/**** * Classes ****/ // Enemy class representing other players var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // SafeZone class representing the safe area var SafeZone = Container.expand(function () { var self = Container.call(this); var safeZoneGraphics = self.attachAsset('safeZone', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // SafeZone update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 1366; // Center vertically // Initialize enemies var enemies = []; for (var i = 0; i < 49; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Initialize safe zone var safeZone = game.addChild(new SafeZone()); safeZone.x = 1024; // Center horizontally safeZone.y = 1366; // Center vertically // Game update logic game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); }); safeZone.update(); // Check if player is in the safe zone if (!player.intersects(safeZone)) { // Handle player outside safe zone } // Check for collisions between player and enemies enemies.forEach(function (enemy) { if (player.intersects(enemy)) { // Handle player collision with enemy } }); }; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle game over function handleGameOver() { LK.showGameOver(); }
===================================================================
--- original.js
+++ change.js
@@ -1,96 +1,94 @@
-/****
+/****
* Classes
-****/
+****/
// Enemy class representing other players
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Enemy update logic
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Enemy update logic
+ };
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
- var self = Container.call(this);
- var safeZoneGraphics = self.attachAsset('safeZone', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // SafeZone update logic
- };
+ var self = Container.call(this);
+ var safeZoneGraphics = self.attachAsset('safeZone', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // SafeZone update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 2732;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 2732;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
// Game update logic
game.update = function () {
- player.update();
- enemies.forEach(function (enemy) {
- enemy.update();
- });
- safeZone.update();
- // Check if player is in the safe zone
- if (!player.intersects(safeZone)) {
- // Handle player outside safe zone
- }
- // Check for collisions between player and enemies
- enemies.forEach(function (enemy) {
- if (player.intersects(enemy)) {
- // Handle player collision with enemy
- }
- });
+ player.update();
+ enemies.forEach(function (enemy) {
+ enemy.update();
+ });
+ safeZone.update();
+ // Check if player is in the safe zone
+ if (!player.intersects(safeZone)) {
+ // Handle player outside safe zone
+ }
+ // Check for collisions between player and enemies
+ enemies.forEach(function (enemy) {
+ if (player.intersects(enemy)) {
+ // Handle player collision with enemy
+ }
+ });
};
// Handle player movement
game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
// Handle game over
function handleGameOver() {
- LK.showGameOver();
-}
-// Start the game
-game.start();
\ No newline at end of file
+ LK.showGameOver();
+}
\ No newline at end of file