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Please fix the bug: 'TypeError: self.minesweeper.isGameOver is not a function' in or related to this line: 'if (self.minesweeper.isGameOver()) {' Line Number: 42
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出現率が低すぎるバグがあります
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出現率が0なのであげて
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さらに0になるので出現するようにしてくださし
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魚が0になるので修正してください
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Please fix the bug: 'TypeError: LK.Container is not a constructor' in or related to this line: 'var powerUpScreen = new LK.Container({' Line Number: 201
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上記のロジックを実装してください
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上記のように修正してください
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Please fix the bug: 'TypeError: LK.Screen is not a constructor' in or related to this line: 'var powerUpScreen = new LK.Screen({' Line Number: 141
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ボスが出現しないので修正して
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Please fix the bug: 'Uncaught ReferenceError: Minesweeper is not defined' in or related to this line: 'self.minesweeper = new Minesweeper(10, 10, 10); // 10x10 grid with 10 mines' Line Number: 32
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ボスはマインスイーパーのゲームをクリアでクリアとして
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1000スコア毎にボスを出現させて
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スコアをもっとリッチなデザインにして
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背景画像を深海にして
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触るだけでスコアアップしているのでヒット後に消滅させて
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うまく表示されていないので修正してください パワーアップの項目はさまざまな種類をランダムに提案してください
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 96
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パワーアップする項目をプレイヤーに選択させてください
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消えない魚がいるのでなくしてください
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スコアが100達成する事にプレイヤーがパワーアップするようにしてください
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スコアが一定に達する事にランダムパワーアップをする選択肢を表示してください
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黄色のヒットしても消滅しない魚がでているバグがあるので修正してください
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ヒット時にヒットエフェクトを大きく出してください
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わかりやすく5ヒットで消滅するようにしてください
/**** * Classes ****/ // Blade class var Blade = Container.expand(function () { var self = Container.call(this); var bladeGraphics = self.attachAsset('blade', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Assets will be automatically created based on usage in the code. // Fish class var Fish = Container.expand(function (type) { var self = Container.call(this); var fishGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.direction = Math.random() < 0.5 ? 1 : -1; self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : type === 'fish3' ? 1 : 1; // High score fish require more hits self.initialHits = self.hits; // Store the initial hits for each fish self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score self.move = function () { self.x += self.speed * self.direction; if (self.x > 2048 || self.x < 0) { self.direction *= -1; } // Add a hit effect when a fish is hit if (self.hits < self.initialHits) { self.hits++; LK.effects.flashObject(self, 0xff0000, 1000); self.initialHits = self.hits; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent water }); /**** * Game Code ****/ var fishes = []; var blade; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Create fishes for (var i = 0; i < 10; i++) { var type = 'fish' + (i % 3 + 1); var fish = new Fish(type); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fish.score = (i % 3 + 1) * 10; game.addChild(fish); fishes.push(fish); } // Create blade blade = new Blade(); game.addChild(blade); // Handle touch move game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); blade.updatePosition(pos.x, pos.y); // Check for collisions with fishes fishes.forEach(function (fish, index) { if (blade.intersects(fish)) { fish.hits--; if (fish.hits <= 0) { // Increase score score += fish.score; scoreTxt.setText('Score: ' + score); // Power-up player when score reaches 100 if (score >= 100) { blade.width *= 2; // Double the size of the blade blade.height *= 2; score = 0; // Reset score scoreTxt.setText('Score: ' + score + ' Power Up!'); } // Remove fish fish.destroy(); fishes.splice(index, 1); // Add a new fish var type = 'fish' + (Math.floor(Math.random() * 3) + 1); var newFish = new Fish(type); newFish.x = Math.random() * 2048; newFish.y = Math.random() * 2732; newFish.score = (type === 'fish1' ? 1 : type === 'fish2' ? 2 : 3) * 10; game.addChild(newFish); fishes.push(newFish); } else { // Show visual feedback for the hit LK.effects.flashObject(fish, 0xff0000, 1000); } } }); }); // Game tick LK.on('tick', function () { // Move fishes fishes.forEach(function (fish) { fish.move(); }); });
===================================================================
--- original.js
+++ change.js
@@ -49,27 +49,15 @@
/****
* Game Code
****/
-function displayPowerUpOptions() {
- // Display power up options when score reaches a certain threshold
- if (score % 100 === 0 && score !== 0) {
- var powerUpOption = Math.floor(Math.random() * powerUpChoices.length);
- var powerUpText = new Text2('Power Up: ' + powerUpChoices[powerUpOption], {
- size: 100,
- fill: "#ffffff"
- });
- LK.gui.top.addChild(powerUpText);
- }
-}
var fishes = [];
var blade;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
-var powerUpChoices = ['Increase Speed', 'Increase Size', 'Increase Score Multiplier']; // Power up options
LK.gui.top.addChild(scoreTxt);
// Create fishes
for (var i = 0; i < 10; i++) {
var type = 'fish' + (i % 3 + 1);
@@ -94,8 +82,15 @@
if (fish.hits <= 0) {
// Increase score
score += fish.score;
scoreTxt.setText('Score: ' + score);
+ // Power-up player when score reaches 100
+ if (score >= 100) {
+ blade.width *= 2; // Double the size of the blade
+ blade.height *= 2;
+ score = 0; // Reset score
+ scoreTxt.setText('Score: ' + score + ' Power Up!');
+ }
// Remove fish
fish.destroy();
fishes.splice(index, 1);
// Add a new fish
@@ -118,7 +113,5 @@
// Move fishes
fishes.forEach(function (fish) {
fish.move();
});
- // Check if power up options should be displayed
- displayPowerUpOptions();
});
\ No newline at end of file
日本の包丁. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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