User prompt
increase a quantity of sparks with each time
User prompt
make spark fall faster with each fall
User prompt
just a bit lower
User prompt
move zodiac lowr
User prompt
move zodiac to a lower third of a screen
User prompt
allow zodiac only move horizontally
User prompt
attach zodiac to a cursor
User prompt
leave just one zodiac
User prompt
play spark sound eahc time mote hits zodiac
User prompt
can you make fullscreen backgound
User prompt
how to change background image
Code edit (1 edits merged)
Please save this source code
Initial prompt
Zodiac groove
/****
* Classes
****/
// Note class to represent each note in the rhythm game
var Note = Container.expand(function () {
var self = Container.call(this);
var noteGraphics = self.attachAsset('note', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// ZodiacSign class to represent each zodiac sign
var ZodiacSign = Container.expand(function () {
var self = Container.call(this);
var zodiacGraphics = self.attachAsset('zodiac', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for zodiac signs
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x00012 //Init game with black background
});
/****
* Game Code
****/
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2048 / 1920,
scaleY: 2732 / 1920,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(background);
// Initialize arrays and variables
var zodiacSigns = [];
var notes = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#fffffA"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new note
function spawnNote() {
for (var i = 0; i < Math.floor(speedIncrement); i++) {
var newNote = new Note();
newNote.speed += speedIncrement;
newNote.x = Math.random() * 2048;
newNote.y = 0;
notes.push(newNote);
game.addChild(newNote);
}
speedIncrement += 0.5;
}
// Function to update the score
function updateScore() {
score += 1;
scoreTxt.setText(score);
}
// Function to handle note hit
function handleNoteHit(note) {
updateScore();
note.destroy();
notes.splice(notes.indexOf(note), 1);
// Play spark sound
LK.getSound('spark').play();
}
// Initialize a single zodiac sign
var zodiac = new ZodiacSign();
zodiac.x = 2048 / 2;
zodiac.y = 2732 * 5.5 / 6;
zodiacSigns.push(zodiac);
game.addChild(zodiac);
// Game update function
game.update = function () {
// Update notes
for (var i = notes.length - 1; i >= 0; i--) {
notes[i].update();
// Check for note hit
for (var j = 0; j < zodiacSigns.length; j++) {
if (notes[i].intersects(zodiacSigns[j])) {
handleNoteHit(notes[i]);
break;
}
}
}
// Spawn new note every 60 ticks
if (LK.ticks % 60 == 0) {
spawnNote();
}
};
// Event listeners for touch events
game.down = function (x, y, obj) {
// Handle touch down event
zodiac.x = x;
};
game.move = function (x, y, obj) {
// Handle touch move event
zodiac.x = x;
};
game.up = function (x, y, obj) {
// Handle touch up event
// No additional logic needed for now
};
var speedIncrement = 0.5; ===================================================================
--- original.js
+++ change.js
@@ -59,15 +59,17 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn a new note
function spawnNote() {
- var newNote = new Note();
- newNote.speed += speedIncrement;
+ for (var i = 0; i < Math.floor(speedIncrement); i++) {
+ var newNote = new Note();
+ newNote.speed += speedIncrement;
+ newNote.x = Math.random() * 2048;
+ newNote.y = 0;
+ notes.push(newNote);
+ game.addChild(newNote);
+ }
speedIncrement += 0.5;
- newNote.x = Math.random() * 2048;
- newNote.y = 0;
- notes.push(newNote);
- game.addChild(newNote);
}
// Function to update the score
function updateScore() {
score += 1;