\n\n\n\nJavaScript: // Add these functions to your script.js file\n\nfunction updateLeaderboard() {\n // Fetch leaderboard data from the mock API\n fetch('https://api.example.com/leaderboard')\n .then(response => response.json())\n .then(data => displayLeaderboard(data));\n}\n\nfunction displayLeaderboard(leaderboardData) {\n const leaderboardList = document.getElementById('leaderboardList');\n leaderboardList.innerHTML = '';\n\n leaderboardData.forEach((entry, index) => {\n const leaderboardItem = document.createElement('li');\n leaderboardItem.textContent = `${index + 1}. ${entry.name} - ${entry.score} Biscuits`;\n leaderboardList.appendChild(leaderboardItem);\n });\n}\n\nfunction submitScoreToLeaderboard() {\n const playerName = prompt('Enter your name:');\n if (playerName) {\n // Submit the player's score to the mock API\n const playerScore = game.score;\n fetch('https://api.example.com/leaderboard', {\n method: 'POST',\n headers: {\n 'Content-Type': 'application/json',\n },\n body: JSON.stringify({ name: playerName, score: playerScore }),\n })\n .then(() => updateLeaderboard());\n }\n}\n\n// Call updateLeaderboard when the game starts\nupdateLeaderboard();","generatedCode":"
===================================================================\n--- original.js\n+++ change.js\n@@ -109,9 +109,9 @@\n /**** \n * Initialize Game\n ****/\n var game = new LK.Game({\n-\tbackgroundColor: 0x000000 // Init game with black background\n+\tbackgroundColor: 0x000000\n });\n \n /**** \n * Game Code\n@@ -122,35 +122,15 @@\n game.cursor.y = 2732 / 2 - 300;\n game.cookie = game.addChild(new ClickableCookie());\n game.cookie.x = 2048 / 2;\n game.cookie.y = 2732 / 2;\n-game.scoreText = new Text2('0', {\n-\tsize: 150,\n-\tfill: "#ffffff",\n-\tanchorX: 0.5,\n-\tanchorY: 0\n-});\n-LK.gui.top.addChild(game.scoreText);\n game.incrementScore = function (amount) {\n \tamount = amount || 1;\n \tgame.score += amount;\n-\tgame.scoreText.setText(game.score.toString());\n+\tdocument.getElementById('score').textContent = 'Biscuits: ' + game.score.toString();\n \tgame.unlockUpgrades();\n };\n-LK.on('tick', function () {\n-\t// Game logic that needs to be run every frame\n-\tgame.cursor.generateCookies(); // Generate cookies from Cursors every tick\n-});\n // Event listeners for touch events\n-game.on('down', function (obj) {\n-\t// Handle touch down events\n-});\n-game.on('up', function (obj) {\n-\t// Handle touch up events\n-});\n-game.on('move', function (obj) {\n-\t// Handle touch move events\n-});\n var upgrades = [{}, {\n \tname: 'Sprinkle Spritzer',\n \tcost: 10,\n \tmultiplier: 2,\n
"} Upit | Learn about creating the game biscuit clicker with gen AI