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Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 111
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Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var ropeGraphics = new LK.Graphics();' Line Number: 107
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Plugins failed to load. Please try again and if the problem persists, please contact technical support i got this error
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var tween = LK.import("@upit/tween.v1"); this is the problem ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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still have problem
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fix the error please
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Crane Balance Master
Initial prompt
I want to create a balancing game with square containers dropped from a crane. The surroundings can be a construction site.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Crane = Container.expand(function () {
var self = Container.call(this);
var craneGraphics = self.attachAsset('crane', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = 1;
self.speed = 2;
self.update = function () {
self.x += self.direction * self.speed;
// Bounce off edges
if (self.x <= 200) {
self.direction = 1;
} else if (self.x >= 1848) {
self.direction = -1;
}
};
return self;
});
var Hook = Container.expand(function () {
var self = Container.call(this);
var hookGraphics = self.attachAsset('hook', {
anchorX: 0.5,
anchorY: 0.5
});
self.hasContainer = false;
self.attachedContainer = null;
self.update = function () {
// Follow crane position
self.x = crane.x;
// Move attached container with hook
if (self.hasContainer && self.attachedContainer) {
self.attachedContainer.x = self.x;
self.attachedContainer.y = self.y + 80;
}
};
return self;
});
var Container = Container.expand(function () {
var self = Container.call(this);
var containerGraphics = self.attachAsset('container', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = {
x: 0,
y: 0
};
self.grounded = false;
self.settled = false;
self.settleTimer = 0;
self.update = function () {
if (!self.grounded) {
// Apply gravity
self.velocity.y += 0.8;
// Update position
self.x += self.velocity.x;
self.y += self.velocity.y;
// Check if hit platform or other containers
if (self.y >= platformY - 60) {
var hitSomething = false;
// Check collision with platform
if (self.x >= platformX - 200 && self.x <= platformX + 200) {
self.y = platformY - 60;
hitSomething = true;
}
// Check collision with other containers
for (var i = 0; i < containers.length; i++) {
var other = containers[i];
if (other !== self && other.grounded && self.intersects(other)) {
self.y = other.y - 120;
hitSomething = true;
break;
}
}
if (hitSomething) {
self.grounded = true;
self.velocity.y = 0;
self.velocity.x *= 0.3; // Friction
self.settleTimer = 60; // 1 second to settle
LK.getSound('stack').play();
}
}
// Check if fell off screen
if (self.y > 2732 + 100) {
self.destroy();
for (var j = containers.length - 1; j >= 0; j--) {
if (containers[j] === self) {
containers.splice(j, 1);
break;
}
}
LK.showGameOver();
}
} else {
// Container is grounded, check for settling
if (self.settleTimer > 0) {
self.settleTimer--;
if (self.settleTimer <= 0) {
self.settled = true;
}
}
// Apply slight physics even when grounded for stacking realism
if (Math.abs(self.velocity.x) > 0.1) {
self.x += self.velocity.x;
self.velocity.x *= 0.95; // Gradual friction
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var containers = [];
var crane;
var hook;
var platform;
var ground;
var platformX = 2048 / 2;
var platformY = 2732 - 300;
var scoreText;
var nextContainerTimer = 0;
var gameSpeed = 1;
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 50
}));
// Create platform
platform = game.addChild(LK.getAsset('platform', {
anchorX: 0.5,
anchorY: 0.5,
x: platformX,
y: platformY
}));
// Create crane
crane = game.addChild(new Crane());
crane.x = 2048 / 2;
crane.y = 200;
// Create hook
hook = game.addChild(new Hook());
hook.x = crane.x;
hook.y = 300;
// Create score display
scoreText = new Text2('Score: 0', {
size: 80,
fill: 0x000000
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
function createNewContainer() {
var newContainer = new Container();
newContainer.x = hook.x;
newContainer.y = hook.y + 80;
containers.push(newContainer);
game.addChild(newContainer);
hook.hasContainer = true;
hook.attachedContainer = newContainer;
}
function dropContainer() {
if (hook.hasContainer && hook.attachedContainer) {
hook.attachedContainer.velocity.x = crane.direction * crane.speed * 0.5;
hook.attachedContainer.velocity.y = 2;
hook.hasContainer = false;
hook.attachedContainer = null;
LK.getSound('drop').play();
// Increase score
LK.setScore(LK.getScore() + 10);
scoreText.setText('Score: ' + LK.getScore());
// Schedule next container
nextContainerTimer = 120; // 2 seconds
// Increase difficulty slightly
if (LK.getScore() % 100 === 0) {
crane.speed += 0.5;
}
}
}
// Create first container
createNewContainer();
// Touch controls
game.down = function (x, y, obj) {
dropContainer();
};
// Main game loop
game.update = function () {
// Handle next container creation
if (nextContainerTimer > 0) {
nextContainerTimer--;
if (nextContainerTimer <= 0 && !hook.hasContainer) {
createNewContainer();
}
}
// Check for unstable stacks (containers falling off platform)
for (var i = containers.length - 1; i >= 0; i--) {
var container = containers[i];
if (container.grounded && (container.x < platformX - 250 || container.x > platformX + 250)) {
// Container slid off platform
LK.effects.flashScreen(0xff0000, 500);
LK.setTimeout(function () {
LK.showGameOver();
}, 500);
break;
}
}
// Check win condition (very high score)
if (LK.getScore() >= 500) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js