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Migrate to the latest version of LK
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'checkForUpgrade')' in or related to this line: 'game.cookieUpgradeManager.checkForUpgrade();' Line Number: 149
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make the game a high level non simple game
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prestige upgrades should have higher multipliers than the normal ones
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make the prestige button a little more lower
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make prestige button a little lower
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move the prestige button to the middle right
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Implement error handling for potential issues, such as asset loading failures or unexpected events.
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Implement error handling for potential issues, such as asset loading failures or unexpected events.
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Fix Bug: 'Uncaught ReferenceError: Tutorial is not defined' in or related to this line: 'var tutorialScreen = new Tutorial();' Line Number: 304
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not the entire screen just a pop-up tutorial section
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Fix Bug: 'Uncaught LK.Game can only be initialized once' in or related to this line: 'var tutorialScreen = new LK.Game({' Line Number: 299
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add a tutorial screen in the start which shows most of the features and how to use them and what they require
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make prestige cost 10000000
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Add a prestige system that allows players to reset their progress for 10 new upgrades that are randomly generated with random names so it keeps going forever
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Add more upgrades and features to make the game more engaging.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.scoreText.setText(game.score.toString());' Line Number: 147
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.scoreText.setText(game.score.toString());' Line Number: 200
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Consider refactoring some parts of the code into separate functions for better readability.
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Add comments to explain the purpose of the code blocks and functions.
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Instead of displaying 1.1 on the scoreboard, simply show 1. As 1.1 continues to be repeated in the background, the score will gradually rise to 2.
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multipliers are too high
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When clicking at the bottom of the screen, the upgrades that are currently not visible should be displayed. Similarly, clicking near the top of the screen should initiate a scroll-up action using correct sources.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'global')' in or related to this line: 'self.startY = obj.event.data.global.y;' Line Number: 20
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'some')' in or related to this line: 'if (game.score >= upgrade.cost && !game.availableUpgrades.some(function (u) {' Line Number: 243
/****
* Classes
****/
var ScrollingContainer = Container.expand(function () {
var self = Container.call(this);
self.interactive = true;
self.upgrades = [];
self.startY = 0;
self.currentScrollY = 0;
self.maxScrollY = 0;
self.minScrollY = 0;
self.on('down', function (obj) {
self.startY = obj.event.data.global.y;
});
self.on('move', function (obj) {
var newY = obj.event.data && obj.event.data.global ? obj.event.data.global.y : 0;
var deltaY = newY - self.startY;
self.startY = newY;
self.currentScrollY += deltaY;
self.currentScrollY = Math.min(self.currentScrollY, self.minScrollY);
self.currentScrollY = Math.max(self.currentScrollY, self.maxScrollY);
self.upgrades.forEach(function (upgrade) {
upgrade.y += deltaY;
});
});
self.addUpgrade = function (upgrade) {
self.upgrades.push(upgrade);
self.addChild(upgrade);
self.maxScrollY = Math.min(self.maxScrollY, -upgrade.y + 200);
self.minScrollY = 0;
};
});
var Cursor = Container.expand(function (initialCost, cps) {
var self = Container.call(this);
self.cost = initialCost;
self.cps = cps; // cookies per second
self.amount = 0;
self.purchase = function () {
if (game.score >= self.cost) {
game.score -= self.cost;
self.amount++;
self.cost = Math.ceil(self.cost * 1.20); // Increase cost by 20% for the next purchase
game.scoreText.setText(game.score.toString());
// Update the display for the number of Cursors and the next cost
self.cursorText.setText('Cursors: ' + self.amount + ' - Next Cost: ' + self.cost + ' Cookies');
// Visual feedback for Cursor purchase
LK.effects.flashObject(self.cursorText, 0x00ff00, 100);
}
};
self.generateCookies = function () {
// Generate cookies from Cursors every second
var cookiesPerSecond = self.amount * self.cps;
LK.setInterval(function () {
game.incrementScore(cookiesPerSecond);
}, 1000);
};
// Start generating cookies when a Cursor is created
self.generateCookies();
// Display the number of Cursors and the next cost
self.cursorText = new Text2('Cursors: ' + self.amount + ' - Next Cost: ' + self.cost + ' Cookies', {
size: 50,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5
});
self.cursorText.x = -self.width / 2;
self.addChild(self.cursorText);
self.interactive = true;
self.buttonMode = true;
self.on('down', self.purchase);
});
var ClickableCookie = Container.expand(function () {
var self = Container.call(this);
var cookieGraphic = self.attachAsset('cookie', {
anchorX: 0.5,
anchorY: 0.5
});
self.interactive = true;
self.buttonMode = true;
self.clickMultiplier = 2;
self.on('down', function () {
game.incrementScore(self.clickMultiplier);
// Visual feedback for cookie click
LK.effects.flashObject(self, 0xffff00, 100);
self.scaleX = 1.1;
self.scaleY = 1.1;
LK.setTimeout(function () {
self.scaleX = 1;
self.scaleY = 1;
}, 100);
// Sound functionality is not available
});
self.setMultiplier = function (multiplier) {
self.clickMultiplier = multiplier;
};
});
var Upgrade = Container.expand(function (name, cost, multiplier) {
var self = Container.call(this);
self.name = name;
self.cost = cost;
self.multiplier = multiplier;
self.level = 0;
// Display the upgrade information
self.upgradeText = new Text2(self.name + ': Cost ' + self.cost + ' - Multiplier: ' + self.multiplier, {
size: 40,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.5
});
self.upgradeText.x = -self.width / 2;
self.addChild(self.upgradeText);
self.interactive = true;
self.buttonMode = true;
self.on('down', function () {
if (game.score >= self.cost) {
game.score -= self.cost;
game.cookie.setMultiplier(game.cookie.clickMultiplier * self.multiplier);
self.level++;
self.cost = Math.ceil(self.cost * 1.20); // Increase cost by 20% for the next level
game.scoreText.setText(game.score.toString());
// Update the display for the upgrade level and the next cost
self.upgradeText.setText(self.name + ': Cost ' + self.cost + ' - Multiplier: ' + self.multiplier + ' - Level: ' + self.level);
// Visual feedback for upgrade purchase
LK.effects.flashObject(self.upgradeText, 0x00ff00, 100);
}
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x476cd0
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
}));
game.score = 0;
game.availableUpgrades = [];
game.cursor = game.addChild(new Cursor(15, 2)); // Initial cost: 15, Initial cookies per second: 2
game.cursor.x = 2048 / 2 - 150;
game.cursor.y = 2732 / 2 - 300;
game.cookie = game.addChild(new ClickableCookie());
game.cookie.x = 2048 / 2;
game.cookie.y = 2732 / 2;
game.scoreText = new Text2('0', {
size: 150,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(game.scoreText);
game.incrementScore = function (amount) {
amount = amount || 1;
game.score += amount;
game.scoreText.setText(game.score.toString());
game.unlockUpgrades();
};
var upgrades = [{}, {
name: 'Sprinkle Spritzer',
cost: 15,
multiplier: 2,
level: 0
}, {
name: 'Choco-Mixer',
cost: 50,
multiplier: 5,
level: 0
}, {
name: 'Caramelizer',
cost: 100,
multiplier: 10,
level: 0
}, {
name: 'Jelly Jamboree',
cost: 200,
multiplier: 20,
level: 0
}, {
name: 'Muffin Master',
cost: 500,
multiplier: 50,
level: 0
}, {
name: 'Cookie Treehouse',
cost: 1000,
multiplier: 100,
level: 0
}, {
name: 'Quantum Doughinator',
cost: 2000,
multiplier: 200,
level: 0
}, {
name: 'Galactic Ovenlord',
cost: 5000,
multiplier: 500,
level: 0
}, {
name: 'Sugar Surge',
cost: 10000,
multiplier: 1000,
level: 0
}, {
name: 'Flavor Nexus',
cost: 20000,
multiplier: 2000,
level: 0
}, {
name: 'Dough Dimension',
cost: 40000,
multiplier: 4000,
level: 0
}, {
name: 'Confection Constellation',
cost: 80000,
multiplier: 8000,
level: 0
}, {
name: 'Biscuit Black Hole',
cost: 160000,
multiplier: 16000,
level: 0
}];
game.upgradeContainer = game.addChild(new ScrollingContainer());
game.upgradeContainer.x = 150;
game.upgradeContainer.y = 2732 / 2;
game.unlockUpgrades = function () {
upgrades.forEach(function (upgrade, index) {
if (game.score >= upgrade.cost && !game.availableUpgrades.some(function (u) {
return u.name === upgrade.name;
})) {
var upgradeInstance = new Upgrade(upgrade.name, upgrade.cost, upgrade.multiplier);
game.availableUpgrades.push(upgradeInstance);
upgradeInstance.x = 150;
upgradeInstance.y = 150 * game.upgradeContainer.upgrades.length;
game.upgradeContainer.addUpgrade(upgradeInstance);
}
});
};
game.unlockUpgrades();