User prompt
agrega un enemigo
User prompt
resetea todo el codigo
User prompt
movimiento circular en varias capar en grupos de 3
User prompt
la idea es que en unos circulos que estan estaticos pero girando en circulos muentras das click el jugador avanza hacia el centro i mientras avanza se crean mas circulos de manera infinita
User prompt
una cadena de circulos concentricos
User prompt
aumenta la separacion entre los 5 circuloa a unos 300px entre ello y en aumento
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aumenta la expansion de los circulos
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5 circulos concentricos
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abre mas el espacio entre objetos
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elimina la espiral
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aumenta la separacion entre cada circulo gradualmente
User prompt
organizalosen circulos concentricos
User prompt
Please fix the bug: 'ReferenceError: spiral is not defined' in or related to this line: 'spiral.update();' Line Number: 160
User prompt
crea un espiral con todos los enemigos
User prompt
que todos los elementos formen una espiral
User prompt
crea una espiral infinita
Initial prompt
Orbit
/****
* Classes
****/
// Asteroid class to represent obstacles
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100; // Reset position to top
self.x = Math.random() * 2048; // Randomize horizontal position
}
};
});
//<Assets used in the game will automatically appear here>
// Planet class to represent the player's planet
var Planet = Container.expand(function () {
var self = Container.call(this);
var planetGraphics = self.attachAsset('planet', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the planet, if needed
};
});
// Star class to represent collectible items
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the star, if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var asteroids = [];
var stars = [];
var score = 0;
var planet = game.addChild(new Planet());
planet.x = 2048 / 2;
planet.y = 2732 - 200;
// Create asteroids
for (var i = 0; i < 5; i++) {
var asteroid = new Asteroid();
asteroid.x = Math.random() * 2048;
asteroid.y = Math.random() * -2732;
asteroids.push(asteroid);
game.addChild(asteroid);
}
// Create stars
for (var j = 0; j < 3; j++) {
var star = new Star();
star.x = Math.random() * 2048;
star.y = Math.random() * -2732;
stars.push(star);
game.addChild(star);
}
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle touch/mouse movement
game.move = function (x, y, obj) {
planet.x = x;
planet.y = y;
};
// Update game logic
game.update = function () {
// Update asteroids
asteroids.forEach(function (asteroid) {
asteroid.update();
if (planet.intersects(asteroid)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
// Update stars
stars.forEach(function (star, index) {
if (planet.intersects(star)) {
score += 10;
scoreTxt.setText('Score: ' + score);
star.destroy();
stars.splice(index, 1);
}
});
// Add new stars if needed
if (stars.length < 3) {
var newStar = new Star();
newStar.x = Math.random() * 2048;
newStar.y = Math.random() * -2732;
stars.push(newStar);
game.addChild(newStar);
}
}; /****
* Classes
****/
// Asteroid class to represent obstacles
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100; // Reset position to top
self.x = Math.random() * 2048; // Randomize horizontal position
}
};
});
//<Assets used in the game will automatically appear here>
// Planet class to represent the player's planet
var Planet = Container.expand(function () {
var self = Container.call(this);
var planetGraphics = self.attachAsset('planet', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the planet, if needed
};
});
// Star class to represent collectible items
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the star, if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var asteroids = [];
var stars = [];
var score = 0;
var planet = game.addChild(new Planet());
planet.x = 2048 / 2;
planet.y = 2732 - 200;
// Create asteroids
for (var i = 0; i < 5; i++) {
var asteroid = new Asteroid();
asteroid.x = Math.random() * 2048;
asteroid.y = Math.random() * -2732;
asteroids.push(asteroid);
game.addChild(asteroid);
}
// Create stars
for (var j = 0; j < 3; j++) {
var star = new Star();
star.x = Math.random() * 2048;
star.y = Math.random() * -2732;
stars.push(star);
game.addChild(star);
}
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle touch/mouse movement
game.move = function (x, y, obj) {
planet.x = x;
planet.y = y;
};
// Update game logic
game.update = function () {
// Update asteroids
asteroids.forEach(function (asteroid) {
asteroid.update();
if (planet.intersects(asteroid)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
// Update stars
stars.forEach(function (star, index) {
if (planet.intersects(star)) {
score += 10;
scoreTxt.setText('Score: ' + score);
star.destroy();
stars.splice(index, 1);
}
});
// Add new stars if needed
if (stars.length < 3) {
var newStar = new Star();
newStar.x = Math.random() * 2048;
newStar.y = Math.random() * -2732;
stars.push(newStar);
game.addChild(newStar);
}
};
Dead
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