialHits = self.hits;
}
};
});
// Minesweeper class
var Minesweeper = Container.expand(function (width, height, mines, onCellOpen) {
var self = Container.call(this);
// Initialize the Minesweeper game
self.grid = [];
for (var i = 0; i < width; i++) {
self.grid[i] = [];
for (var j = 0; j < height; j++) {
self.grid[i][j] = {
isMine: false,
isOpen: false
};
}
}
// Randomly place mines
for (var i = 0; i < mines; i++) {
var x = Math.floor(Math.random() * width);
var y = Math.floor(Math.random() * height);
self.grid[x][y].isMine = true;
}
// Method to open a cell
self.openCell = function (x, y) {
if (self.grid[x][y].isOpen) {
return;
}
self.grid[x][y].isOpen = true;
// Invoke the callback function when a cell is opened
if (onCellOpen) {
onCellOpen(x, y);
}
if (self.grid[x][y].isMine) {
self.isGameOver = true;
}
};
// Method to check if the game is over
self.isGameOver = function () {
for (var i = 0; i < width; i++) {
for (var j = 0; j < height; j++) {
if (!self.grid[i][j].isOpen && !self.grid[i][j].isMine) {
return false;
}
}
}
return true;
};
// Method to check if the player has won
self.isWin = function () {
for (var i = 0; i < width; i++) {
for (var j = 0; j < height; j++) {
if (self.grid[i][j].isMine && !self.grid[i][j].isOpen) {
return false;
}
}
}
return true;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x00008B // Dark blue background to represent deep sea
});
/****
* Game Code
****/
var fishes = [];
var blade;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 150,
fill: "#FFD700",
stroke: '#000000',
strokeThickness: 5,
fontStyle: 'bold',
fontFamily: 'Arial'
});
LK.gui.top.addChild(scoreTxt);
// Create fishes
for (var i = 0; i < 50; i++) {
var type = 'fish' + (i % 3 + 1);
var fish = new Fish(type);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
fish.score = (i % 3 + 1) * 10;
game.addChild(fish);
fishes.push(fish);
}
// Create blade
blade = new Blade();
game.addChild(blade);
// Create boss
var boss = new Boss();
boss.x = 2048 / 2;
boss.y = 2732 / 2;
boss.visible = false; // Initially, boss is not visible
game.addChild(boss);
// Handle touch move
game.on('move', function (obj) {
var pos = obj.event.getLocalPosition(game);
blade.updatePosition(pos.x, pos.y);
// Check for collisions with fishes
fishes.forEach(function (fish, index) {
if (blade.intersects(fish)) {
fish.hits--;
if (fish.hits <= 0) {
// Increase score
score += fish.score;
scoreTxt.setText('Score: ' + score);
// Make boss appear and start interaction every 1000 score
if (score % 1000 === 0) {
if (!boss.visible) {
boss.visible = true;
boss.x = 2048 / 2;
boss.y = 2732 / 2;
}
// Start or resume Minesweeper game interaction
boss.minesweeper.openCell(Math.floor(Math.random() * 10), Math.floor(Math.random() * 10));
}
// Power-up player when score reaches 100
if (score >= 100) {
// Show power-up selection screen
var powerUpScreen = new Container({
backgroundColor: 0x000000,
alpha: 0.8
});
var powerUpText = new Text2('Select a Power-Up!', {
size: 100,
fill: "#ffffff"
});
powerUpText.anchor.set(0.5, 0.5);
powerUpText.x = 2048 / 2;
powerUpText.y = 2732 / 2;
powerUpScreen.addChild(powerUpText);
LK.gui.center.addChild(powerUpScreen);
// Generate random power-up options
var powerUps = ['Double Blade Size', 'Increase Speed', 'Extra Life'];
var selectedPowerUp = powerUps[Math.floor(Math.random() * powerUps.length)];
// Listen for power-up selection
powerUpScreen.on('down', function (obj) {
// Remove power-up selection screen
powerUpScreen.destroy();
// Resume the game
LK.resumeGame();
// Apply selected power-up
switch (selectedPowerUp) {
case 'Double Blade Size':
blade.width *= 2; // Double the size of the blade
blade.height *= 2;
break;
case 'Increase Speed':
// Increase blade speed
blade.speed *= 2;
break;
case 'Extra Life':
// Add extra life
player.lives += 1;
break;
}
score = 0; // Reset score
scoreTxt.setText('Score: ' + score + ' ' + selectedPowerUp + '!');
});
}
// Remove fish
fish.destroy();
fishes.splice(index, 1);
} else {
// Show visual feedback for the hit
LK.effects.flashObject(fish, 0xff0000, 1000);
}
}
});
});
// Game tick
LK.on('tick', function () {
// Move fishes
fishes.forEach(function (fish) {
fish.move();
});
// Update boss
if (boss.visible) {
boss.update();
// Open a random cell in the Minesweeper game
var x = Math.floor(Math.random() * 10);
var y = Math.floor(Math.random() * 10);
boss.minesweeper.openCell(x, y);
}
}); ===================================================================
--- original.js
+++ change.js
@@ -145,9 +145,9 @@
fontFamily: 'Arial'
});
LK.gui.top.addChild(scoreTxt);
// Create fishes
-for (var i = 0; i < 30; i++) {
+for (var i = 0; i < 50; i++) {
var type = 'fish' + (i % 3 + 1);
var fish = new Fish(type);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
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