User prompt
make this text a little smaller
User prompt
Add a weapon upgrade to the garage menu. This upgrade will add a weapon to the vehicle and increase the damage the vehicle deals to zombies.
User prompt
Please fix the bug: 'TypeError: LK.setGameOverText is not a function' in or related to this line: 'LK.setGameOverText(meters + " m");' Line Number: 507
User prompt
When you write game over, the last meter at which you died should be shown above the game over text.
User prompt
Write coins to the right of the coins counter
User prompt
change coins counter location
User prompt
Move the fuel and health bars to the left of the screen
User prompt
Move the coin a little more to the left
User prompt
Move the coin a little more to the left
User prompt
Move the fuel and health bars under the pause button
User prompt
Make the health text a little smaller
User prompt
Write "Health" next to the "Health bar"
User prompt
Write "can" next to the "can bar"
User prompt
Move the coin a little more to the left
User prompt
Write fuel next to the fuel bar
User prompt
add language selection button to settings menu and add English and Turkish options there
User prompt
remove start run button in garage menu
User prompt
add a back button to the garage menu
User prompt
slow down the meter a little
User prompt
add main menu settings garage music on off button and play buttons in main menu
User prompt
Make the background a desert
User prompt
Make the game's setting a desert
User prompt
Add 1 more type of zombie
User prompt
The car is not moving, solve this problem
User prompt
When I press the garage, the meter counter and the enemies in front of me should stop
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
coins: 0,
bestDistance: 0,
upgrade_fuel: 0,
upgrade_armor: 0,
upgrade_power: 0,
upgrade_weapon: 0
});
/****
* Classes
****/
// Car (player vehicle)
var Car = Container.expand(function () {
var self = Container.call(this);
var carSprite = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = carSprite.width;
self.height = carSprite.height;
self.fuel = 100;
self.maxFuel = 100;
self.health = 100;
self.maxHealth = 100;
self.speed = 1.3;
self.alive = true;
// For drag
self.isDragging = false;
// For upgrades
self.applyUpgrades = function () {
self.maxFuel = 100 + storage.upgrade_fuel * 30;
self.fuel = self.maxFuel;
self.maxHealth = 100 + storage.upgrade_armor * 40;
self.health = self.maxHealth;
self.speed = 16 + storage.upgrade_power * 2;
// Weapon upgrade: if purchased, enable weapon and set damage
self.hasWeapon = storage.upgrade_weapon > 0;
self.weaponDamage = 20 + (storage.upgrade_weapon > 0 ? 20 * storage.upgrade_weapon : 0);
};
self.takeDamage = function (amount) {
self.health -= amount;
if (self.health < 0) self.health = 0;
if (self.health === 0) {
self.alive = false;
}
};
self.refuel = function (amount) {
self.fuel += amount;
if (self.fuel > self.maxFuel) self.fuel = self.maxFuel;
};
self.update = function () {
// Move car forward if alive and runActive
if (self.alive && typeof runActive !== "undefined" && runActive) {
self.x += self.speed * 0.22;
if (self.x > 800) self.x = 800;
}
};
return self;
});
// Coin
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinSprite = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = coinSprite.width;
self.height = coinSprite.height;
self.speed = 1.5;
self.collected = false;
self.update = function () {
self.x -= self.speed;
};
return self;
});
// Zombie
var Zombie = Container.expand(function () {
var self = Container.call(this);
var zombieSprite = self.attachAsset('zombie', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = zombieSprite.width;
self.height = zombieSprite.height;
self.speed = 0.7 + Math.random() * 0.3;
self.alive = true;
self.update = function () {
self.x -= self.speed;
};
return self;
});
// Zombie2 (new type)
var Zombie2 = Container.expand(function () {
var self = Container.call(this);
var zombieSprite = self.attachAsset('zombie2', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = zombieSprite.width;
self.height = zombieSprite.height;
// Slightly faster and smaller than regular zombie
self.speed = 1.2 + Math.random() * 0.4;
self.alive = true;
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Desert background
// Car (player vehicle)
// Zombie
// Coin
// Fuel Bar BG
// Fuel Bar FG
// Health Bar BG
// Health Bar FG
// Road
// Sound effects
// Music
var desertBG = LK.getAsset('road', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0,
width: 2048,
height: 2732
});
desertBG.tint = 0xF7E9A0; // pale desert sand color
game.addChild(desertBG);
// Road
var road = LK.getAsset('road', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 2200
});
road.tint = 0xE2C97B; // sandy yellow tint for desert
game.addChild(road);
// Car
var car = new Car();
car.x = 400;
car.y = 2200 + 100; // Centered on road
car.applyUpgrades();
game.addChild(car);
// Arrays for zombies and coins
var zombies = [];
var coins = [];
// Distance tracking
var distance = 0;
var runActive = true;
// GUI: Distance
var distanceTxt = new Text2('0 m', {
size: 90,
fill: 0xFFFFFF
});
distanceTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(distanceTxt);
// GUI: Coins
var coinsTxt = new Text2(storage.coins + '', {
size: 90,
fill: 0xFFD700
});
coinsTxt.anchor.set(0.5, 0);
// Place coins counter next to distance counter (right side)
coinsTxt.x = 220;
coinsTxt.y = 0;
LK.gui.top.addChild(coinsTxt);
// Add 'Coins' label to the right of the coins counter
var coinsLabel = new Text2("Coins", {
size: 48,
fill: 0xFFD700
});
coinsLabel.anchor.set(0, 0); // left-top anchor
coinsLabel.x = coinsTxt.x + coinsTxt.width / 2 + 18; // 18px right of coins counter
coinsLabel.y = coinsTxt.y + 18; // align baseline with coinsTxt
LK.gui.top.addChild(coinsLabel);
// GUI: Fuel Bar (moved to top left)
var fuelBarBG = LK.getAsset('fuelBarBG', {
anchorX: 0,
anchorY: 0.5,
x: 120,
// 120px from left edge, to avoid menu button
y: 120
});
var fuelBarFG = LK.getAsset('fuelBarFG', {
anchorX: 0,
anchorY: 0.5,
x: 120,
y: 120
});
LK.gui.top.addChild(fuelBarBG);
LK.gui.top.addChild(fuelBarFG);
// Add 'Fuel' label next to the fuel bar (to the left)
var fuelLabel = new Text2("Fuel", {
size: 60,
fill: "#fff"
});
fuelLabel.anchor.set(1, 0.5);
fuelLabel.x = 110; // 10px left of the bar's left edge
fuelLabel.y = 120;
LK.gui.top.addChild(fuelLabel);
// GUI: Health Bar (moved under fuel bar, top left)
var healthBarBG = LK.getAsset('healthBarBG', {
anchorX: 0,
anchorY: 0.5,
x: 120,
y: 200
});
var healthBarFG = LK.getAsset('healthBarFG', {
anchorX: 0,
anchorY: 0.5,
x: 120,
y: 200
});
LK.gui.top.addChild(healthBarBG);
LK.gui.top.addChild(healthBarFG);
// Add 'Health' label next to the health bar (to the left)
var healthLabel = new Text2("Health", {
size: 60,
fill: "#fff"
});
healthLabel.anchor.set(1, 0.5);
healthLabel.x = 110;
healthLabel.y = 200;
LK.gui.top.addChild(healthLabel);
// PC controls: keyboard arrow keys or WASD for car movement
var keyState = {
up: false,
down: false
};
// Listen for keydown and keyup events using LK.on (simulated for PC)
// LK does not provide keyboard events, so we simulate with a global object for testing
// NOTE: In the FRVR/LK environment, keyboard events are not natively supported.
// For PC testing, you may need to use a custom event system or test with touch/mouse events.
// Here, we provide a fallback for environments that do support document events.
if (typeof document !== "undefined" && typeof document.addEventListener === "function") {
document.addEventListener('keydown', function (e) {
if (!runActive) return;
if (e.code === 'ArrowUp' || e.code === 'KeyW') keyState.up = true;
if (e.code === 'ArrowDown' || e.code === 'KeyS') keyState.down = true;
});
document.addEventListener('keyup', function (e) {
if (e.code === 'ArrowUp' || e.code === 'KeyW') keyState.up = false;
if (e.code === 'ArrowDown' || e.code === 'KeyS') keyState.down = false;
});
}
// Spawn zombies
function spawnZombie() {
// 50% chance for each zombie type
var zombie;
if (Math.random() < 0.5) {
zombie = new Zombie();
} else {
zombie = new Zombie2();
}
zombie.x = 2048 + 100;
// Random vertical position on road
var minY = road.y + zombie.height / 2;
var maxY = road.y + road.height - zombie.height / 2;
zombie.y = minY + Math.random() * (maxY - minY);
zombies.push(zombie);
game.addChild(zombie);
}
// Spawn coins
function spawnCoin() {
var coin = new Coin();
coin.x = 2048 - 300;
// Random vertical position on road
var minY = road.y + coin.height / 2;
var maxY = road.y + road.height - coin.height / 2;
coin.y = minY + Math.random() * (maxY - minY);
coins.push(coin);
game.addChild(coin);
}
// Reset run
function startRun() {
// Remove all zombies and coins
for (var i = 0; i < zombies.length; ++i) zombies[i].destroy();
for (var i = 0; i < coins.length; ++i) coins[i].destroy();
zombies = [];
coins = [];
// Reset car
car.applyUpgrades();
car.x = 400;
car.y = 2200 + 100;
car.alive = true;
// Reset distance
distance = 0;
runActive = true;
// Update GUI
distanceTxt.setText('0 m');
coinsTxt.setText(storage.coins + '');
// Reset bars
updateBars();
// Play music
LK.playMusic('bgmusic');
}
// Update fuel and health bars
function updateBars() {
// Fuel
var fuelFrac = car.fuel / car.maxFuel;
if (fuelFrac < 0) fuelFrac = 0;
if (fuelFrac > 1) fuelFrac = 1;
fuelBarFG.width = 400 * fuelFrac;
// Health
var healthFrac = car.health / car.maxHealth;
if (healthFrac < 0) healthFrac = 0;
if (healthFrac > 1) healthFrac = 1;
healthBarFG.width = 400 * healthFrac;
}
// Game update
game.update = function () {
if (!runActive) return;
// PC controls: move car up/down with keyboard
var moveAmount = 18 + storage.upgrade_power * 1.5;
if (keyState.up) {
car.y -= moveAmount;
}
if (keyState.down) {
car.y += moveAmount;
}
// Clamp car to road
var minY = road.y + car.height / 2;
var maxY = road.y + road.height - car.height / 2;
if (car.y < minY) car.y = minY;
if (car.y > maxY) car.y = maxY;
// Move car forward
car.x += car.speed * 0.22;
if (car.x > 800) car.x = 800; // Car stays at 800, world scrolls
// Scroll world: move all objects left by car.speed
for (var i = 0; i < zombies.length; ++i) zombies[i].x -= car.speed * 0.13;
for (var i = 0; i < coins.length; ++i) coins[i].x -= car.speed * 0.13;
// Fuel consumption
car.fuel -= 0.022 + 0.0015 * car.speed;
if (car.fuel < 0) car.fuel = 0;
// Distance
distance += car.speed * 0.09;
distanceTxt.setText(parseInt(distance / 10) + ' m');
// Spawn zombies
if (LK.ticks % 45 === 0) {
spawnZombie();
}
// Spawn coins
if (LK.ticks % 90 === 0) {
spawnCoin();
}
// Update zombies
for (var i = zombies.length - 1; i >= 0; --i) {
var z = zombies[i];
z.update();
// Remove if off screen
if (z.x < -200) {
z.destroy();
zombies.splice(i, 1);
continue;
}
// Collision with car
if (car.alive && z.alive && car.intersects(z)) {
z.alive = false;
LK.getSound('zombiehit').play();
tween(z, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
z.destroy();
}
});
zombies.splice(i, 1);
// If car has weapon, deal extra damage to zombie and reduce car damage
if (car.hasWeapon) {
// Instantly destroy zombie (already handled above), reduce car damage
car.takeDamage(8 - storage.upgrade_armor * 3); // Less damage to car
// Optionally, add a visual effect for weapon hit
LK.effects.flashObject(z, 0xffff00, 200); // Flash zombie yellow for weapon hit
} else {
// Normal damage
car.takeDamage(20 - storage.upgrade_armor * 3);
}
// Flash car
LK.effects.flashObject(car, 0xff0000, 300);
// Bump car back
tween(car, {
x: car.x - 40
}, {
duration: 120,
easing: tween.easeOut
});
// If car dead, end run
if (!car.alive) {
endRun();
return;
}
}
}
// Update coins
for (var i = coins.length - 1; i >= 0; --i) {
var c = coins[i];
c.update();
// Remove if off screen
if (c.x < -100) {
c.destroy();
coins.splice(i, 1);
continue;
}
// Collect coin
if (!c.collected && car.intersects(c)) {
c.collected = true;
LK.getSound('coin').play();
storage.coins += 1;
coinsTxt.setText(storage.coins + '');
tween(c, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 200,
onFinish: function onFinish() {
c.destroy();
}
});
coins.splice(i, 1);
}
}
// Update bars
updateBars();
// Out of fuel
if (car.fuel <= 0) {
car.fuel = 0;
endRun();
return;
}
};
// End run
function endRun() {
runActive = false;
// Save best distance
var meters = parseInt(distance / 10);
if (meters > storage.bestDistance) storage.bestDistance = meters;
// Show game over
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
LK.stopMusic();
}
// On game over, reset run
LK.on('gameover', function () {
startRun();
});
// On you win (not used, but for completeness)
LK.on('youwin', function () {
startRun();
});
// Garage menu logic
function showGarageMenu(onDone) {
// Pause run and world when garage menu is open
var wasActive = runActive;
runActive = false;
// Simple garage menu using Text2 and GUI overlay
// Remove any previous garage UI
if (typeof garageUI !== "undefined" && garageUI) {
LK.gui.center.removeChild(garageUI);
garageUI = null;
}
var garageUI = new Container();
// Title
var title = new Text2("Garage", {
size: 120,
fill: "#fff"
});
title.anchor.set(0.5, 0);
title.x = 0;
title.y = 0;
garageUI.addChild(title);
// Coin display
var coinsLabel = new Text2("Coins: " + storage.coins, {
size: 80,
fill: 0xFFD700
});
coinsLabel.anchor.set(0.5, 0);
coinsLabel.x = 0;
coinsLabel.y = 140;
garageUI.addChild(coinsLabel);
// Upgrade buttons and labels
var upgrades = [{
key: "upgrade_fuel",
label: "Fuel",
cost: 10,
y: 300,
desc: "+30 max fuel"
}, {
key: "upgrade_armor",
label: "Armor",
cost: 15,
y: 500,
desc: "+40 max health"
}, {
key: "upgrade_power",
label: "Power",
cost: 20,
y: 700,
desc: "+2 speed"
}, {
key: "upgrade_weapon",
label: "Weapon",
cost: 30,
y: 900,
desc: "Add weapon, +damage to zombies"
}];
var upgradeButtons = [];
for (var i = 0; i < upgrades.length; ++i) {
(function (i) {
var upg = upgrades[i];
// Label
var upgLabel = new Text2(upg.label + " Lv." + (storage[upg.key] || 0) + " (" + upg.desc + ")", {
size: 70,
fill: "#fff"
});
upgLabel.anchor.set(0.5, 0);
upgLabel.x = 0;
upgLabel.y = upg.y;
garageUI.addChild(upgLabel);
// Cost
var costLabel = new Text2("Cost: " + upg.cost, {
size: 60,
fill: 0xFFD700
});
costLabel.anchor.set(0.5, 0);
costLabel.x = -200;
costLabel.y = upg.y + 90;
garageUI.addChild(costLabel);
// Upgrade button
var btn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: upg.y + 120,
width: 220,
height: 80
});
btn.tint = 0x44ff44;
garageUI.addChild(btn);
// Button label
var btnLabel = new Text2("Upgrade", {
size: 50,
fill: "#222"
});
btnLabel.anchor.set(0.5, 0.5);
btnLabel.x = btn.x;
btnLabel.y = btn.y;
garageUI.addChild(btnLabel);
// Touch/click handler
btn.interactive = true;
btn.down = function (x, y, obj) {
if (storage.coins >= upg.cost) {
storage.coins -= upg.cost;
storage[upg.key] = (storage[upg.key] || 0) + 1;
coinsLabel.setText("Coins: " + storage.coins);
upgLabel.setText(upg.label + " Lv." + storage[upg.key] + " (" + upg.desc + ")");
}
};
upgradeButtons.push(btn);
})(i);
}
// (Start Run button removed)
// Back button for garage
var garageBackBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 1250,
width: 400,
height: 120
});
garageBackBtn.tint = 0xcccccc;
garageUI.addChild(garageBackBtn);
var garageBackLabel = new Text2("Back", {
size: 70,
fill: "#222"
});
garageBackLabel.anchor.set(0.5, 0.5);
garageBackLabel.x = garageBackBtn.x;
garageBackLabel.y = garageBackBtn.y;
garageUI.addChild(garageBackLabel);
garageBackBtn.interactive = true;
garageBackBtn.down = function (x, y, obj) {
LK.gui.center.removeChild(garageUI);
garageUI = null;
// Resume previous state (main menu or game paused)
if (typeof onDone === "function") onDone();
};
// Center garage UI
garageUI.x = 0;
garageUI.y = -350; // Move the garage menu up by 350px (higher than before)
LK.gui.center.addChild(garageUI);
}
// --- Main Menu UI ---
var mainMenuUI = new Container();
// Title
var mainTitle = new Text2("Desert Run", {
size: 150,
fill: 0xF7E9A0
});
mainTitle.anchor.set(0.5, 0);
mainTitle.x = 0;
mainTitle.y = 0;
mainMenuUI.addChild(mainTitle);
// Play Button
var playBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 400,
width: 500,
height: 140
});
playBtn.tint = 0x44bbff;
mainMenuUI.addChild(playBtn);
var playLabel = new Text2("Play", {
size: 90,
fill: "#fff"
});
playLabel.anchor.set(0.5, 0.5);
playLabel.x = playBtn.x;
playLabel.y = playBtn.y;
mainMenuUI.addChild(playLabel);
// Garage Button
var menuGarageBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 600,
width: 500,
height: 140
});
menuGarageBtn.tint = 0x8888ff;
mainMenuUI.addChild(menuGarageBtn);
var menuGarageLabel = new Text2("Garage", {
size: 90,
fill: "#fff"
});
menuGarageLabel.anchor.set(0.5, 0.5);
menuGarageLabel.x = menuGarageBtn.x;
menuGarageLabel.y = menuGarageBtn.y;
mainMenuUI.addChild(menuGarageLabel);
// Settings Button
var settingsBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 800,
width: 500,
height: 140
});
settingsBtn.tint = 0xcccccc;
mainMenuUI.addChild(settingsBtn);
var settingsLabel = new Text2("Settings", {
size: 90,
fill: "#222"
});
settingsLabel.anchor.set(0.5, 0.5);
settingsLabel.x = settingsBtn.x;
settingsLabel.y = settingsBtn.y;
mainMenuUI.addChild(settingsLabel);
// Music On/Off Button (in settings menu)
var settingsMenuUI = new Container();
var musicOn = true;
var musicBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 200,
width: 400,
height: 120
});
musicBtn.tint = 0x44ff88;
settingsMenuUI.addChild(musicBtn);
var musicLabel = new Text2("Music: On", {
size: 70,
fill: "#222"
});
musicLabel.anchor.set(0.5, 0.5);
musicLabel.x = musicBtn.x;
musicLabel.y = musicBtn.y;
settingsMenuUI.addChild(musicLabel);
// Language selection button
var languageBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 340,
width: 400,
height: 120
});
languageBtn.tint = 0xffe066;
settingsMenuUI.addChild(languageBtn);
var languageOptions = ["English", "Türkçe"];
var languageIndex = 0;
var languageLabel = new Text2("Language: " + languageOptions[languageIndex], {
size: 70,
fill: "#222"
});
languageLabel.anchor.set(0.5, 0.5);
languageLabel.x = languageBtn.x;
languageLabel.y = languageBtn.y;
settingsMenuUI.addChild(languageLabel);
languageBtn.interactive = true;
languageBtn.down = function (x, y, obj) {
languageIndex = (languageIndex + 1) % languageOptions.length;
languageLabel.setText("Language: " + languageOptions[languageIndex]);
// Here you could add logic to update UI text based on language selection
};
// Back button for settings
var settingsBackBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 520,
width: 400,
height: 120
});
settingsBackBtn.tint = 0xcccccc;
settingsMenuUI.addChild(settingsBackBtn);
var settingsBackLabel = new Text2("Back", {
size: 70,
fill: "#222"
});
settingsBackLabel.anchor.set(0.5, 0.5);
settingsBackLabel.x = settingsBackBtn.x;
settingsBackLabel.y = settingsBackBtn.y;
settingsMenuUI.addChild(settingsBackLabel);
// Center main menu UI
mainMenuUI.x = 0;
mainMenuUI.y = -350;
LK.gui.center.addChild(mainMenuUI);
// Hide all game UI and pause game while in menu
runActive = false;
// Play button handler
playBtn.interactive = true;
playBtn.down = function (x, y, obj) {
LK.gui.center.removeChild(mainMenuUI);
runActive = true;
startRun();
};
// Garage button handler
menuGarageBtn.interactive = true;
menuGarageBtn.down = function (x, y, obj) {
LK.gui.center.removeChild(mainMenuUI);
showGarageMenu(function () {
// After garage, return to main menu
LK.gui.center.addChild(mainMenuUI);
runActive = false;
});
};
// Settings button handler
settingsBtn.interactive = true;
settingsBtn.down = function (x, y, obj) {
LK.gui.center.removeChild(mainMenuUI);
LK.gui.center.addChild(settingsMenuUI);
};
// Music on/off handler
musicBtn.interactive = true;
musicBtn.down = function (x, y, obj) {
musicOn = !musicOn;
if (musicOn) {
musicLabel.setText("Music: On");
LK.playMusic('bgmusic');
} else {
musicLabel.setText("Music: Off");
LK.stopMusic();
}
};
// Settings back button handler
settingsBackBtn.interactive = true;
settingsBackBtn.down = function (x, y, obj) {
LK.gui.center.removeChild(settingsMenuUI);
LK.gui.center.addChild(mainMenuUI);
};
// --- End Main Menu UI ---
// Remove original auto-start garage menu and run
// Show garage menu before starting run
// showGarageMenu(function () {
// startRun();
// });
// Add a garage button under the game that opens the garage menu when pressed
var garageBtn = LK.getAsset('fuelBarFG', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -80,
// moved up by 80px
width: 400,
height: 120
});
garageBtn.tint = 0x8888ff;
var garageBtnLabel = new Text2("Garage", {
size: 70,
fill: "#fff"
});
garageBtnLabel.anchor.set(0.5, 0.5);
garageBtnLabel.x = garageBtn.x;
garageBtnLabel.y = garageBtn.y;
// Container for button and label
var garageBtnContainer = new Container();
garageBtnContainer.addChild(garageBtn);
garageBtnContainer.addChild(garageBtnLabel);
// Place the button at the bottom center of the GUI
LK.gui.bottom.addChild(garageBtnContainer);
// Button handler to open garage menu
garageBtn.interactive = true;
garageBtn.down = function (x, y, obj) {
// Just open the garage menu, do not end the run or stop the game
showGarageMenu(function () {
// Do not resume run, as game is over
});
}; ===================================================================
--- original.js
+++ change.js
@@ -182,9 +182,9 @@
coinsTxt.y = 0;
LK.gui.top.addChild(coinsTxt);
// Add 'Coins' label to the right of the coins counter
var coinsLabel = new Text2("Coins", {
- size: 60,
+ size: 48,
fill: 0xFFD700
});
coinsLabel.anchor.set(0, 0); // left-top anchor
coinsLabel.x = coinsTxt.x + coinsTxt.width / 2 + 18; // 18px right of coins counter