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can u please add this code for the settings to work correctly:
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replace background with settingsoverlay
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// Add these functions to your script.js file function toggleSettings() { const settingsOverlay = document.getElementById('settingsOverlay'); settingsOverlay.style.display = (settingsOverlay.style.display === 'block') ? 'none' : 'block'; } function closeSettings() { document.getElementById('settingsOverlay').style.display = 'none'; }
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lengthen the black background to match the length of the upgrades text
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add a black line background to all upgrades
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place the background asset
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add a background asset
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Use vibrant and appealing colors to make the game visually attractive.
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Fix Bug: 'Uncaught TypeError: fetch is not a function' in or related to this line: 'fetch('https://api.example.com/leaderboard').then(function (response) {' Line Number: 215
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create this code: // Add these functions to your script.js file function updateLeaderboard() { // Fetch leaderboard data from the mock API fetch('https://api.example.com/leaderboard') .then(response => response.json()) .then(data => displayLeaderboard(data)); } function displayLeaderboard(leaderboardData) { const leaderboardList = document.getElementById('leaderboardList'); leaderboardList.innerHTML = ''; leaderboardData.forEach((entry, index) => { const leaderboardItem = document.createElement('li'); leaderboardItem.textContent = `${index + 1}. ${entry.name} - ${entry.score} Biscuits`; leaderboardList.appendChild(leaderboardItem); }); } function submitScoreToLeaderboard() { const playerName = prompt('Enter your name:'); if (playerName) { // Submit the player's score to the mock API const playerScore = game.score; fetch('https://api.example.com/leaderboard', { method: 'POST', headers: { 'Content-Type': 'application/json', }, body: JSON.stringify({ name: playerName, score: playerScore }), }) .then(() => updateLeaderboard()); } } // Call updateLeaderboard when the game starts updateLeaderboard();
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HTML:
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Fix Bug: 'TypeError: LK.effects.emitParticles is not a function' in or related to this line: 'LK.effects.emitParticles(self.x, self.y, 5, 0x00ff00, 50);' Line Number: 112
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when i press the upgrade for some reason it doesnt upgrade
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when clicking on a upgrade it doesnt upgrade
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remove the cursor upgrade with multiplier 0.1
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Limit the number of upgrades available at the beginning to avoid overwhelming the player. Introduce new upgrades gradually as the player progresses.
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Adjust the progression speed to keep players engaged. In hypercasual games, progression should feel quick and rewarding.
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Fix Bug: 'TypeError: LK.effects.emitParticles is not a function' in or related to this line: 'LK.effects.emitParticles(self.x, self.y, 10, 0xffff00, 50);' Line Number: 60
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Consider adding simple animations or particle effects to make interactions more satisfying.
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Provide immediate visual and auditory feedback when the player clicks the cookie or makes a purchase. This enhances the feeling of progression.
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Fix Bug: 'Uncaught ReferenceError: Upgrade is not defined' in or related to this line: 'var upgradeInstance = new Upgrade(upgrade.name, upgrade.cost, upgrade.multiplier);' Line Number: 190
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Use easily recognizable symbols or icons for upgrades to improve visual clarity.
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Keep the user interface clean and straightforward. Hypercasual games often have minimalistic designs.
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'Cursor')' in or related to this line: 'game.upgrades[upgrade.name] = upgradeInstance;' Line Number: 198
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You're creating instances of the Upgrade class for each upgrade. If you want to dynamically handle upgrades based on the provided data, you can create instances dynamically in the upgrades.forEach loop.
===================================================================
--- original.js
+++ change.js
@@ -76,8 +76,10 @@
};
});
var Upgrade = Container.expand(function (name, cost, multiplier) {
var self = Container.call(this);
+ var upgradeBg = new UpgradeBackground(500, 100, 0x000000); // width, height, color
+ self.addChild(upgradeBg);
self.name = name;
self.cost = cost;
self.multiplier = multiplier;
self.level = 0;
@@ -104,8 +106,15 @@
LK.effects.flashObject(self.upgradeText, 0x00ff00, 100);
}
});
});
+var UpgradeBackground = Container.expand(function (width, height, color) {
+ var self = Container.call(this);
+ var backgroundShape = self.attachAsset({
+ anchorX: 0.5,
+ anchorY: 0.5
+ }, {});
+});
/****
* Initialize Game
****/