/**** * Classes ****/ // Enemy class representing other players var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // SafeZone class representing the safe area var SafeZone = Container.expand(function () { var self = Container.call(this); var safeZoneGraphics = self.attachAsset('safeZone', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // SafeZone update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 1366; // Center vertically // Initialize enemies var enemies = []; for (var i = 0; i < 49; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Initialize safe zone var safeZone = game.addChild(new SafeZone()); safeZone.x = 1024; // Center horizontally safeZone.y = 1366; // Center vertically var safeZoneSize = 1000; // Initialize safe zone size // Game update logic game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); }); safeZone.update(); // Decrease safe zone size safeZoneSize -= 0.1; safeZone.width = safeZoneSize; safeZone.height = safeZoneSize; // Check if player is in the safe zone if (!player.intersects(safeZone)) { // Handle player outside safe zone } // Check for collisions between player and enemies enemies.forEach(function (enemy) { if (player.intersects(enemy)) { // Handle player collision with enemy } }); }; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle game over function handleGameOver() { LK.showGameOver(); }
/****
* Classes
****/
// Enemy class representing other players
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// SafeZone class representing the safe area
var SafeZone = Container.expand(function () {
var self = Container.call(this);
var safeZoneGraphics = self.attachAsset('safeZone', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// SafeZone update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Initialize enemies
var enemies = [];
for (var i = 0; i < 49; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
var safeZoneSize = 1000; // Initialize safe zone size
// Game update logic
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
});
safeZone.update();
// Decrease safe zone size
safeZoneSize -= 0.1;
safeZone.width = safeZoneSize;
safeZone.height = safeZoneSize;
// Check if player is in the safe zone
if (!player.intersects(safeZone)) {
// Handle player outside safe zone
}
// Check for collisions between player and enemies
enemies.forEach(function (enemy) {
if (player.intersects(enemy)) {
// Handle player collision with enemy
}
});
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle game over
function handleGameOver() {
LK.showGameOver();
}