/**** * Classes ****/ // Enemy class representing other players var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // SafeZone class representing the safe area var SafeZone = Container.expand(function () { var self = Container.call(this); var safeZoneGraphics = self.attachAsset('safeZone', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // SafeZone update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 1366; // Center vertically // Initialize enemies var enemies = []; for (var i = 0; i < 49; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } // Initialize safe zone var safeZone = game.addChild(new SafeZone()); safeZone.x = 1024; // Center horizontally safeZone.y = 1366; // Center vertically var safeZoneSize = 1000; // Initialize safe zone size // Game update logic game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); }); safeZone.update(); // Decrease safe zone size safeZoneSize -= 0.1; safeZone.width = safeZoneSize; safeZone.height = safeZoneSize; // Check if player is in the safe zone if (!player.intersects(safeZone)) { // Handle player outside safe zone } // Check for collisions between player and enemies enemies.forEach(function (enemy) { if (player.intersects(enemy)) { // Handle player collision with enemy } }); }; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle game over function handleGameOver() { LK.showGameOver(); }
===================================================================
--- original.js
+++ change.js
@@ -64,15 +64,20 @@
// Initialize safe zone
var safeZone = game.addChild(new SafeZone());
safeZone.x = 1024; // Center horizontally
safeZone.y = 1366; // Center vertically
+var safeZoneSize = 1000; // Initialize safe zone size
// Game update logic
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
});
safeZone.update();
+ // Decrease safe zone size
+ safeZoneSize -= 0.1;
+ safeZone.width = safeZoneSize;
+ safeZone.height = safeZoneSize;
// Check if player is in the safe zone
if (!player.intersects(safeZone)) {
// Handle player outside safe zone
}