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Please fix the bug: 'TypeError: self.minesweeper.isGameOver is not a function' in or related to this line: 'if (self.minesweeper.isGameOver()) {' Line Number: 42
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出現率が低すぎるバグがあります
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出現率が0なのであげて
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さらに0になるので出現するようにしてくださし
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魚が0になるので修正してください
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Please fix the bug: 'TypeError: LK.Container is not a constructor' in or related to this line: 'var powerUpScreen = new LK.Container({' Line Number: 201
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上記のロジックを実装してください
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上記のように修正してください
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Please fix the bug: 'TypeError: LK.Screen is not a constructor' in or related to this line: 'var powerUpScreen = new LK.Screen({' Line Number: 141
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ボスが出現しないので修正して
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Please fix the bug: 'Uncaught ReferenceError: Minesweeper is not defined' in or related to this line: 'self.minesweeper = new Minesweeper(10, 10, 10); // 10x10 grid with 10 mines' Line Number: 32
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ボスはマインスイーパーのゲームをクリアでクリアとして
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1000スコア毎にボスを出現させて
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スコアをもっとリッチなデザインにして
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背景画像を深海にして
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触るだけでスコアアップしているのでヒット後に消滅させて
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うまく表示されていないので修正してください パワーアップの項目はさまざまな種類をランダムに提案してください
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 96
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パワーアップする項目をプレイヤーに選択させてください
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消えない魚がいるのでなくしてください
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スコアが100達成する事にプレイヤーがパワーアップするようにしてください
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スコアが一定に達する事にランダムパワーアップをする選択肢を表示してください
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黄色のヒットしても消滅しない魚がでているバグがあるので修正してください
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ヒット時にヒットエフェクトを大きく出してください
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わかりやすく5ヒットで消滅するようにしてください
/**** * Classes ****/ // Blade class var Blade = Container.expand(function () { var self = Container.call(this); var bladeGraphics = self.attachAsset('blade', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { self.x = x; self.y = y; }; }); // Assets will be automatically created based on usage in the code. // Fish class var Fish = Container.expand(function (type) { var self = Container.call(this); var fishGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; self.direction = Math.random() < 0.5 ? 1 : -1; self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : 1; // High score fish require more hits self.initialHits = self.hits; // Store the initial hits for each fish self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score self.move = function () { self.x += self.speed * self.direction; if (self.x > 2048 || self.x < 0) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent water }); /**** * Game Code ****/ var fishes = []; var blade; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Create fishes for (var i = 0; i < 10; i++) { var type = 'fish' + (i % 3 + 1); var fish = new Fish(type); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fish.score = (i % 3 + 1) * 10; game.addChild(fish); fishes.push(fish); } // Create blade blade = new Blade(); game.addChild(blade); // Handle touch move game.on('move', function (obj) { var pos = obj.event.getLocalPosition(game); blade.updatePosition(pos.x, pos.y); // Check for collisions with fishes fishes.forEach(function (fish, index) { if (blade.intersects(fish)) { fish.hits--; if (fish.hits <= 0) { // Increase score score += fish.score; scoreTxt.setText('Score: ' + score); // Remove fish fish.destroy(); fishes.splice(index, 1); // Add a new fish var type = 'fish' + (Math.floor(Math.random() * 3) + 1); var newFish = new Fish(type); newFish.x = Math.random() * 2048; newFish.y = Math.random() * 2732; newFish.score = (type === 'fish1' ? 1 : type === 'fish2' ? 2 : 3) * 10; game.addChild(newFish); fishes.push(newFish); } else { // Show visual feedback for the hit LK.effects.flashObject(fish, 0xff0000, 1000); } } }); }); // Game tick LK.on('tick', function () { // Move fishes fishes.forEach(function (fish) { fish.move(); }); });
/****
* Classes
****/
// Blade class
var Blade = Container.expand(function () {
var self = Container.call(this);
var bladeGraphics = self.attachAsset('blade', {
anchorX: 0.5,
anchorY: 0.5
});
self.updatePosition = function (x, y) {
self.x = x;
self.y = y;
};
});
// Assets will be automatically created based on usage in the code.
// Fish class
var Fish = Container.expand(function (type) {
var self = Container.call(this);
var fishGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.hits = type === 'fish1' ? 1 : type === 'fish2' ? 5 : 1; // High score fish require more hits
self.initialHits = self.hits; // Store the initial hits for each fish
self.score = type === 'fish1' ? 10 : type === 'fish2' ? 50 : 10; // High score fish have higher score
self.move = function () {
self.x += self.speed * self.direction;
if (self.x > 2048 || self.x < 0) {
self.direction *= -1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent water
});
/****
* Game Code
****/
var fishes = [];
var blade;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Create fishes
for (var i = 0; i < 10; i++) {
var type = 'fish' + (i % 3 + 1);
var fish = new Fish(type);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
fish.score = (i % 3 + 1) * 10;
game.addChild(fish);
fishes.push(fish);
}
// Create blade
blade = new Blade();
game.addChild(blade);
// Handle touch move
game.on('move', function (obj) {
var pos = obj.event.getLocalPosition(game);
blade.updatePosition(pos.x, pos.y);
// Check for collisions with fishes
fishes.forEach(function (fish, index) {
if (blade.intersects(fish)) {
fish.hits--;
if (fish.hits <= 0) {
// Increase score
score += fish.score;
scoreTxt.setText('Score: ' + score);
// Remove fish
fish.destroy();
fishes.splice(index, 1);
// Add a new fish
var type = 'fish' + (Math.floor(Math.random() * 3) + 1);
var newFish = new Fish(type);
newFish.x = Math.random() * 2048;
newFish.y = Math.random() * 2732;
newFish.score = (type === 'fish1' ? 1 : type === 'fish2' ? 2 : 3) * 10;
game.addChild(newFish);
fishes.push(newFish);
} else {
// Show visual feedback for the hit
LK.effects.flashObject(fish, 0xff0000, 1000);
}
}
});
});
// Game tick
LK.on('tick', function () {
// Move fishes
fishes.forEach(function (fish) {
fish.move();
});
});
日本の包丁. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
忍者鰯. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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殿様鯨. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
爆弾クラーケン. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.