User prompt
kaleci ve top hitboxunu biraz küçült
User prompt
aimline birazcık kısalt
User prompt
aimline uzat
User prompt
aimline boyunu biraz arttır
User prompt
aimline hitboxunu biraz küçült
User prompt
Sound assetsleri sil
Code edit (1 edits merged)
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User prompt
soundlarınn hepsini kaldır
User prompt
save sound ekle
User prompt
when don't goal play save sound
User prompt
top nete değmezse save sesi çalsın
User prompt
topa vurduğu anda kick sesini oynat
Code edit (1 edits merged)
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User prompt
top gol olursa kalecinin hızını arttır
Code edit (1 edits merged)
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User prompt
kaleci gol yedikçe daha da hızlansın
User prompt
gol yedikçe kalecinin hızını arttır
User prompt
her golden sonra kalecinin hızı artsın
User prompt
top eğer nete değmezse de oyunu bitir
User prompt
her 5 golde bir kaleci hızlansın
User prompt
10 gol attıktan sonra hedef alamamayı kaldır
User prompt
gol atınca oyunu devam ettir gol hedefini kaldır
User prompt
eğer oyuncu 1000 gole ulaşırsa oyunu kazansın
User prompt
gol atma hedefi 1000
User prompt
gol atma sayısı sınırsız olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.isMoving = false; self.gravity = -0.5; self.friction = 0.98; self.shoot = function (targetX, targetY) { var deltaX = targetX - self.x; var deltaY = targetY - self.y; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); self.velocityX = deltaX / distance * 30; // Increase speed for direct aim self.velocityY = deltaY / distance * 30; // Increase speed for direct aim self.isMoving = true; }; self.reset = function () { self.x = 1024; self.y = 1700; self.velocityX = 0; self.velocityY = 0; self.isMoving = false; }; self.update = function () { if (self.isMoving) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; self.velocityX *= self.friction; self.velocityY *= self.friction; if (Math.abs(self.velocityX) < 0.5 && Math.abs(self.velocityY) < 0.5) { self.isMoving = false; } } }; return self; }); var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 1.0 }); self.direction = 1; self.speed = 5; self.minX = 800; self.maxX = 1248; self.reactDistance = 400; self.update = function () { self.x += self.direction * self.speed; if (self.x <= self.minX) { self.x = self.minX; self.direction = 1; } else if (self.x >= self.maxX) { self.x = self.maxX; self.direction = -1; } if (ball.isMoving && ball.y < self.y + self.reactDistance) { if (ball.x < self.x - 20) { self.direction = -1; self.speed = 5; } else if (ball.x > self.x + 20) { self.direction = 1; self.speed = 5; } } else { self.speed = 3 + Math.floor(goalCount / 1); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228b22 }); /**** * Game Code ****/ var goalWidth = 800; // Increased width var goalHeight = 400; // Increased height var goalX = 1024 - goalWidth / 2; // Centered horizontally var goalY = 500; // Moved further down the screen var net = game.addChild(LK.getAsset('net', { x: goalX + 20, y: goalY + 20, alpha: 0.3 })); var leftPost = game.addChild(LK.getAsset('goalpost', { x: goalX, y: goalY, anchorX: 0.5, anchorY: 0 })); var rightPost = game.addChild(LK.getAsset('goalpost', { x: goalX + goalWidth, y: goalY, anchorX: 0.5, anchorY: 0 })); var crossbar = game.addChild(LK.getAsset('crossbar', { x: goalX, y: goalY, anchorX: 0, anchorY: 0.5 })); var ball = game.addChild(new Ball()); ball.reset(); var goalkeeper = game.addChild(new Goalkeeper()); goalkeeper.x = 1024; goalkeeper.y = goalY + goalHeight + 30; // Moved even closer to the net var aimLine = game.addChild(LK.getAsset('aimLine', { anchorX: 0.5, anchorY: 0, alpha: 0 })); var isAiming = false; var shotCount = 0; var goalCount = 0; var scoreTxt = new Text2('Goals: 0/0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var instructionTxt = new Text2('Tap and drag to aim, release to shoot!', { size: 60, fill: 0xFFFF00 }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 1024; instructionTxt.y = 2400; game.addChild(instructionTxt); function updateScore() { scoreTxt.setText('Goals: ' + goalCount); } function resetForNextShot() { LK.setTimeout(function () { ball.reset(); isAiming = false; aimLine.alpha = 0; ball.reset(); isAiming = false; aimLine.alpha = 0; }, 500); } function checkGoal() { if (ball.intersects(net)) { if (!ball.intersects(goalkeeper)) { goalCount++; goalkeeper.speed += 1; // Increase goalkeeper speed after a goal is scored LK.effects.flashScreen(0x00ff00, 500); // Trigger green light effect } else { goalkeeper.speed += 2; // Increase goalkeeper speed after conceding a goal LK.effects.flashScreen(0xff0000, 500); // Trigger red light effect LK.showGameOver('Final Score: ' + goalCount); // End the game when goalkeeper saves the ball and display final score } updateScore(); resetForNextShot(); return true; } // Check if ball is in goal area but doesn't touch net (save scenario) var inGoalArea = ball.x > goalX - 50 && ball.x < goalX + goalWidth + 50 && ball.y > goalY - 50 && ball.y < goalY + goalHeight + 50; if (inGoalArea && !ball.intersects(net) && ball.isMoving) { resetForNextShot(); return true; } return false; } game.down = function (x, y, obj) { if (!ball.isMoving) { isAiming = true; aimLine.x = ball.x; aimLine.y = ball.y; aimLine.alpha = 0.8; var deltaX = x - ball.x; var deltaY = y - ball.y; var angle = Math.atan2(deltaY, deltaX); aimLine.rotation = angle - Math.PI / 2; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); aimLine.height = Math.min(distance * 0.5, 200); } }; game.move = function (x, y, obj) { if (isAiming) { var deltaX = x - ball.x; var deltaY = y - ball.y; var angle = Math.atan2(deltaY, deltaX); aimLine.rotation = angle - Math.PI / 2; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); aimLine.height = Math.min(distance * 0.5, 200); } }; game.up = function (x, y, obj) { if (isAiming && !ball.isMoving) { shotCount++; ball.shoot(x, y); isAiming = false; aimLine.alpha = 0; if (shotCount === 1) { instructionTxt.alpha = 0; } } }; var ballLastY = ball.y; var ballLastInGoal = false; game.update = function () { var currentInGoal = ball.x > goalX && ball.x < goalX + goalWidth && ball.y > goalY && ball.y < goalY + goalHeight; if (!ballLastInGoal && currentInGoal && ball.isMoving) { checkGoal(); } if (ball.y < -100) { LK.showGameOver('Final Score: ' + goalCount); // End the game when the ball goes out of bounds } if (ball.x < 0 || ball.x > 2048) { LK.showGameOver('Final Score: ' + goalCount); // End the game when the ball goes out of bounds } ballLastY = ball.y; ballLastInGoal = currentInGoal; };
===================================================================
--- original.js
+++ change.js