User prompt
Make it so u have a health bar which will take 2 hits from monkeys to get game over
User prompt
Make a home screen so you can exchange your points for bigger whips
User prompt
Make it so I can hold instead of tap to whip
User prompt
Make monkeys spawn 2x faster
User prompt
Make a whip noise every time I unleash a whip
User prompt
Make the background a jungle
User prompt
Make it every time I click there is a 0.5 second cool down before I can send a whip out again
User prompt
Every time I click make a whip sound
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (whips[j].intersects(monkeys[k])) {' Line Number: 103
Initial prompt
WHIPP MONKEYS
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; self.whip = function () { var whip = new Whip(); whip.x = self.x; whip.y = self.y; whips.push(whip); game.addChild(whip); }; }); // Define the Monkey class var Monkey = Container.expand(function () { var self = Container.call(this); var monkeyGraphics = self.attachAsset('monkey', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); monkeys.splice(monkeys.indexOf(self), 1); } }; }); // Define the Whip class var Whip = Container.expand(function () { var self = Container.call(this); var whipGraphics = self.attachAsset('whip', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); whips.splice(whips.indexOf(self), 1); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 // Jungle green background }); /**** * Game Code ****/ // Initialize arrays and variables var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 200; var monkeys = []; var whips = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to handle game updates game.update = function () { // Update hero hero.update(); // Update monkeys for (var i = monkeys.length - 1; i >= 0; i--) { monkeys[i].update(); if (monkeys[i].intersects(hero)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update whips for (var j = whips.length - 1; j >= 0; j--) { whips[j].update(); for (var k = monkeys.length - 1; k >= 0; k--) { if (whips[j] && monkeys[k] && whips[j].intersects(monkeys[k])) { monkeys[k].destroy(); whips[j].destroy(); monkeys.splice(k, 1); whips.splice(j, 1); score++; scoreTxt.setText(score); break; } } } // Spawn monkeys if (LK.ticks % 60 == 0) { var monkey = new Monkey(); monkey.x = Math.random() * 2048; monkey.y = -100; monkeys.push(monkey); game.addChild(monkey); } }; // Handle touch events for hero movement and whipping game.down = function (x, y, obj) { hero.x = x; hero.y = y; hero.whip(); }; game.move = function (x, y, obj) { hero.x = x; hero.y = y; }; game.up = function (x, y, obj) { // No action needed on touch up };
===================================================================
--- original.js
+++ change.js
@@ -1,128 +1,128 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Define the Hero class
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Hero update logic
- };
- self.whip = function () {
- var whip = new Whip();
- whip.x = self.x;
- whip.y = self.y;
- whips.push(whip);
- game.addChild(whip);
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Hero update logic
+ };
+ self.whip = function () {
+ var whip = new Whip();
+ whip.x = self.x;
+ whip.y = self.y;
+ whips.push(whip);
+ game.addChild(whip);
+ };
});
// Define the Monkey class
var Monkey = Container.expand(function () {
- var self = Container.call(this);
- var monkeyGraphics = self.attachAsset('monkey', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- monkeys.splice(monkeys.indexOf(self), 1);
- }
- };
+ var self = Container.call(this);
+ var monkeyGraphics = self.attachAsset('monkey', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ monkeys.splice(monkeys.indexOf(self), 1);
+ }
+ };
});
// Define the Whip class
var Whip = Container.expand(function () {
- var self = Container.call(this);
- var whipGraphics = self.attachAsset('whip', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- whips.splice(whips.indexOf(self), 1);
- }
- };
+ var self = Container.call(this);
+ var whipGraphics = self.attachAsset('whip', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ whips.splice(whips.indexOf(self), 1);
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x228B22 // Jungle green background
+ backgroundColor: 0x228B22 // Jungle green background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
var monkeys = [];
var whips = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game updates
game.update = function () {
- // Update hero
- hero.update();
- // Update monkeys
- for (var i = monkeys.length - 1; i >= 0; i--) {
- monkeys[i].update();
- if (monkeys[i].intersects(hero)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update whips
- for (var j = whips.length - 1; j >= 0; j--) {
- whips[j].update();
- for (var k = monkeys.length - 1; k >= 0; k--) {
- if (whips[j].intersects(monkeys[k])) {
- monkeys[k].destroy();
- whips[j].destroy();
- monkeys.splice(k, 1);
- whips.splice(j, 1);
- score++;
- scoreTxt.setText(score);
- break;
- }
- }
- }
- // Spawn monkeys
- if (LK.ticks % 60 == 0) {
- var monkey = new Monkey();
- monkey.x = Math.random() * 2048;
- monkey.y = -100;
- monkeys.push(monkey);
- game.addChild(monkey);
- }
+ // Update hero
+ hero.update();
+ // Update monkeys
+ for (var i = monkeys.length - 1; i >= 0; i--) {
+ monkeys[i].update();
+ if (monkeys[i].intersects(hero)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update whips
+ for (var j = whips.length - 1; j >= 0; j--) {
+ whips[j].update();
+ for (var k = monkeys.length - 1; k >= 0; k--) {
+ if (whips[j] && monkeys[k] && whips[j].intersects(monkeys[k])) {
+ monkeys[k].destroy();
+ whips[j].destroy();
+ monkeys.splice(k, 1);
+ whips.splice(j, 1);
+ score++;
+ scoreTxt.setText(score);
+ break;
+ }
+ }
+ }
+ // Spawn monkeys
+ if (LK.ticks % 60 == 0) {
+ var monkey = new Monkey();
+ monkey.x = Math.random() * 2048;
+ monkey.y = -100;
+ monkeys.push(monkey);
+ game.addChild(monkey);
+ }
};
// Handle touch events for hero movement and whipping
game.down = function (x, y, obj) {
- hero.x = x;
- hero.y = y;
- hero.whip();
+ hero.x = x;
+ hero.y = y;
+ hero.whip();
};
game.move = function (x, y, obj) {
- hero.x = x;
- hero.y = y;
+ hero.x = x;
+ hero.y = y;
};
game.up = function (x, y, obj) {
- // No action needed on touch up
+ // No action needed on touch up
};
\ No newline at end of file
Banana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jungle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2 hearts. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Golden trophy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.