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generate cookies each second not each tick
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make generatecookies every second not tick
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fix bugs
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add background
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remove settings
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remove factory
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remove factory
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Fix Bug: 'TypeError: game.unlockUpgrades is not a function' in or related to this line: 'game.unlockUpgrades();' Line Number: 103
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Fix Bug: 'TypeError: game.unlockUpgrades is not a function' in or related to this line: 'game.unlockUpgrades();' Line Number: 103
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optimize the game but remember that its still cookie clicker not something with power ups
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Fix Bug: 'Uncaught ReferenceError: toggleSettings is not defined' in or related to this line: 'var settingsButton = new LK.Button('Settings', {' Line Number: 256
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Update the initialization of the game to include the settings button:/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x476cd0 // Init game with background color set to the 'background' asset color }); // Settings button var settingsButton = new LK.Button('Settings', { fontSize: 30, fill: '#ffffff', padding: 10, position: 'top-right', onClick: toggleSettings }); game.gui.addChild(settingsButton); // Settings overlay var settingsOverlay = new LK.Overlay({ width: 500, height: 400, backgroundColor: 0x333333, position: 'center', display: 'none', closeButton: true, onClose: closeSettings }); settingsOverlay.addChild(new LK.Text('Settings Menu', { fontSize: 40, fill: '#ffffff' })); // Add settings options or any other UI elements to the overlay as needed game.gui.addChild(settingsOverlay);
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function toggleSettings() { const settingsOverlay = document.getElementById('settingsOverlay'); settingsOverlay.style.display = (settingsOverlay.style.display === 'block') ? 'none' : 'block'; } function closeSettings() { document.getElementById('settingsOverlay').style.display = 'none'; }
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make a button the size of the asset settingsoverlay at settingsoverlay for the settings overlay
/**** * Classes ****/ var Cursor = Container.expand(function (initialCost, cps) { var self = Container.call(this); self.cost = initialCost; self.cps = cps; // cookies per second self.amount = 0; self.purchase = function () { if (game.score >= self.cost) { game.score -= self.cost; self.amount++; self.cost = Math.ceil(self.cost * 1.15); // Increase cost by 15% for the next purchase game.scoreText.setText(game.score.toString()); // Update the display for the number of Cursors and the next cost self.cursorText.setText('Cursors: ' + self.amount + ' - Next Cost: ' + self.cost + ' Cookies'); // Visual feedback for Cursor purchase LK.effects.flashObject(self.cursorText, 0x00ff00, 100); } }; self.generateCookies = function () { // Generate cookies from Cursors every second instead of every tick if (LK.ticks % 30 == 0) { game.incrementScore(self.amount * self.cps * 2); } }; // Display the number of Cursors and the next cost self.cursorText = new Text2('Cursors: ' + self.amount + ' - Next Cost: ' + self.cost + ' Cookies', { size: 50, fill: "#ffffff", anchorX: 0.5, anchorY: 0.5 }); self.cursorText.x = -self.width / 2; self.addChild(self.cursorText); self.interactive = true; self.buttonMode = true; self.on('down', self.purchase); }); var ClickableCookie = Container.expand(function () { var self = Container.call(this); var cookieGraphic = self.attachAsset('cookie', { anchorX: 0.5, anchorY: 0.5 }); self.interactive = true; self.buttonMode = true; self.clickMultiplier = 2; self.on('down', function () { game.incrementScore(self.clickMultiplier); // Visual feedback for cookie click LK.effects.flashObject(self, 0xffff00, 100); self.scaleX = 1.1; self.scaleY = 1.1; LK.setTimeout(function () { self.scaleX = 1; self.scaleY = 1; }, 100); // Sound functionality is not available }); self.setMultiplier = function (multiplier) { self.clickMultiplier = multiplier; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x476cd0 // Init game with background color set to the 'background' asset color }); /**** * Game Code ****/ game.score = 0; game.cursor = game.addChild(new Cursor(10, 2)); // Initial cost: 10, Initial cookies per second: 2 game.cursor.x = 2048 / 2 - 150; game.cursor.y = 2732 / 2 - 300; game.cookie = game.addChild(new ClickableCookie()); game.cookie.x = 2048 / 2; game.cookie.y = 2732 / 2; game.scoreText = new Text2('0', { size: 150, fill: "#ffffff", anchorX: 0.5, anchorY: 0 }); LK.gui.top.addChild(game.scoreText); game.incrementScore = function (amount) { amount = amount || 1; game.score += amount; game.scoreText.setText(game.score.toString()); game.unlockUpgrades(); }; LK.on('tick', function () { // Game logic that needs to be run every frame game.cursor.generateCookies(); // Generate cookies from Cursors every tick }); var upgrades = [{}, { name: 'Sprinkle Spritzer', cost: 10, multiplier: 2, level: 0 }, { name: 'Choco-Mixer', cost: 50, multiplier: 5, level: 0 }, { name: 'Caramelizer', cost: 100, multiplier: 10, level: 0 }, { name: 'Jelly Jamboree', cost: 200, multiplier: 20, level: 0 }, { name: 'Muffin Master', cost: 500, multiplier: 50, level: 0 }, { name: 'Cookie Treehouse', cost: 1000, multiplier: 100, level: 0 }, { name: 'Quantum Doughinator', cost: 2000, multiplier: 200, level: 0 }, { name: 'Galactic Ovenlord', cost: 5000, multiplier: 500, level: 0 }]; game.availableUpgrades = [];
===================================================================
--- original.js
+++ change.js
@@ -61,98 +61,8 @@
self.setMultiplier = function (multiplier) {
self.clickMultiplier = multiplier;
};
});
-var Factory = Container.expand(function () {
- var self = Container.call(this);
- var factoryGraphic = self.attachAsset('factory', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 2732 - 300;
- game.addChild(self);
- self.produceCookies = function () {
- game.incrementScore(1);
- };
-});
-var Upgrade = Container.expand(function (name, cost, multiplier) {
- var self = Container.call(this);
- self.name = name;
- self.cost = cost;
- self.multiplier = multiplier;
- self.level = 0;
- // Display the upgrade information
- self.upgradeText = new Text2(self.name + ': Cost ' + self.cost + ' - Multiplier: ' + self.multiplier, {
- size: 50,
- fill: "#ffffff",
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.upgradeText.x = -self.width / 2;
- self.addChild(self.upgradeText);
- self.interactive = true;
- self.buttonMode = true;
- self.on('down', function () {
- if (game.score >= self.cost) {
- game.score -= self.cost;
- game.cookie.setMultiplier(game.cookie.clickMultiplier * self.multiplier);
- self.level++;
- game.scoreText.setText(game.score.toString());
- // Update the display for the upgrade level and the next cost
- self.upgradeText.setText(self.name + ': Cost ' + self.cost + ' - Multiplier: ' + self.multiplier + ' - Level: ' + self.level);
- // Visual feedback for upgrade purchase
- LK.effects.flashObject(self.upgradeText, 0x00ff00, 100);
- }
- });
-});
-var Settings = Container.expand(function () {
- var self = Container.call(this);
- self.overlay = self.attachAsset('settingsOverlay', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.overlay.visible = false;
- self.toggle = function () {
- // Toggle the visibility of the settings overlay
- self.overlay.visible = !self.overlay.visible;
- LK.effects.flashObject(self.overlay, 0xffffff, 100);
- };
- self.close = function () {
- // Close the settings overlay
- self.overlay.visible = false;
- LK.effects.flashObject(self.overlay, 0xffffff, 100);
- };
- // Add touch event listener to toggle settings
- self.settingsButton = new Container();
- self.settingsButton.width = self.overlay.width;
- self.settingsButton.height = self.overlay.height;
- self.settingsButton.x = self.overlay.x;
- self.settingsButton.y = self.overlay.y;
- self.settingsButton.interactive = true;
- self.settingsButton.buttonMode = true;
- self.settingsButton.on('down', self.toggle);
- self.addChild(self.settingsButton);
- // Add touch event listener to close settings
- self.overlay.on('down', function (obj) {
- // Check if the close button inside the overlay was pressed
- var pos = obj.event.getLocalPosition(self.overlay);
- var closeButtonBounds = self.closeButton.getBounds();
- if (closeButtonBounds.contains(pos.x, pos.y)) {
- self.close();
- }
- });
- // Create a close button inside the overlay
- self.closeButton = new Text2('Close', {
- size: 50,
- fill: "#ffffff",
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.closeButton.x = self.overlay.width / 2;
- self.closeButton.y = self.overlay.height - 100;
- self.overlay.addChild(self.closeButton);
-});
/****
* Initialize Game
****/
@@ -162,11 +72,8 @@
/****
* Game Code
****/
-game.settings = game.addChild(new Settings());
-game.settings.x = 2048 / 2;
-game.settings.y = 2732 / 2;
game.score = 0;
game.cursor = game.addChild(new Cursor(10, 2)); // Initial cost: 10, Initial cookies per second: 2
game.cursor.x = 2048 / 2 - 150;
game.cursor.y = 2732 / 2 - 300;
@@ -230,41 +137,5 @@
cost: 5000,
multiplier: 500,
level: 0
}];
-game.availableUpgrades = [];
-game.unlockUpgrades = function () {
- upgrades.forEach(function (upgrade, index) {
- if (game.score >= upgrade.cost / 2 && game.availableUpgrades.indexOf(upgrade.name) === -1) {
- game.availableUpgrades.push(upgrade.name);
- var upgradeInstance = new Upgrade(upgrade.name, upgrade.cost, upgrade.multiplier);
- upgradeInstance.x = 150;
- upgradeInstance.y = 2732 / 2 + 150 * game.availableUpgrades.length;
- game.addChild(upgradeInstance);
- }
- });
-};
-game.unlockUpgrades(); // Settings button
-var settingsButton = new LK.Button('Settings', {
- fontSize: 30,
- fill: '#ffffff',
- padding: 10,
- position: 'top-right',
- onClick: game.settings.toggle
-});
-game.gui.addChild(settingsButton);
-// Settings overlay
-var settingsOverlay = new LK.Overlay({
- width: 500,
- height: 400,
- backgroundColor: 0x333333,
- position: 'center',
- display: 'none',
- closeButton: true,
- onClose: closeSettings
-});
-settingsOverlay.addChild(new LK.Text('Settings Menu', {
- fontSize: 40,
- fill: '#ffffff'
-}));
-// Add settings options or any other UI elements to the overlay as needed
-game.gui.addChild(settingsOverlay);
\ No newline at end of file
+game.availableUpgrades = [];
\ No newline at end of file