/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Hero class representing the player character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; }); // Obstacle class representing obstacles in the game var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -self.width) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero; var obstacles = []; var score = 0; var scoreTxt; // Function to handle game updates game.update = function () { // Update hero hero.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (hero.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn new obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = Math.random() * 2732; obstacles.push(newObstacle); game.addChild(newObstacle); } // Update score score += 1; scoreTxt.setText(score); }; // Initialize hero hero = game.addChild(new Hero()); hero.x = 200; hero.y = 1366; // Center vertically // Initialize score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle touch events for hero movement game.down = function (x, y, obj) { hero.y = y; }; game.move = function (x, y, obj) { hero.y = y; }; game.up = function (x, y, obj) { // Stop hero movement };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Hero class representing the player character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Hero update logic
};
});
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -self.width) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var hero;
var obstacles = [];
var score = 0;
var scoreTxt;
// Function to handle game updates
game.update = function () {
// Update hero
hero.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (hero.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = 2048;
newObstacle.y = Math.random() * 2732;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Update score
score += 1;
scoreTxt.setText(score);
};
// Initialize hero
hero = game.addChild(new Hero());
hero.x = 200;
hero.y = 1366; // Center vertically
// Initialize score text
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle touch events for hero movement
game.down = function (x, y, obj) {
hero.y = y;
};
game.move = function (x, y, obj) {
hero.y = y;
};
game.up = function (x, y, obj) {
// Stop hero movement
};