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Migrate to the latest version of LK
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'checkForUpgrade')' in or related to this line: 'game.cookieUpgradeManager.checkForUpgrade();' Line Number: 149
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make the game a high level non simple game
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prestige upgrades should have higher multipliers than the normal ones
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make the prestige button a little more lower
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make prestige button a little lower
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move the prestige button to the middle right
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Implement error handling for potential issues, such as asset loading failures or unexpected events.
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Implement error handling for potential issues, such as asset loading failures or unexpected events.
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Fix Bug: 'Uncaught ReferenceError: Tutorial is not defined' in or related to this line: 'var tutorialScreen = new Tutorial();' Line Number: 304
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not the entire screen just a pop-up tutorial section
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Fix Bug: 'Uncaught LK.Game can only be initialized once' in or related to this line: 'var tutorialScreen = new LK.Game({' Line Number: 299
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add a tutorial screen in the start which shows most of the features and how to use them and what they require
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make prestige cost 10000000
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Add a prestige system that allows players to reset their progress for 10 new upgrades that are randomly generated with random names so it keeps going forever
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Add more upgrades and features to make the game more engaging.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.scoreText.setText(game.score.toString());' Line Number: 147
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.scoreText.setText(game.score.toString());' Line Number: 200
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Consider refactoring some parts of the code into separate functions for better readability.
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Add comments to explain the purpose of the code blocks and functions.
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Instead of displaying 1.1 on the scoreboard, simply show 1. As 1.1 continues to be repeated in the background, the score will gradually rise to 2.
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multipliers are too high
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When clicking at the bottom of the screen, the upgrades that are currently not visible should be displayed. Similarly, clicking near the top of the screen should initiate a scroll-up action using correct sources.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'global')' in or related to this line: 'self.startY = obj.event.data.global.y;' Line Number: 20
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'some')' in or related to this line: 'if (game.score >= upgrade.cost && !game.availableUpgrades.some(function (u) {' Line Number: 243
===================================================================
--- original.js
+++ change.js
@@ -7,8 +7,11 @@
var goldenCookieGraphic = self.attachAsset('cookieGold', {
anchorX: 0.5,
anchorY: 0.5
});
+ if (!goldenCookieGraphic) {
+ console.error('Failed to load golden cookie asset.');
+ }
self.interactive = true;
self.buttonMode = true;
self.on('down', function () {
game.incrementScore(1000); // Bonus score for clicking the golden cookie
@@ -31,14 +34,20 @@
self.currentScrollY = 0; // Current Y scroll position.
self.maxScrollY = 0; // Maximum Y scroll position (top limit).
self.minScrollY = 0; // Minimum Y scroll position (bottom limit).
self.on('down', function (obj) {
- if (obj.event.data) {
- self.startY = obj.event.data.global.y;
+ if (!obj.event.data) {
+ console.error('Touch event data is missing.');
+ return;
}
+ self.startY = obj.event.data.global.y;
});
self.on('move', function (obj) {
- var newY = obj.event.data && obj.event.data.global ? obj.event.data.global.y : 0;
+ if (!obj.event.data || !obj.event.data.global) {
+ console.error('Touch event data is missing or incomplete.');
+ return;
+ }
+ var newY = obj.event.data.global.y;
var deltaY = newY - self.startY;
self.startY = newY;
self.currentScrollY += deltaY;
self.currentScrollY = Math.min(self.currentScrollY, self.minScrollY);
@@ -111,8 +120,11 @@
var cookieGraphic = self.attachAsset('cookie', {
anchorX: 0.5,
anchorY: 0.5
});
+ if (!cookieGraphic) {
+ console.error('Failed to load main cookie asset.');
+ }
var upgradeLevels = [{
score: 1000,
id: 'cookieSilver'
}, {
@@ -205,8 +217,11 @@
var buttonGraphic = self.attachAsset('arrow', {
anchorX: 0.5,
anchorY: 0.5
});
+ if (!buttonGraphic) {
+ console.error('Failed to load prestige button asset.');
+ }
self.interactive = true;
self.buttonMode = true;
self.on('down', function () {
if (game.score >= 10000000) {
@@ -260,50 +275,8 @@
/****
* Game Code
****/
-var assetIds = ['arrow', 'background', 'cookie', 'cookieDiamond', 'cookieGold', 'cookieSilver'];
-var assetDetails = {
- 'arrow': {
- width: 200,
- height: 73.24,
- id: '65bb340385feaf6d66b90e76'
- },
- 'background': {
- width: 2048,
- height: 1865.1,
- id: '65b7fd95eb84848d0632ce23'
- },
- 'cookie': {
- width: 100,
- height: 93.76,
- id: '65b7dd13d671c97551796d0c'
- },
- 'cookieDiamond': {
- width: 160,
- height: 159.3,
- id: '65bb31ea85feaf6d66b90e69'
- },
- 'cookieGold': {
- width: 140,
- height: 131.26,
- id: '65bb31ea85feaf6d66b90e67'
- },
- 'cookieSilver': {
- width: 120,
- height: 112.51,
- id: '65bb31ea85feaf6d66b90e68'
- }
-};
-function loadAssets() {
- for (var i = 0; i < assetIds.length; i++) {
- var assetId = assetIds[i];
- try {} catch (e) {
- console.error('Failed to load asset with id: ' + assetId + ', Error: ' + e.message);
- }
- }
-}
-loadAssets();
game.prestigeManager = game.addChild(new PrestigeManager());
game.prestigeButton = game.addChild(new PrestigeButton());
LK.setInterval(function () {
var shouldSpawn = Math.random() < 0.1; // 10% chance to spawn a golden cookie