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Please fix the bug: 'Can't find variable: Goalkeeper' in or related to this line: 'var goalkeeper = game.addChild(new Goalkeeper());' Line Number: 104
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Please fix the bug: 'Can't find variable: Ball' in or related to this line: 'var ball = game.addChild(new Ball());' Line Number: 67
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Please fix the bug: 'ReferenceError: Can't find variable: currentInGoal' in or related to this line: 'ballLastInGoal = currentInGoal;' Line Number: 316
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eğer top netHitbox ile çarpışırsa gol olur
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add hitbox for net
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Please fix the bug: 'Can't find variable: goalPostLeftX' in or related to this line: 'self.minX = goalPostLeftX; // kale direğinin sol kenarı' Line Number: 96
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Reduce the net's hitbox
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netin hitboxunu küçült
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Top direkt aim yönünde gitsin
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Topun hitboxunu azalt
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Increase hotbox of ball
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Finalscore da atılan gol sayısı yazsın
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if touch goalpost game over also
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Goals yazısı biraz daha üste olsun
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instructionTxt make bold this writing
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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Minimal Ball class definition to fix 'Can't find variable: Ball' var Ball = Container.expand(function () { var self = Container.call(this); // Attach the ball asset var ballAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.x = 1024; self.y = 2000; self.isMoving = false; self.shoot = function (targetX, targetY) { // Dummy shoot logic for now self.isMoving = true; }; self.reset = function () { self.x = 1024; self.y = 2000; self.isMoving = false; }; // Dummy intersects method for compatibility self.intersects = function (other) { // Simple bounding box check var dx = Math.abs(self.x - other.x); var dy = Math.abs(self.y - other.y); var combinedHalfWidth = (self.width + (other.width || 0)) / 2; var combinedHalfHeight = (self.height + (other.height || 0)) / 2; return dx < combinedHalfWidth && dy < combinedHalfHeight; }; return self; }); // Minimal Goalkeeper class definition to fix 'Can't find variable: Goalkeeper' var Goalkeeper = Container.expand(function () { var self = Container.call(this); // Attach the goalkeeper asset var keeperAsset = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Dummy update method for compatibility self.update = function () { // Example: Move left and right between goal posts if (typeof self.direction === 'undefined') self.direction = 1; self.x += self.speed * self.direction; if (self.x > goalPostRightX - 120) self.direction = -1; if (self.x < goalPostLeftX + 120) self.direction = 1; }; return self; }); /**** * Initialize Game ****/ // ... Ball ve Goalkeeper class'ları aynı şekilde ... var game = new LK.Game({ backgroundColor: 0x228b22 }); /**** * Game Code ****/ LK.playMusic('MatchMusic'); var goalWidth = 800; var goalHeight = 400; var goalX = 1024 - goalWidth / 2; var goalY = 500; var goalPostLeftX = goalX; var goalPostRightX = goalX + goalWidth; var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, scaleX: 2.048, scaleY: 2.732 })); var net = game.addChild(LK.getAsset('net', { x: goalX + 20, y: goalY + 20, alpha: 0.3 })); var leftPost = game.addChild(LK.getAsset('goalpost', { x: goalX, y: goalY, anchorX: 0.5, anchorY: 0 })); var rightPost = game.addChild(LK.getAsset('goalpost', { x: goalX + goalWidth, y: goalY, anchorX: 0.5, anchorY: 0 })); var crossbar = game.addChild(LK.getAsset('crossbar', { x: goalX, y: goalY, anchorX: 0, anchorY: 0.5 })); var ball = game.addChild(new Ball()); ball.reset(); var goalkeeper = game.addChild(new Goalkeeper()); goalkeeper.x = 1024; goalkeeper.y = goalY + goalHeight + 30; var aimLine = game.addChild(LK.getAsset('aimLine', { anchorX: 0.5, anchorY: 0, alpha: 0 })); var isAiming = false; var shotCount = 0; var goalCount = 0; var scoreTxt = new Text2('Goals: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 1.5); LK.gui.bottom.addChild(scoreTxt); var instructionTxt = new Text2('Tap and drag to aim, release to shoot!', { size: 80, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 1.5); instructionTxt.x = 1024; instructionTxt.y = 2400; game.addChild(instructionTxt); function updateScore() { scoreTxt.setText('Goals: ' + goalCount); } function showFinalScore() { var scoreBox = new Text2('Final Score: ' + goalCount, { size: 100, fill: 0xFFFFFF, bold: true }); scoreBox.anchor.set(0.5, 0.5); scoreBox.x = 1024; scoreBox.y = 800; game.addChild(scoreBox); } function resetForNextShot() { LK.setTimeout(function () { ball.reset(); isAiming = false; aimLine.alpha = 0; }, 500); } function checkGoal() { if (ball.intersects(net)) { var keeperSaveZone = { x: goalkeeper.x - 110, y: goalkeeper.y - 160, width: 220, height: 160 }; var ballInSaveZone = ball.x > keeperSaveZone.x && ball.x < keeperSaveZone.x + keeperSaveZone.width && ball.y > keeperSaveZone.y && ball.y < keeperSaveZone.y + keeperSaveZone.height; if (!ballInSaveZone) { goalCount++; goalkeeper.speed += 1; LK.effects.flashScreen(0x00ff00, 500); } else { goalkeeper.speed += 2; showFinalScore(); LK.showGameOver(goalCount); LK.effects.flashScreen(0xff0000, 500); LK.stopMusic(); } updateScore(); resetForNextShot(); return true; } var inGoalArea = ball.x > goalX - 50 && ball.x < goalX + goalWidth + 50 && ball.y > goalY - 50 && ball.y < goalY + goalHeight + 50; if (inGoalArea && !ball.intersects(net) && ball.isMoving) { resetForNextShot(); return true; } return false; } game.down = function (x, y, obj) { if (!ball.isMoving) { isAiming = true; aimLine.x = ball.x; aimLine.y = ball.y; aimLine.alpha = 0.8; var deltaX = x - ball.x; var deltaY = y - ball.y; var angle = Math.atan2(deltaY, deltaX); aimLine.rotation = angle - Math.PI / 2; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); aimLine.height = Math.min(distance * 0.5, 200); } }; game.move = function (x, y, obj) { if (isAiming) { var deltaX = x - ball.x; var deltaY = y - ball.y; var angle = Math.atan2(deltaY, deltaX); aimLine.rotation = angle - Math.PI / 2; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); aimLine.height = Math.min(distance * 0.5, 200); } }; game.up = function (x, y, obj) { if (isAiming && !ball.isMoving) { shotCount++; ball.shoot(x, y); isAiming = false; aimLine.alpha = 0; if (shotCount === 1) { instructionTxt.alpha = 0; } } }; var ballLastY = ball.y; var ballLastInGoal = false; game.update = function () { var currentInGoal = ball.x > goalX && ball.x < goalX + goalWidth && ball.y > goalY && ball.y < goalY + goalHeight; if (!ballLastInGoal && currentInGoal && ball.isMoving) { checkGoal(); } if (ball.y < -100) { LK.stopMusic(); showFinalScore(); LK.showGameOver(goalCount); } if (ball.x < 0 || ball.x > 2048) { LK.stopMusic(); showFinalScore(); LK.showGameOver(goalCount); } ballLastY = ball.y; ballLastInGoal = currentInGoal; };
===================================================================
--- original.js
+++ change.js
@@ -36,8 +36,27 @@
return dx < combinedHalfWidth && dy < combinedHalfHeight;
};
return self;
});
+// Minimal Goalkeeper class definition to fix 'Can't find variable: Goalkeeper'
+var Goalkeeper = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach the goalkeeper asset
+ var keeperAsset = self.attachAsset('goalkeeper', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ // Dummy update method for compatibility
+ self.update = function () {
+ // Example: Move left and right between goal posts
+ if (typeof self.direction === 'undefined') self.direction = 1;
+ self.x += self.speed * self.direction;
+ if (self.x > goalPostRightX - 120) self.direction = -1;
+ if (self.x < goalPostLeftX + 120) self.direction = 1;
+ };
+ return self;
+});
/****
* Initialize Game
****/