User prompt
move invemtory to bottom right
User prompt
Lower the inventory a little and take it alive ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Grow your inventory and move it up a bit ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
too much right
User prompt
MORE LEFT
User prompt
move inventory left
User prompt
take inventory to the bottom
User prompt
Play music behind the game
User prompt
Inventory should be below
User prompt
add background to assets
User prompt
make the background in the game grass
User prompt
Let the selling price of bananas be 60 and the selling price of coconuts is 135 and let the selling price of strawberries be 35
User prompt
Change the color of the coconut a little bit
User prompt
Add a button called "free coins" and give $500
User prompt
Make the selling price of strawberries 30 andMake the selling price of bananas 55
User prompt
In the seed shop, all of them are medium in size
User prompt
In the seed shop, it is not visible how big they are, only their colors are visible.
User prompt
Let the coconuts be bigger than the bananas Dragon fruit is bigger than coconut
User prompt
Bananas should cover a 2x2 area
User prompt
Make the price of carrots 10$ Make the Sale price of carrots $15
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'tint' in null' in or related to this line: 'tween(plantGraphics, {' Line Number: 96 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the price of carrots in the game 15
User prompt
enlarge the writings in the seed shop
User prompt
Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(colorfulAnimation, 5000);' Line Number: 110 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove "!" from game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Button = Container.expand(function (text, onClick) { var self = Container.call(this); var buttonBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2(text, { size: 30, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function () { if (onClick) onClick(); }; return self; }); var PlantSpot = Container.expand(function (x, y) { var self = Container.call(this); self.x = x; self.y = y; self.planted = false; self.plantType = null; self.plantTime = 0; self.grown = false; var dirtGraphics = self.attachAsset('dirt', { anchorX: 0.5, anchorY: 0.5 }); var plantGraphics = null; self.plantSeed = function (seedType) { if (self.planted) return false; self.planted = true; self.plantType = seedType; self.plantTime = LK.ticks; self.grown = false; self.isColorful = false; // 5% chance for colorful fruit (3x price) if (Math.random() < 0.05) { self.isColorful = true; self.plantType = 'colorful_' + seedType; } plantGraphics = self.attachAsset(self.plantType, { anchorX: 0.5, anchorY: 0.5, alpha: 0.5, scaleX: 0.3, scaleY: 0.3 }); // Animate plant growth over 5 seconds tween(plantGraphics, { scaleX: 1, scaleY: 1 }, { duration: 5000, easing: tween.easeOut }); // Add rainbow tint animation for colorful fruits if (self.isColorful) { var colorfulAnimation = function colorfulAnimation() { var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff]; var currentColor = 0; var _animateColor = function animateColor() { if (plantGraphics) { tween(plantGraphics, { tint: colors[currentColor] }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { currentColor = (currentColor + 1) % colors.length; _animateColor(); } }); } }; _animateColor(); }; // Start colorful animation after growth completes LK.setTimeout(colorfulAnimation, 5000); } LK.getSound('plant').play(); return true; }; self.harvest = function () { if (!self.grown) return null; var harvestedType = self.plantType; var isColorfulHarvest = self.isColorful; if (plantGraphics) { plantGraphics.destroy(); plantGraphics = null; } self.planted = false; self.plantType = null; self.plantTime = 0; self.grown = false; self.isColorful = false; LK.getSound('harvest').play(); return { type: harvestedType, colorful: isColorfulHarvest }; }; self.update = function () { if (self.planted && !self.grown) { if (LK.ticks - self.plantTime > 300) { // 5 seconds at 60fps self.grown = true; if (plantGraphics) { plantGraphics.alpha = 1.0; } } } }; self.down = function () { if (self.grown) { var harvested = self.harvest(); if (harvested) { var harvestType = harvested.type; if (harvested.colorful) { // Store colorful fruits separately for 3x price var baseType = harvestType.replace('colorful_', ''); inventory['colorful_' + baseType] = (inventory['colorful_' + baseType] || 0) + 1; } else { inventory[harvestType] = (inventory[harvestType] || 0) + 1; } updateInventoryDisplay(); } } else if (!self.planted && selectedSeed && money >= seedPrices[selectedSeed]) { if (self.plantSeed(selectedSeed)) { money -= seedPrices[selectedSeed]; updateMoneyDisplay(); selectedSeed = null; seedShop.visible = false; } } }; return self; }); var SeedShop = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('seedShopBg', { anchorX: 0.5, anchorY: 0.5 }); var titleText = new Text2('SEED SHOP', { size: 80, fill: 0x000000 }); titleText.anchor.set(0.5, 0.5); titleText.y = -600; self.addChild(titleText); var seedTypes = ['carrot', 'strawberry', 'banana', 'coconut', 'dragonfruit']; var seedNames = ['Carrot', 'Strawberry', 'Banana', 'Coconut', 'Dragon Fruit']; // Use uniform medium size for all seeds in shop var uniformScale = 0.5; // Medium size for all seeds for (var i = 0; i < seedTypes.length; i++) { var seedButton = new Container(); seedButton.x = 0; seedButton.y = -400 + i * 150; // Use uniform scale for all seed icons var seedIcon = LK.getAsset(seedTypes[i], { anchorX: 0.5, anchorY: 0.5, scaleX: uniformScale, scaleY: uniformScale }); seedIcon.x = -300; seedButton.addChild(seedIcon); var nameText = new Text2(seedNames[i], { size: 55, fill: 0x000000 }); nameText.anchor.set(0, 0.5); nameText.x = -200; seedButton.addChild(nameText); var priceText = new Text2('$' + seedPrices[seedTypes[i]], { size: 55, fill: 0x006400 }); priceText.anchor.set(1, 0.5); priceText.x = 300; seedButton.addChild(priceText); seedButton.seedType = seedTypes[i]; seedButton.down = function () { if (money >= seedPrices[this.seedType]) { selectedSeed = this.seedType; self.visible = false; } }; self.addChild(seedButton); } var closeButton = new Button('CLOSE', function () { self.visible = false; }); closeButton.y = 500; self.addChild(closeButton); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ // Add grass background var grassBackground = game.attachAsset('grass_bg', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); var money = 0; var inventory = {}; var selectedSeed = null; var seedPrices = { carrot: 10, strawberry: 50, banana: 80, coconut: 160, dragonfruit: 250 }; var sellPrices = { carrot: 15, strawberry: 35, banana: 60, coconut: 135, dragonfruit: 200, colorful_carrot: 45, colorful_strawberry: 105, colorful_banana: 180, colorful_coconut: 405, colorful_dragonfruit: 600 }; // Create plant spots in a grid var plantSpots = []; var gridCols = 8; var gridRows = 10; var startX = 300; var startY = 400; var spacing = 220; for (var row = 0; row < gridRows; row++) { for (var col = 0; col < gridCols; col++) { var spot = new PlantSpot(startX + col * spacing, startY + row * spacing); plantSpots.push(spot); game.addChild(spot); } } // Plant initial carrots plantSpots[0].plantSeed('carrot'); plantSpots[1].plantSeed('carrot'); // UI Elements var moneyText = new Text2('Money: $0', { size: 50, fill: 0x000000 }); moneyText.anchor.set(0, 0); moneyText.x = 150; moneyText.y = 50; LK.gui.topLeft.addChild(moneyText); var inventoryText = new Text2('Inventory: Empty', { size: 50, fill: 0x000000 }); inventoryText.anchor.set(1, 1); inventoryText.x = -100; inventoryText.y = -100; LK.gui.bottomRight.addChild(inventoryText); // Make inventory alive with pulsing animation function animateInventory() { tween(inventoryText, { scaleX: 1.1, scaleY: 1.1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(inventoryText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: animateInventory }); } }); } animateInventory(); var sellButton = new Button('SELL ALL', function () { var totalSale = 0; for (var itemType in inventory) { if (inventory[itemType] > 0) { totalSale += inventory[itemType] * sellPrices[itemType]; inventory[itemType] = 0; } } if (totalSale > 0) { money += totalSale; updateMoneyDisplay(); updateInventoryDisplay(); LK.getSound('sell').play(); } }); sellButton.x = 600; sellButton.y = 100; sellButton.scaleX = 1.3; sellButton.scaleY = 1.3; LK.gui.topLeft.addChild(sellButton); var seedButton = new Button('SEEDS', function () { seedShop.visible = true; }); seedButton.x = 900; seedButton.y = 100; seedButton.scaleX = 1.3; seedButton.scaleY = 1.3; LK.gui.topLeft.addChild(seedButton); var freeCoinsButton = new Button('FREE COINS', function () { money += 500; updateMoneyDisplay(); }); freeCoinsButton.x = 1200; freeCoinsButton.y = 100; freeCoinsButton.scaleX = 1.3; freeCoinsButton.scaleY = 1.3; LK.gui.topLeft.addChild(freeCoinsButton); var seedShop = new SeedShop(); seedShop.x = 1024; seedShop.y = 1366; seedShop.visible = false; game.addChild(seedShop); function updateMoneyDisplay() { moneyText.setText('Money: $' + money); } function updateInventoryDisplay() { var inventoryStr = 'Inventory: '; var hasItems = false; for (var itemType in inventory) { if (inventory[itemType] > 0) { if (hasItems) inventoryStr += ', '; inventoryStr += itemType + ' x' + inventory[itemType]; hasItems = true; } } if (!hasItems) { inventoryStr += 'Empty'; } inventoryText.setText(inventoryStr); } // Play background music LK.playMusic('Music'); game.update = function () { // Plant spots update automatically through their update methods };
===================================================================
--- original.js
+++ change.js
@@ -274,12 +274,12 @@
var inventoryText = new Text2('Inventory: Empty', {
size: 50,
fill: 0x000000
});
-inventoryText.anchor.set(0, 1);
+inventoryText.anchor.set(1, 1);
inventoryText.x = -100;
inventoryText.y = -100;
-LK.gui.bottom.addChild(inventoryText);
+LK.gui.bottomRight.addChild(inventoryText);
// Make inventory alive with pulsing animation
function animateInventory() {
tween(inventoryText, {
scaleX: 1.1,
8 bit dragon fruit tree. In-Game asset. 2d. High contrast. No shadows
8 bit carrot. In-Game asset. 2d. High contrast. No shadows
background grass 8 bit. In-Game asset. 2d. High contrast. No shadows
8 bit Straw berry. In-Game asset. 2d. High contrast. No shadows
8 bit banana tree. In-Game asset. 2d. High contrast. No shadows
8 bit coconut tree. In-Game asset. 2d. High contrast. No shadows
Neon
Neon
Neon
Neon
Neon
Stone 8 bit. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
8 bit fish. In-Game asset. 2d. High contrast. No shadows
Neon
8 bit orange. In-Game asset. 2d. High contrast. No shadows
Neon
Apple tree 8 bit. In-Game asset. 2d. High contrast. No shadows
Choco
Choco but all parts of the carrot are visible and only the carrot is painted brown
Neon
different color