User prompt
Make it so u have a health bar which will take 2 hits from monkeys to get game over
User prompt
Make a home screen so you can exchange your points for bigger whips
User prompt
Make it so I can hold instead of tap to whip
User prompt
Make monkeys spawn 2x faster
User prompt
Make a whip noise every time I unleash a whip
User prompt
Make the background a jungle
User prompt
Make it every time I click there is a 0.5 second cool down before I can send a whip out again
User prompt
Every time I click make a whip sound
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (whips[j].intersects(monkeys[k])) {' Line Number: 103
Initial prompt
WHIPP MONKEYS
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Define the Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Hero update logic
};
self.whip = function () {
var whip = new Whip();
whip.x = self.x;
whip.y = self.y;
whips.push(whip);
game.addChild(whip);
};
});
// Define the Monkey class
var Monkey = Container.expand(function () {
var self = Container.call(this);
var monkeyGraphics = self.attachAsset('monkey', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
monkeys.splice(monkeys.indexOf(self), 1);
}
};
});
// Define the Whip class
var Whip = Container.expand(function () {
var self = Container.call(this);
var whipGraphics = self.attachAsset('whip', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
self.destroy();
whips.splice(whips.indexOf(self), 1);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22 // Jungle green background
});
/****
* Game Code
****/
// Initialize arrays and variables
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
var monkeys = [];
var whips = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game updates
game.update = function () {
// Update hero
hero.update();
// Update monkeys
for (var i = monkeys.length - 1; i >= 0; i--) {
monkeys[i].update();
if (monkeys[i].intersects(hero)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update whips
for (var j = whips.length - 1; j >= 0; j--) {
whips[j].update();
for (var k = monkeys.length - 1; k >= 0; k--) {
if (whips[j].intersects(monkeys[k])) {
monkeys[k].destroy();
whips[j].destroy();
monkeys.splice(k, 1);
whips.splice(j, 1);
score++;
scoreTxt.setText(score);
break;
}
}
}
// Spawn monkeys
if (LK.ticks % 60 == 0) {
var monkey = new Monkey();
monkey.x = Math.random() * 2048;
monkey.y = -100;
monkeys.push(monkey);
game.addChild(monkey);
}
};
// Handle touch events for hero movement and whipping
game.down = function (x, y, obj) {
hero.x = x;
hero.y = y;
hero.whip();
};
game.move = function (x, y, obj) {
hero.x = x;
hero.y = y;
};
game.up = function (x, y, obj) {
// No action needed on touch up
};
Banana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Jungle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2 hearts. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Golden trophy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.