\n\n","generatedCode":"
===================================================================\n--- original.js\n+++ change.js\n@@ -112,15 +112,43 @@\n \t\tanchorY: 0.5\n \t});\n \tself.overlay.visible = false;\n \tself.toggle = function () {\n+\t\t// Toggle the visibility of the settings overlay\n \t\tself.overlay.visible = !self.overlay.visible;\n \t};\n \tself.close = function () {\n+\t\t// Close the settings overlay\n \t\tself.overlay.visible = false;\n \t};\n \t// Add touch event listener to toggle settings\n-\tself.on('down', self.toggle);\n+\tself.on('down', function (obj) {\n+\t\t// Check if the settings button was pressed\n+\t\tvar pos = obj.event.getLocalPosition(game);\n+\t\tvar settingsButtonBounds = self.getBounds();\n+\t\tif (settingsButtonBounds.contains(pos.x, pos.y)) {\n+\t\t\tself.toggle();\n+\t\t}\n+\t});\n+\t// Add touch event listener to close settings\n+\tself.overlay.on('down', function (obj) {\n+\t\t// Check if the close button inside the overlay was pressed\n+\t\tvar pos = obj.event.getLocalPosition(self.overlay);\n+\t\tvar closeButtonBounds = self.closeButton.getBounds();\n+\t\tif (closeButtonBounds.contains(pos.x, pos.y)) {\n+\t\t\tself.close();\n+\t\t}\n+\t});\n+\t// Create a close button inside the overlay\n+\tself.closeButton = new Text2('Close', {\n+\t\tsize: 50,\n+\t\tfill: "#ffffff",\n+\t\tanchorX: 0.5,\n+\t\tanchorY: 0.5\n+\t});\n+\tself.closeButton.x = self.overlay.width / 2;\n+\tself.closeButton.y = self.overlay.height - 100;\n+\tself.overlay.addChild(self.closeButton);\n });\n \n /**** \n * Initialize Game\n
"} Upit | Learn about creating the game biscuit clicker with gen AI