User prompt
agrega un enemigo
User prompt
resetea todo el codigo
User prompt
movimiento circular en varias capar en grupos de 3
User prompt
la idea es que en unos circulos que estan estaticos pero girando en circulos muentras das click el jugador avanza hacia el centro i mientras avanza se crean mas circulos de manera infinita
User prompt
una cadena de circulos concentricos
User prompt
aumenta la separacion entre los 5 circuloa a unos 300px entre ello y en aumento
User prompt
aumenta la expansion de los circulos
User prompt
5 circulos concentricos
User prompt
abre mas el espacio entre objetos
User prompt
elimina la espiral
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aumenta la separacion entre cada circulo gradualmente
User prompt
organizalosen circulos concentricos
User prompt
Please fix the bug: 'ReferenceError: spiral is not defined' in or related to this line: 'spiral.update();' Line Number: 160
User prompt
crea un espiral con todos los enemigos
User prompt
que todos los elementos formen una espiral
User prompt
crea una espiral infinita
Initial prompt
Orbit
/**** * Classes ****/ // Asteroid class to represent obstacles var Asteroid = Container.expand(function () { var self = Container.call(this); var asteroidGraphics = self.attachAsset('asteroid', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; var angle = Math.random() * Math.PI * 2; // Random initial angle var radius = Math.random() * 500; // Random initial radius for concentric circles var radiusIncrement = 0.1; // Increment to gradually increase separation self.update = function () { angle += 0.05; // Increment angle to create rotation self.x = 2048 / 2 + Math.cos(angle) * radius; self.y = 2732 / 2 + Math.sin(angle) * radius; radius += radiusIncrement; // Gradually increase the radius }; }); // EnemySpiral class to make all enemies form a spiral var EnemySpiral = Container.expand(function () { var self = Container.call(this); var angle = 0; var radius = Math.random() * 500; // Random initial radius for concentric circles var radiusIncrement = 0.1; // Increment to gradually increase separation self.update = function () { angle += 0.05; // Increment angle to create rotation self.x = 2048 / 2 + Math.cos(angle) * radius; self.y = 2732 / 2 + Math.sin(angle) * radius; radius += radiusIncrement; // Gradually increase the radius }; }); //<Assets used in the game will automatically appear here> // Planet class to represent the player's planet var Planet = Container.expand(function () { var self = Container.call(this); var planetGraphics = self.attachAsset('planet', { anchorX: 0.5, anchorY: 0.5 }); var angle = 0; var radius = Math.random() * 500; // Random initial radius for concentric circles var radiusIncrement = 0.1; // Increment to gradually increase separation self.update = function () { angle += 0.05; // Increment angle to create rotation self.x = 2048 / 2 + Math.cos(angle) * radius; self.y = 2732 / 2 + Math.sin(angle) * radius; radius += radiusIncrement; // Gradually increase the radius }; }); // Spiral class to create an infinite spiral effect var Spiral = Container.expand(function () { var self = Container.call(this); var angle = 0; var radius = 0; var spiralGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { angle += 0.1; // Increment angle to create rotation radius += 0.5; // Increment radius to create spiral effect self.x = 2048 / 2 + Math.cos(angle) * radius; self.y = 2732 / 2 + Math.sin(angle) * radius; // Reset radius to create an infinite spiral if (radius > 1000) { radius = 0; } }; }); // Star class to represent collectible items var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); var angle = Math.random() * Math.PI * 2; // Random initial angle var radius = Math.random() * 500; // Random initial radius for concentric circles var radiusIncrement = 0.1; // Increment to gradually increase separation self.update = function () { angle += 0.05; // Increment angle to create rotation self.x = 2048 / 2 + Math.cos(angle) * radius; self.y = 2732 / 2 + Math.sin(angle) * radius; radius += radiusIncrement; // Gradually increase the radius }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var asteroids = []; var stars = []; var score = 0; var planet = game.addChild(new Planet()); planet.x = 2048 / 2; planet.y = 2732 - 200; // Create asteroids for (var i = 0; i < 5; i++) { var asteroid = new Asteroid(); asteroid.x = Math.random() * 2048; asteroid.y = Math.random() * -2732; asteroids.push(asteroid); game.addChild(asteroid); } // Create stars for (var j = 0; j < 3; j++) { var star = new Star(); star.x = Math.random() * 2048; star.y = Math.random() * -2732; stars.push(star); game.addChild(star); } // Score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle touch/mouse movement game.move = function (x, y, obj) { planet.x = x; planet.y = y; }; // Create and add a spiral to the game var spiral = game.addChild(new Spiral()); // Create and add an enemy spiral to the game var enemySpiral = game.addChild(new EnemySpiral()); // Update game logic game.update = function () { // Update spiral spiral.update(); // Update EnemySpiral var enemySpiral = game.addChild(new EnemySpiral()); enemySpiral.update(); // Update stars stars.forEach(function (star, index) { if (planet.intersects(star)) { score += 10; scoreTxt.setText('Score: ' + score); star.destroy(); stars.splice(index, 1); } }); // Add new stars if needed if (stars.length < 3) { var newStar = new Star(); newStar.x = Math.random() * 2048; newStar.y = Math.random() * -2732; stars.push(newStar); game.addChild(newStar); } };
===================================================================
--- original.js
+++ change.js
@@ -10,23 +10,27 @@
});
self.speed = 5;
var angle = Math.random() * Math.PI * 2; // Random initial angle
var radius = Math.random() * 500; // Random initial radius for concentric circles
+ var radiusIncrement = 0.1; // Increment to gradually increase separation
self.update = function () {
angle += 0.05; // Increment angle to create rotation
self.x = 2048 / 2 + Math.cos(angle) * radius;
self.y = 2732 / 2 + Math.sin(angle) * radius;
+ radius += radiusIncrement; // Gradually increase the radius
};
});
// EnemySpiral class to make all enemies form a spiral
var EnemySpiral = Container.expand(function () {
var self = Container.call(this);
var angle = 0;
var radius = Math.random() * 500; // Random initial radius for concentric circles
+ var radiusIncrement = 0.1; // Increment to gradually increase separation
self.update = function () {
angle += 0.05; // Increment angle to create rotation
self.x = 2048 / 2 + Math.cos(angle) * radius;
self.y = 2732 / 2 + Math.sin(angle) * radius;
+ radius += radiusIncrement; // Gradually increase the radius
};
});
//<Assets used in the game will automatically appear here>
// Planet class to represent the player's planet
@@ -37,12 +41,14 @@
anchorY: 0.5
});
var angle = 0;
var radius = Math.random() * 500; // Random initial radius for concentric circles
+ var radiusIncrement = 0.1; // Increment to gradually increase separation
self.update = function () {
angle += 0.05; // Increment angle to create rotation
self.x = 2048 / 2 + Math.cos(angle) * radius;
self.y = 2732 / 2 + Math.sin(angle) * radius;
+ radius += radiusIncrement; // Gradually increase the radius
};
});
// Spiral class to create an infinite spiral effect
var Spiral = Container.expand(function () {
@@ -72,12 +78,14 @@
anchorY: 0.5
});
var angle = Math.random() * Math.PI * 2; // Random initial angle
var radius = Math.random() * 500; // Random initial radius for concentric circles
+ var radiusIncrement = 0.1; // Increment to gradually increase separation
self.update = function () {
angle += 0.05; // Increment angle to create rotation
self.x = 2048 / 2 + Math.cos(angle) * radius;
self.y = 2732 / 2 + Math.sin(angle) * radius;
+ radius += radiusIncrement; // Gradually increase the radius
};
});
/****
Dead
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