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Code edit (1 edits merged)
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Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 111
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Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 107
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Plugins failed to load. Please try again and if the problem persists, please contact technical support i got this error
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var tween = LK.import("@upit/tween.v1"); this is the problem โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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still have problem
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fix the error please
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Crane Balance Master
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I want to create a balancing game with square containers dropped from a crane. The surroundings can be a construction site.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Crane = Container.expand(function () { var self = Container.call(this); var craneGraphics = self.attachAsset('crane', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; self.speed = 2; self.update = function () { self.x += self.direction * self.speed; // Bounce off edges if (self.x <= 200) { self.direction = 1; } else if (self.x >= 1848) { self.direction = -1; } }; return self; }); var GameContainer = Container.expand(function () { var self = Container.call(this); var containerGraphics = self.attachAsset('container', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = { x: 0, y: 0 }; self.grounded = false; self.settled = false; self.settleTimer = 0; self.update = function () { if (!self.grounded) { // Apply gravity self.velocity.y += 0.8; // Update position self.x += self.velocity.x; self.y += self.velocity.y; // Check if hit platform or other containers if (self.y >= platformY - 60) { var hitSomething = false; // Check collision with platform if (self.x >= platformX - 200 && self.x <= platformX + 200) { self.y = platformY - 60; hitSomething = true; } // Check collision with other containers for (var i = 0; i < containers.length; i++) { var other = containers[i]; if (other !== self && other.grounded && self.intersects(other)) { self.y = other.y - 120; hitSomething = true; break; } } if (hitSomething) { self.grounded = true; self.velocity.y = 0; self.velocity.x *= 0.3; // Friction self.settleTimer = 60; // 1 second to settle LK.getSound('stack').play(); } } // Check if fell off screen if (self.y > 2732 + 100) { self.destroy(); for (var j = containers.length - 1; j >= 0; j--) { if (containers[j] === self) { containers.splice(j, 1); break; } } LK.showGameOver(); } } else { // Container is grounded, check for settling if (self.settleTimer > 0) { self.settleTimer--; if (self.settleTimer <= 0) { self.settled = true; } } // Apply slight physics even when grounded for stacking realism if (Math.abs(self.velocity.x) > 0.1) { self.x += self.velocity.x; self.velocity.x *= 0.95; // Gradual friction } } }; return self; }); var Hook = Container.expand(function () { var self = Container.call(this); var hookGraphics = self.attachAsset('hook', { anchorX: 0.5, anchorY: 0.5 }); self.hasContainer = false; self.attachedContainer = null; self.update = function () { // Follow crane position self.x = crane.x; // Move attached container with hook if (self.hasContainer && self.attachedContainer) { self.attachedContainer.x = self.x; self.attachedContainer.y = self.y + 80; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var containers = []; var crane; var hook; var platform; var ground; var platformX = 2048 / 2; var platformY = 2732 - 300; var scoreText; var nextContainerTimer = 0; var gameSpeed = 1; // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 50 })); // Create platform platform = game.addChild(LK.getAsset('platform', { anchorX: 0.5, anchorY: 0.5, x: platformX, y: platformY })); // Create crane crane = game.addChild(new Crane()); crane.x = 2048 / 2; crane.y = 200; // Create hook hook = game.addChild(new Hook()); hook.x = crane.x; hook.y = 300; // Create score display scoreText = new Text2('Score: 0', { size: 80, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); function createNewContainer() { var newContainer = new GameContainer(); newContainer.x = hook.x; newContainer.y = hook.y + 80; containers.push(newContainer); game.addChild(newContainer); hook.hasContainer = true; hook.attachedContainer = newContainer; } function dropContainer() { if (hook.hasContainer && hook.attachedContainer) { hook.attachedContainer.velocity.x = crane.direction * crane.speed * 0.5; hook.attachedContainer.velocity.y = 2; hook.hasContainer = false; hook.attachedContainer = null; LK.getSound('drop').play(); // Increase score LK.setScore(LK.getScore() + 10); scoreText.setText('Score: ' + LK.getScore()); // Schedule next container nextContainerTimer = 120; // 2 seconds // Increase difficulty slightly if (LK.getScore() % 100 === 0) { crane.speed += 0.5; } } } // Create first container createNewContainer(); // Touch controls game.down = function (x, y, obj) { dropContainer(); }; // Main game loop game.update = function () { // Handle next container creation if (nextContainerTimer > 0) { nextContainerTimer--; if (nextContainerTimer <= 0 && !hook.hasContainer) { createNewContainer(); } } // Check for unstable stacks (containers falling off platform) for (var i = containers.length - 1; i >= 0; i--) { var container = containers[i]; if (container.grounded && (container.x < platformX - 250 || container.x > platformX + 250)) { // Container slid off platform LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { LK.showGameOver(); }, 500); break; } } // Check win condition (very high score) if (LK.getScore() >= 500) { LK.showYouWin(); } };
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