/**** 
* Classes
****/ 
// Enemy class representing other players
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 3;
	self.update = function () {
		// Enemy update logic
	};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Player update logic
	};
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
	var self = Container.call(this);
	var safeZoneGraphics = self.attachAsset('safeZone', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// SafeZone update logic
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
	var enemy = new Enemy();
	enemy.x = Math.random() * 2048;
	enemy.y = Math.random() * 2732;
	enemies.push(enemy);
	game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
// Game update logic
game.update = function () {
	player.update();
	enemies.forEach(function (enemy) {
		enemy.update();
	});
	safeZone.update();
	// Check if player is in the safe zone
	if (!player.intersects(safeZone)) {
		// Handle player outside safe zone
	}
	// Check for collisions between player and enemies
	enemies.forEach(function (enemy) {
		if (player.intersects(enemy)) {
			// Handle player collision with enemy
		}
	});
};
// Handle player movement
game.move = function (x, y, obj) {
	player.x = x;
	player.y = y;
};
// Handle game over
function handleGameOver() {
	LK.showGameOver();
} ===================================================================
--- original.js
+++ change.js
@@ -1,96 +1,94 @@
-/****
+/**** 
 * Classes
-****/
+****/ 
 // Enemy class representing other players
 var Enemy = Container.expand(function () {
-  var self = Container.call(this);
-  var enemyGraphics = self.attachAsset('enemy', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.speed = 3;
-  self.update = function () {
-    // Enemy update logic
-  };
+	var self = Container.call(this);
+	var enemyGraphics = self.attachAsset('enemy', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.speed = 3;
+	self.update = function () {
+		// Enemy update logic
+	};
 });
 // Assets will be automatically created and loaded by the LK engine based on their usage in the code.
 // Player class representing the main character
 var Player = Container.expand(function () {
-  var self = Container.call(this);
-  var playerGraphics = self.attachAsset('player', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.speed = 5;
-  self.update = function () {
-    // Player update logic
-  };
+	var self = Container.call(this);
+	var playerGraphics = self.attachAsset('player', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.speed = 5;
+	self.update = function () {
+		// Player update logic
+	};
 });
 // SafeZone class representing the safe area
 var SafeZone = Container.expand(function () {
-  var self = Container.call(this);
-  var safeZoneGraphics = self.attachAsset('safeZone', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // SafeZone update logic
-  };
+	var self = Container.call(this);
+	var safeZoneGraphics = self.attachAsset('safeZone', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// SafeZone update logic
+	};
 });
 
-/****
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-  backgroundColor: 0x000000 // Init game with black background
+	backgroundColor: 0x000000 // Init game with black background
 });
 
-/****
+/**** 
 * Game Code
-****/
+****/ 
 // Initialize player
 var player = game.addChild(new Player());
 player.x = 1024; // Center horizontally
 player.y = 1366; // Center vertically
 // Initialize enemies
 var enemies = [];
 for (var i = 0; i < 49; i++) {
-  var enemy = new Enemy();
-  enemy.x = Math.random() * 2048;
-  enemy.y = Math.random() * 2732;
-  enemies.push(enemy);
-  game.addChild(enemy);
+	var enemy = new Enemy();
+	enemy.x = Math.random() * 2048;
+	enemy.y = Math.random() * 2732;
+	enemies.push(enemy);
+	game.addChild(enemy);
 }
 // Initialize safe zone
 var safeZone = game.addChild(new SafeZone());
 safeZone.x = 1024; // Center horizontally
 safeZone.y = 1366; // Center vertically
 // Game update logic
 game.update = function () {
-  player.update();
-  enemies.forEach(function (enemy) {
-    enemy.update();
-  });
-  safeZone.update();
-  // Check if player is in the safe zone
-  if (!player.intersects(safeZone)) {
-    // Handle player outside safe zone
-  }
-  // Check for collisions between player and enemies
-  enemies.forEach(function (enemy) {
-    if (player.intersects(enemy)) {
-      // Handle player collision with enemy
-    }
-  });
+	player.update();
+	enemies.forEach(function (enemy) {
+		enemy.update();
+	});
+	safeZone.update();
+	// Check if player is in the safe zone
+	if (!player.intersects(safeZone)) {
+		// Handle player outside safe zone
+	}
+	// Check for collisions between player and enemies
+	enemies.forEach(function (enemy) {
+		if (player.intersects(enemy)) {
+			// Handle player collision with enemy
+		}
+	});
 };
 // Handle player movement
 game.move = function (x, y, obj) {
-  player.x = x;
-  player.y = y;
+	player.x = x;
+	player.y = y;
 };
 // Handle game over
 function handleGameOver() {
-  LK.showGameOver();
-}
-// Start the game
-game.start();
\ No newline at end of file
+	LK.showGameOver();
+}
\ No newline at end of file