User prompt
agrega un enemigo
User prompt
resetea todo el codigo
User prompt
movimiento circular en varias capar en grupos de 3
User prompt
la idea es que en unos circulos que estan estaticos pero girando en circulos muentras das click el jugador avanza hacia el centro i mientras avanza se crean mas circulos de manera infinita
User prompt
una cadena de circulos concentricos
User prompt
aumenta la separacion entre los 5 circuloa a unos 300px entre ello y en aumento
User prompt
aumenta la expansion de los circulos
User prompt
5 circulos concentricos
User prompt
abre mas el espacio entre objetos
User prompt
elimina la espiral
User prompt
aumenta la separacion entre cada circulo gradualmente
User prompt
organizalosen circulos concentricos
User prompt
Please fix the bug: 'ReferenceError: spiral is not defined' in or related to this line: 'spiral.update();' Line Number: 160
User prompt
crea un espiral con todos los enemigos
User prompt
que todos los elementos formen una espiral
User prompt
crea una espiral infinita
Initial prompt
Orbit
/**** * Initialize Game ****/ // Reset Assets section to initial state // Reset Asteroid class definition //<Assets used in the game will automatically appear here> // Reset Planet class definition // Reset Star class definition // Reset Initialize Game section to initial state // Reset Game Code section to initial state var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,143 +1,13 @@
-/****
-* Classes
-****/
-// Asteroid class to represent obstacles
-var Asteroid = Container.expand(function () {
- var self = Container.call(this);
- var asteroidGraphics = self.attachAsset('asteroid', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- var angle = Math.random() * Math.PI * 2; // Random initial angle
- var radius = Math.random() * 500; // Random initial radius for concentric circles
- var radiusIncrement = 300; // Increment to gradually increase separation
- self.update = function () {
- angle += 0.05; // Increment angle to create rotation
- self.x = 2048 / 2 + Math.cos(angle) * radius;
- self.y = 2732 / 2 + Math.sin(angle) * radius;
- // Remove radius increment to keep the circles static
- };
-});
-//<Assets used in the game will automatically appear here>
-// Planet class to represent the player's planet
-var Planet = Container.expand(function () {
- var self = Container.call(this);
- var planetGraphics = self.attachAsset('planet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var angle = 0;
- var radius = Math.random() * 500; // Random initial radius for concentric circles
- var radiusIncrement = 300; // Increment to gradually increase separation
- self.update = function () {
- angle += 0.05; // Increment angle to create rotation
- self.x = 2048 / 2 + Math.cos(angle) * radius;
- self.y = 2732 / 2 + Math.sin(angle) * radius;
- // Remove radius increment to keep the circles static
- };
-});
-// Star class to represent collectible items
-var Star = Container.expand(function () {
- var self = Container.call(this);
- var starGraphics = self.attachAsset('star', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var angle = Math.random() * Math.PI * 2; // Random initial angle
- var radius = Math.random() * 500; // Random initial radius for concentric circles
- var radiusIncrement = 300; // Increment to gradually increase separation
- self.update = function () {
- angle += 0.05; // Increment angle to create rotation
- self.x = 2048 / 2 + Math.cos(angle) * radius;
- self.y = 2732 / 2 + Math.sin(angle) * radius;
- // Remove radius increment to keep the circles static
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
+// Reset Assets section to initial state
+// Reset Asteroid class definition
+//<Assets used in the game will automatically appear here>
+// Reset Planet class definition
+// Reset Star class definition
+// Reset Initialize Game section to initial state
+// Reset Game Code section to initial state
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize arrays and variables
-var asteroids = [];
-var stars = [];
-var score = 0;
-var planet = game.addChild(new Planet());
-planet.x = 2048 / 2;
-planet.y = 2732 - 200;
-// Create circular movement in groups of 3 for asteroids
-for (var i = 0; i < 3; i++) {
- for (var j = 0; j < 3; j++) {
- var asteroid = new Asteroid();
- var angle = j / 3 * Math.PI * 2;
- var radius = 300 + i * 300; // Increase radius for each asteroid
- asteroid.x = 2048 / 2 + Math.cos(angle) * radius;
- asteroid.y = 2732 / 2 + Math.sin(angle) * radius;
- asteroids.push(asteroid);
- game.addChild(asteroid);
- }
-}
-// Create circular movement in groups of 3 for stars
-for (var i = 0; i < 3; i++) {
- for (var j = 0; j < 3; j++) {
- var star = new Star();
- var angle = j / 3 * Math.PI * 2;
- var radius = 300 + i * 300; // Increase radius for each star
- star.x = 2048 / 2 + Math.cos(angle) * radius;
- star.y = 2732 / 2 + Math.sin(angle) * radius;
- stars.push(star);
- game.addChild(star);
- }
-}
-// Score display
-var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Handle touch/mouse movement
-game.move = function (x, y, obj) {
- var dx = 2048 / 2 - planet.x;
- var dy = 2732 / 2 - planet.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 5) {
- planet.x += dx / distance * 5;
- planet.y += dy / distance * 5;
- }
-};
-// Update game logic
-game.update = function () {
- // Update stars
- stars.forEach(function (star, index) {
- if (planet.intersects(star)) {
- score += 10;
- scoreTxt.setText('Score: ' + score);
- star.destroy();
- stars.splice(index, 1);
- }
- });
- // Add new stars if needed
- if (stars.length < 3) {
- var newStar = new Star();
- newStar.x = Math.random() * 2048;
- newStar.y = Math.random() * -2732;
- stars.push(newStar);
- game.addChild(newStar);
- }
- // Add new asteroids if needed
- if (asteroids.length < 5) {
- var newAsteroid = new Asteroid();
- newAsteroid.x = Math.random() * 2048;
- newAsteroid.y = Math.random() * -2732;
- asteroids.push(newAsteroid);
- game.addChild(newAsteroid);
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
Dead
Sound effect
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