User prompt
Make it so u have a health bar which will take 2 hits from monkeys to get game over
User prompt
Make a home screen so you can exchange your points for bigger whips
User prompt
Make it so I can hold instead of tap to whip
User prompt
Make monkeys spawn 2x faster
User prompt
Make a whip noise every time I unleash a whip
User prompt
Make the background a jungle
User prompt
Make it every time I click there is a 0.5 second cool down before I can send a whip out again
User prompt
Every time I click make a whip sound
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (whips[j].intersects(monkeys[k])) {' Line Number: 103
Initial prompt
WHIPP MONKEYS
/**** 
* Classes
****/ 
// Define the HealthBar class
var HealthBar = Container.expand(function () {
	var self = Container.call(this);
	var healthBarGraphics = self.attachAsset('healthBar', {
		anchorX: 0.0,
		anchorY: 0.0
	});
	self.update = function () {
		// Update health bar width based on hero's health
		healthBarGraphics.width = hero.health * 20;
	};
});
//<Assets used in the game will automatically appear here>
// Define the Hero class
var Hero = Container.expand(function () {
	var self = Container.call(this);
	var heroGraphics = self.attachAsset('hero', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 10;
	self.update = function () {
		// Hero update logic
	};
	self.whip = function () {
		var whip = new Whip();
		whip.x = self.x;
		whip.y = self.y;
		whips.push(whip);
		game.addChild(whip);
		LK.getSound('Whiping1').play();
		LK.getSound('Whiping1').play();
	};
});
// Define the HomeScreen class
var HomeScreen = Container.expand(function () {
	var self = Container.call(this);
	var homeScreenGraphics = self.attachAsset('homeScreen', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.visible = false;
	self.update = function () {
		// Home screen update logic
	};
	self.down = function (x, y, obj) {
		self.down = function (x, y, obj) {
			self.visible = false;
			LK.restartGame();
		};
		// Handle touch events on the home screen
	};
});
// Define the Monkey class
var Monkey = Container.expand(function () {
	var self = Container.call(this);
	var monkeyGraphics = self.attachAsset('monkey', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.destroy();
			monkeys.splice(monkeys.indexOf(self), 1);
		}
	};
});
// Define the Whip class
var Whip = Container.expand(function () {
	var self = Container.call(this);
	var whipGraphics = self.attachAsset('whip', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -15;
	self.update = function () {
		self.y += self.speed;
		if (self.y < 0) {
			self.destroy();
			whips.splice(whips.indexOf(self), 1);
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game();
/**** 
* Game Code
****/ 
var homeScreen = game.addChild(new HomeScreen());
homeScreen.x = 2048 / 2;
homeScreen.y = 2732 / 2;
var whipping = false;
// Add jungle image asset
var jungleBackground = game.attachAsset('jungle', {
	anchorX: 0.0,
	anchorY: 0.0
});
// Initialize arrays and variables
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
hero.health = 2; // Initialize hero's health to 2
var healthBar = game.addChild(new HealthBar());
healthBar.x = 50;
healthBar.y = 50;
var monkeys = [];
var whips = [];
var score = 0;
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game updates
game.update = function () {
	// Update hero
	hero.update();
	// Update monkeys
	for (var i = monkeys.length - 1; i >= 0; i--) {
		monkeys[i].update();
		if (monkeys[i].intersects(hero)) {
			hero.health--;
			if (hero.health <= 0) {
				LK.effects.flashScreen(0xff0000, 1000);
				homeScreen.visible = true;
			}
		}
	}
	// Update whips
	for (var j = whips.length - 1; j >= 0; j--) {
		whips[j].update();
		for (var k = monkeys.length - 1; k >= 0; k--) {
			if (whips[j] && monkeys[k] && whips[j].intersects(monkeys[k])) {
				monkeys[k].destroy();
				whips[j].destroy();
				monkeys.splice(k, 1);
				whips.splice(j, 1);
				score++;
				scoreTxt.setText(score);
				break;
			}
		}
	}
	// Spawn monkeys
	if (LK.ticks % 30 == 0) {
		var monkey = new Monkey();
		monkey.x = Math.random() * 2048;
		monkey.y = -100;
		monkeys.push(monkey);
		game.addChild(monkey);
	}
	var currentTime = Date.now();
	if (whipping && currentTime - lastWhipTime >= 500) {
		hero.whip();
		lastWhipTime = currentTime;
	}
};
// Handle touch events for hero movement and whipping
var lastWhipTime = 0;
game.down = function (x, y, obj) {
	hero.x = x;
	hero.y = y;
	whipping = true;
};
game.move = function (x, y, obj) {
	hero.x = x;
	hero.y = y;
};
game.up = function (x, y, obj) {
	whipping = false;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,19 @@
 /**** 
 * Classes
 ****/ 
+// Define the HealthBar class
+var HealthBar = Container.expand(function () {
+	var self = Container.call(this);
+	var healthBarGraphics = self.attachAsset('healthBar', {
+		anchorX: 0.0,
+		anchorY: 0.0
+	});
+	self.update = function () {
+		// Update health bar width based on hero's health
+		healthBarGraphics.width = hero.health * 20;
+	};
+});
 //<Assets used in the game will automatically appear here>
 // Define the Hero class
 var Hero = Container.expand(function () {
 	var self = Container.call(this);
@@ -95,8 +107,12 @@
 // Initialize arrays and variables
 var hero = game.addChild(new Hero());
 hero.x = 2048 / 2;
 hero.y = 2732 - 200;
+hero.health = 2; // Initialize hero's health to 2
+var healthBar = game.addChild(new HealthBar());
+healthBar.x = 50;
+healthBar.y = 50;
 var monkeys = [];
 var whips = [];
 var score = 0;
 var scoreTxt = new Text2('0', {
@@ -112,10 +128,13 @@
 	// Update monkeys
 	for (var i = monkeys.length - 1; i >= 0; i--) {
 		monkeys[i].update();
 		if (monkeys[i].intersects(hero)) {
-			LK.effects.flashScreen(0xff0000, 1000);
-			homeScreen.visible = true;
+			hero.health--;
+			if (hero.health <= 0) {
+				LK.effects.flashScreen(0xff0000, 1000);
+				homeScreen.visible = true;
+			}
 		}
 	}
 	// Update whips
 	for (var j = whips.length - 1; j >= 0; j--) {
 Banana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Jungle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 2 hearts. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Golden trophy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.