/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Hero class representing the player character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Hero update logic
};
});
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -self.width) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var hero;
var obstacles = [];
var score = 0;
var scoreTxt;
// Function to handle game updates
game.update = function () {
// Update hero
hero.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (hero.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = 2048;
newObstacle.y = Math.random() * 2732;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Update score
score += 1;
scoreTxt.setText(score);
};
// Initialize hero
hero = game.addChild(new Hero());
hero.x = 200;
hero.y = 1366; // Center vertically
// Initialize score text
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle touch events for hero movement
game.down = function (x, y, obj) {
hero.y = y;
};
game.move = function (x, y, obj) {
hero.y = y;
};
game.up = function (x, y, obj) {
// Stop hero movement
};